Compare Solasta: Crown of the Magister prices across 50+ stores and find the best deal. Developed by Tactical Adventures. Published by Tactical Adventures. Released on 5/27/2021. Available on PC, Xbox. Genres: Adventure, RPG, Strategy.

A faithful SRD 5.1 turn-based tactical RPG where verticality, light mechanics, and honest dice rolls do the heavy lifting. Small studio, surprisingly solid rules implementation.

Solasta: Crown of the Magister is a turn-based tactical RPG built on the SRD 5.1 ruleset - basically the open-license skeleton of fifth-edition D&D. Tactical Adventures is a small French studio, and this game punches well above its budget in one specific area: it actually plays like the tabletop. Attacks of opportunity trigger correctly, flanking matters, concentration spells break when you take damage, and the verticality system means shoving an enemy off a ledge is a legitimate tactic rather than a tooltip footnote. If you have spent any time at a real table rolling dice, the fidelity here will catch you off guard. The combat is the reason to be here. You build a party of four, choosing from a solid spread of classes and subclasses, and manage them through fights where elevation, light radius, and surface area (ice, fire, poison) all feed into the math. The dice rolls are visible and unmanipulated - the game does not fudge numbers behind the scenes to feel cinematic. That transparency is either deeply satisfying or quietly brutal depending on your rolls, and it is absolutely the point. Initiative order, bonus actions, reaction management mid-enemy-turn - the mechanical layer is dense and the game does not apologize for it. Where Solasta falls short is the stuff surrounding the combat. The story is functional but flat. The writing is serviceable at best and awkward at worst. Character models and animations are rough around the edges in a way that a bigger production budget would have fixed. The world itself is not particularly interesting to read about, and the voice acting ranges from decent to distractingly wooden. If you are coming from Baldur's Gate 3 expecting that level of narrative production, you will find Solasta feels like a prototype by comparison. It is not a prototype - the systems are mature and deep - but the presentation gap is real. That said, Solasta has a co-op multiplayer mode that BG3 launched without, and for a certain kind of player that is the entire argument. Getting four people into a rules-accurate 5.1 campaign with full tactical combat, synchronized dice rolls, and no one having to be the DM is genuinely rare. The netcode is not flawless and scheduling four adults is its own dungeon, but when it works it scratches a very specific itch. The game also has a dungeon editor with community content on the workshop, which extends the lifespan considerably beyond the base campaign. Solasta is for players who want the rules to actually work - people who have bounced off looser CRPG interpretations of D&D and wanted something that respects action economy. It is not for players prioritizing story, world-building, or visual fidelity. The 87% positive rating on over twenty thousand reviews reflects a community that found exactly what it came looking for. If that sounds like you, the base game plus its expansions represent a meaningful chunk of correctly-implemented tactical RPG hours. Fred, Scout Team

Solasta: Crown of the Magister
AdventureRPGStrategy

Solasta: Crown of the Magister

May 27, 2021Tactical Adventures
GamerScout Says

A faithful SRD 5.1 turn-based tactical RPG where verticality, light mechanics, and honest dice rolls do the heavy lifting. Small studio, surprisingly solid rules implementation.

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About Solasta: Crown of the Magister

Solasta: Crown of the Magister is a turn-based tactical RPG built on the SRD 5.1 ruleset - basically the open-license skeleton of fifth-edition D&D. Tactical Adventures is a small French studio, and this game punches well above its budget in one specific area: it actually plays like the tabletop. Attacks of opportunity trigger correctly, flanking matters, concentration spells break when you take damage, and the verticality system means shoving an enemy off a ledge is a legitimate tactic rather than a tooltip footnote. If you have spent any time at a real table rolling dice, the fidelity here will catch you off guard. The combat is the reason to be here. You build a party of four, choosing from a solid spread of classes and subclasses, and manage them through fights where elevation, light radius, and surface area (ice, fire, poison) all feed into the math. The dice rolls are visible and unmanipulated - the game does not fudge numbers behind the scenes to feel cinematic. That transparency is either deeply satisfying or quietly brutal depending on your rolls, and it is absolutely the point. Initiative order, bonus actions, reaction management mid-enemy-turn - the mechanical layer is dense and the game does not apologize for it. Where Solasta falls short is the stuff surrounding the combat. The story is functional but flat. The writing is serviceable at best and awkward at worst. Character models and animations are rough around the edges in a way that a bigger production budget would have fixed. The world itself is not particularly interesting to read about, and the voice acting ranges from decent to distractingly wooden. If you are coming from Baldur's Gate 3 expecting that level of narrative production, you will find Solasta feels like a prototype by comparison. It is not a prototype - the systems are mature and deep - but the presentation gap is real. That said, Solasta has a co-op multiplayer mode that BG3 launched without, and for a certain kind of player that is the entire argument. Getting four people into a rules-accurate 5.1 campaign with full tactical combat, synchronized dice rolls, and no one having to be the DM is genuinely rare. The netcode is not flawless and scheduling four adults is its own dungeon, but when it works it scratches a very specific itch. The game also has a dungeon editor with community content on the workshop, which extends the lifespan considerably beyond the base campaign. Solasta is for players who want the rules to actually work - people who have bounced off looser CRPG interpretations of D&D and wanted something that respects action economy. It is not for players prioritizing story, world-building, or visual fidelity. The 87% positive rating on over twenty thousand reviews reflects a community that found exactly what it came looking for. If that sounds like you, the base game plus its expansions represent a meaningful chunk of correctly-implemented tactical RPG hours. Fred, Scout Team

Tags

steamTurn-Based TacticsD&D Rules-AccurateParty ManagementCo-op CampaignVerticality CombatDice RollsDungeon EditorLight MechanicsAction Economy

System Requirements

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Reviews & Ratings

Steam
87%(22,081)

Game Info

Developer
Tactical Adventures
Publisher
Tactical Adventures
Release Date
May 27, 2021

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