Compare Solasta: Crown of the Magister - Inner Strength (DLC) prices across 50+ stores and find the best deal. Developed by Tactical Adventures. Published by Tactical Adventures. Released on 5/27/2021. Available on PC. Genres: Adventure, RPG, Strategy.

Inner Strength adds three new classes to Solasta's D&D 5e tactical RPG - more build options for a game that already rewards deep party planning.

Look, I'm a shooter guy, so take this from someone who had to be dragged into a turn-based tactical RPG by a friend who wouldn't stop talking about flanking angles and concentration spell rules. Solasta: Crown of the Magister is a party-based RPG built on the SRD 5.1 ruleset - basically D&D 5th edition with the serial numbers lightly filed off - and Inner Strength is a DLC that drops three additional classes into your roster before you even start a run. The classes added are the Martial Artist (Monk), the Spellblade (a fighter-mage hybrid), and the Sorcerer, each with their own subclass options and spell lists that meaningfully change how you approach the game's turn-based grid combat. If you already own the base game and you've pushed through it once, Inner Strength is basically mandatory. The Sorcerer in particular fills a hole in the vanilla class lineup - Metamagic options let you bend spell rules in ways that feel genuinely clever rather than cosmetic. The Spellblade gives melee-focused players a reason to actually read the spell list instead of skipping straight to weapon attacks. The Monk is the most finicky of the three; action economy management is punishing at lower levels but it clicks hard once you hit mid-game feats. What makes this relevant as a DLC purchase rather than a "just buy the base game" situation is that Solasta leans heavily into party composition as a puzzle. Adding three classes is not fluff - it reshapes what four-person team setups are available, which changes the viable approaches to the game's verticality-heavy encounter design. Solasta does something most licensed-adjacent RPGs won't bother with: it actually enforces the ruleset. Attacks of opportunity fire correctly. Cover matters. Height advantage is a real modifier. If you've bounced off Baldur's Gate 3 because the production budget made it feel like a cinematic experience you watch rather than a system you solve, Solasta is the opposite. Sparse presentation, deep rules implementation. Weaknesses are real. The writing is functional at best, and the facial animation work will remind you this is a smaller studio budget. Voice acting has the energy of a community theater table read. If you want a narrative-first RPG, this isn't your stop. The DLC adds classes, not story content - that distinction matters when you're deciding what to buy. For the right player - someone who wants to theory-craft builds, likes reading ability descriptions, and is fine with a game that respects the rules more than the cutscenes - Inner Strength adds genuine replay value to an already replayable base game. Three more classes means several more viable party configurations, and Solasta's dungeon master toolset (yes, there's a community content system) means the content to use those classes in keeps growing. Fred, Scout Team

Solasta: Crown of the Magister - Inner Strength (DLC)
AdventureRPGStrategy

Solasta: Crown of the Magister - Inner Strength (DLC)

May 27, 2021Tactical Adventures
GamerScout Says

Inner Strength adds three new classes to Solasta's D&D 5e tactical RPG - more build options for a game that already rewards deep party planning.

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About Solasta: Crown of the Magister - Inner Strength (DLC)

Look, I'm a shooter guy, so take this from someone who had to be dragged into a turn-based tactical RPG by a friend who wouldn't stop talking about flanking angles and concentration spell rules. Solasta: Crown of the Magister is a party-based RPG built on the SRD 5.1 ruleset - basically D&D 5th edition with the serial numbers lightly filed off - and Inner Strength is a DLC that drops three additional classes into your roster before you even start a run. The classes added are the Martial Artist (Monk), the Spellblade (a fighter-mage hybrid), and the Sorcerer, each with their own subclass options and spell lists that meaningfully change how you approach the game's turn-based grid combat. If you already own the base game and you've pushed through it once, Inner Strength is basically mandatory. The Sorcerer in particular fills a hole in the vanilla class lineup - Metamagic options let you bend spell rules in ways that feel genuinely clever rather than cosmetic. The Spellblade gives melee-focused players a reason to actually read the spell list instead of skipping straight to weapon attacks. The Monk is the most finicky of the three; action economy management is punishing at lower levels but it clicks hard once you hit mid-game feats. What makes this relevant as a DLC purchase rather than a "just buy the base game" situation is that Solasta leans heavily into party composition as a puzzle. Adding three classes is not fluff - it reshapes what four-person team setups are available, which changes the viable approaches to the game's verticality-heavy encounter design. Solasta does something most licensed-adjacent RPGs won't bother with: it actually enforces the ruleset. Attacks of opportunity fire correctly. Cover matters. Height advantage is a real modifier. If you've bounced off Baldur's Gate 3 because the production budget made it feel like a cinematic experience you watch rather than a system you solve, Solasta is the opposite. Sparse presentation, deep rules implementation. Weaknesses are real. The writing is functional at best, and the facial animation work will remind you this is a smaller studio budget. Voice acting has the energy of a community theater table read. If you want a narrative-first RPG, this isn't your stop. The DLC adds classes, not story content - that distinction matters when you're deciding what to buy. For the right player - someone who wants to theory-craft builds, likes reading ability descriptions, and is fine with a game that respects the rules more than the cutscenes - Inner Strength adds genuine replay value to an already replayable base game. Three more classes means several more viable party configurations, and Solasta's dungeon master toolset (yes, there's a community content system) means the content to use those classes in keeps growing. Fred, Scout Team

Tags

steamTurn-Based TacticsD&D 5e RulesParty BuildingClass VarietyGrid CombatDungeon Master ToolsVerticality CombatReplayable Builds

System Requirements

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Reviews & Ratings

Steam
87%(22,081)

Game Info

Developer
Tactical Adventures
Publisher
Tactical Adventures
Release Date
May 27, 2021

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