Compare Solasta: Crown of the Magister - Lost Valley (DLC) (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Tactical Adventures. Published by Tactical Adventures. Released on 5/27/2021. Available on PC. Genres: Adventure, RPG, Strategy.

A D&D 5e tactical RPG DLC that adds a sandbox-ish campaign and eight new subclasses. Solid crunch, rough around the edges visually.

Lost Valley is a DLC expansion for Solasta: Crown of the Magister, and if you already own the base game you know exactly what you are signing up for: dense, rules-faithful D&D 5e turn-based combat wrapped in a budget presentation. Lost Valley adds a separate standalone-ish campaign set in a remote valley cut off from the outside world, with a faction reputation system that actually influences how the story plays out. It is not a linear corridor. You pick sides, grind standing with different groups, and the ending shifts depending on who you backed. For a small studio, that is real scope. The headline mechanical addition is eight new subclasses: the Commander (Fighter), the Hoodlum (Rogue), the Oath of Judgment (Paladin), the Mischief Domain (Cleric), the Court Mage (Wizard), the Swift Blade (Ranger), the Haunted Soul (Warlock), and the Path of Claw for the Barbarian. Most of these land well. The Swift Blade rewards aggressive positioning and the Commander gives martial players meaningful party-support tools that actually change how you build a team comp. The Haunted Soul is the weakest of the bunch, feeling undertuned compared to Pact of the Blade builds in the base game, but it is functional. None of them feel like padding. Combat is still the reason you are here. Solasta's implementation of 5e rules is genuinely the most accurate on PC, light source mechanics and all. Verticality matters, flanking matters, and spell slot management across a full dungeon crawl matters. If you have ever wanted a video game that actually plays like a tabletop session rather than borrowing the aesthetic and dumbing down the rules, this is still your best option. The Lost Valley encounters ramp up confidently, and a couple of late-game fights will absolutely punish you for sloppy spell preparation. The problems are the same ones the base game had. Voice acting ranges from passable to rough, the character models look like they are from a slightly older generation of RPG, and the writing is functional rather than memorable. The faction system adds replayability on paper, but most players will find one preferred path and stick with it. The open structure also means pacing can feel uneven, with some fetch-quest stretches between the genuinely satisfying dungeon sections. If you came for a narrative experience on par with Baldur's Gate 3, this will frustrate you. If you came for clean tactical combat and proper rules implementation, you will get your money's worth. For the audience this is aimed at, meaning players who care about action economy, concentration spell juggling, and actually building a coherent party before a session, Lost Valley delivers. The new subclasses alone justify the expansion for anyone deep in a Solasta playthrough. Just do not expect production values to have jumped between the base game and this. Fred, Scout Team

Solasta: Crown of the Magister - Lost Valley (DLC) (PC) Steam Key
AdventureRPGStrategy

Solasta: Crown of the Magister - Lost Valley (DLC) (PC) Steam Key

May 27, 2021Tactical Adventures
GamerScout Says

A D&D 5e tactical RPG DLC that adds a sandbox-ish campaign and eight new subclasses. Solid crunch, rough around the edges visually.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Solasta: Crown of the Magister - Lost Valley (DLC) (PC) Steam Key

Lost Valley is a DLC expansion for Solasta: Crown of the Magister, and if you already own the base game you know exactly what you are signing up for: dense, rules-faithful D&D 5e turn-based combat wrapped in a budget presentation. Lost Valley adds a separate standalone-ish campaign set in a remote valley cut off from the outside world, with a faction reputation system that actually influences how the story plays out. It is not a linear corridor. You pick sides, grind standing with different groups, and the ending shifts depending on who you backed. For a small studio, that is real scope. The headline mechanical addition is eight new subclasses: the Commander (Fighter), the Hoodlum (Rogue), the Oath of Judgment (Paladin), the Mischief Domain (Cleric), the Court Mage (Wizard), the Swift Blade (Ranger), the Haunted Soul (Warlock), and the Path of Claw for the Barbarian. Most of these land well. The Swift Blade rewards aggressive positioning and the Commander gives martial players meaningful party-support tools that actually change how you build a team comp. The Haunted Soul is the weakest of the bunch, feeling undertuned compared to Pact of the Blade builds in the base game, but it is functional. None of them feel like padding. Combat is still the reason you are here. Solasta's implementation of 5e rules is genuinely the most accurate on PC, light source mechanics and all. Verticality matters, flanking matters, and spell slot management across a full dungeon crawl matters. If you have ever wanted a video game that actually plays like a tabletop session rather than borrowing the aesthetic and dumbing down the rules, this is still your best option. The Lost Valley encounters ramp up confidently, and a couple of late-game fights will absolutely punish you for sloppy spell preparation. The problems are the same ones the base game had. Voice acting ranges from passable to rough, the character models look like they are from a slightly older generation of RPG, and the writing is functional rather than memorable. The faction system adds replayability on paper, but most players will find one preferred path and stick with it. The open structure also means pacing can feel uneven, with some fetch-quest stretches between the genuinely satisfying dungeon sections. If you came for a narrative experience on par with Baldur's Gate 3, this will frustrate you. If you came for clean tactical combat and proper rules implementation, you will get your money's worth. For the audience this is aimed at, meaning players who care about action economy, concentration spell juggling, and actually building a coherent party before a session, Lost Valley delivers. The new subclasses alone justify the expansion for anyone deep in a Solasta playthrough. Just do not expect production values to have jumped between the base game and this. Fred, Scout Team

Tags

steamTurn-Based TacticsD&D 5e RulesSubclass VarietyFaction ReputationParty BuildingDungeon CrawlVerticality CombatSingle-Player Campaign

System Requirements

System requirements for Solasta: Crown of the Magister - Lost Valley (DLC) (PC) Steam Key aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
87%(22,081)

Game Info

Developer
Tactical Adventures
Publisher
Tactical Adventures
Release Date
May 27, 2021

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Tactical Adventures