Sniper Elite: Nazi Zombie Army 2
Three friends, a pile of sniper rifles, and an undead Berlin standing between you and the exit. Solo, this gets old fast. With a crew, it clicks in exactly the way dumb-fun co-op should.
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About Sniper Elite: Nazi Zombie Army 2
I've played enough budget co-op shooters to spot the ones that know exactly what they are, and Nazi Zombie Army 2 absolutely knows. Rebellion turned the Sniper Elite V2 engine into a Left 4 Dead-style wave shooter set in a hellishly atmospheric alternate-history Berlin, and while critics were not kind (a 53 on Metacritic tells that story), over four thousand Steam players landed on Very Positive. The gap between those two numbers is the whole review. The core loop is simple to describe: you and up to three friends push through linear, rubble-strewn environments, hold siege positions against incoming hordes, then push again. Weapons span sniper rifles, assault rifles, pistols, and a Thompson SMG you will burn through faster than you expect. Tripwires, land mines, and grenades let you pre-bake your defensive perimeter before a siege kicks off, and the machine-gun turrets that appear in later, larger arenas are a welcome pressure valve. The X-ray kill cam returns from the main series, tracking your bullet into a zombie skull in slow motion, and it remains satisfying every single time even if critics will argue, correctly, that the novelty dims. New enemy types add genuine variety over the first game: fast skeletons that close distance in seconds, Fire Demons that ignite surrounding zombies and turn a manageable crowd into a sprint-or-die situation, Summoners that call reinforcements until you drop them, roof-jumping sniper specials, and a chaingun-wielding heavy that has no business being as threatening as it is. The design pressure to cover multiple angles at once means the game genuinely rewards coordinated teams and punishes solo runs hard. Here is the honest part. Critics were not wrong about the repetition. Objectives cycle between "reach the safe house" and "survive the siege" with very little else in between. Several environments are recognizable from Sniper Elite V2 with a fresh coat of occult misery painted over them. The colour palette is relentlessly dark to a fault, and at least one siege area is dim enough that spatial awareness falls apart. Running this alone is a chore. The AI cannot substitute for teammates watching your flanks, and the architecture has collision issues that will get you killed in ways that feel unfair. Metacritic reviewers had a point. Steam players also had a point. Both groups were playing different versions of the same game. If you are buying for a group of two to four and you want something that sits between Left 4 Dead and a proper Sniper Elite campaign, Nazi Zombie Army 2 punches above its production weight. The atmosphere is legitimately creepy, the Carpenter-influenced horror soundtrack earns its keep, and siege sections that force you to balance mine placement with active sniping create the kind of ad-hoc coordination that makes co-op games worth playing. It is short (a focused session will see you through), content-light, and mechanically shallow. Go in knowing that and you will have a good time. One last note for anyone considering this version versus the later Zombie Army Trilogy: the Trilogy is a remastered package that includes this campaign alongside two others, with matchmaking improvements and additional characters. If you do not already own NZA2 standalone, that is worth factoring into your decision. Alex, Scout Team
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Game Info
- Developer
- Unknown
- Publisher
- Rebellion
- Release Date
- Oct 31, 2013