SMITE® is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by Titan Forge Games. Published by Hi-Rez Studios. Released on 9/8/2015. Available on PC. Genres: Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Strategy, Free To Play. Metacritic score: 83/100.

Every MOBA ability is a skillshot here, aimed with your mouse from a third-person camera that makes positioning feel physical. Free to play, high mechanical ceiling, and a god roster pulled from a dozen mythologies.

I have a spreadsheet tracking my win rates across SMITE's god roster by role, which probably tells you everything you need to know about how deep this game can pull you in. The core premise sounds simple: it is a MOBA with a third-person, over-the-shoulder camera instead of the genre's usual overhead view. In practice, that single design choice rewires how every match feels. Because the camera sits behind your character, spacing and angles become tangible things you physically manage. Attacks require real aim, opponents strafe and juke, and a melee brute like Thor leaping into a backline hits differently when you are watching it from ground level rather than a top-down icon sliding across a map. The mode lineup gives you several ways to calibrate how much MOBA you want at any given time. Conquest is the full 5v5 three-lane experience, complete with a jungle, Phoenix structures that function as inhibitors when destroyed, and the enemy Titan as the win condition. Joust compresses that into a single-lane 3v3 that starts both teams at level 3, cutting the slow early laning phase down considerably. Siege sits between the two as a 4v4 two-lane format with its own Siege Juggernaut mechanic that converts lane pressure into structure damage. Arena strips the map entirely: two teams of five, 500 points each, reduce the enemy to zero through kills and minion escorts. That mode in particular is the best entry point for anyone coming from an action background rather than a MOBA background, because it lets you learn a god's kit without simultaneously managing wave priority and rotation timers. Ranked play is available on Conquest and Joust through a tiered League ladder from Bronze up to Master. For newcomers worried about the mechanical overhead, there is an autobuy and autolevel system that handles itemization automatically, and it can be toggled off or customized as your knowledge grows. The item system itself uses a three-tier upgrade path rather than a combinatorial recipe tree, which is meaningfully less intimidating than what you find in Dota 2. The Goodwill behavior system rewards consistent play by passively increasing the favor currency you earn per match, which you can funnel toward unlocking gods through grinding rather than spending. Monetization runs through a premium Gems currency aimed at cosmetics and convenience items, and the competitive baseline stays intact since raw stat advantages are not sold. The honest drawbacks are worth naming. Matchmaking has been a persistent community complaint, particularly the tendency to pair genuinely new players against experienced ones in ways that produce ugly, unbalanced games. The learning curve for Conquest specifically is real: rotation timing, jungle control, and role awareness are not things the tutorial adequately prepares you for. Community toxicity follows the same MOBA pattern you have seen elsewhere, and a small playerbase relative to League of Legends or Dota 2 means queue times outside peak hours can test your patience. The monetization has also drawn criticism over the years for aggressive cosmetic pricing, even if gameplay itself remains free. For MOBA-curious players who bounced off the overhead camera and point-and-click attacks in other entries in the genre, SMITE makes a genuinely compelling case. The action-RPG feel during jungle skirmishes, the readable ability animations at ground level, and the mythological god roster spanning Norse, Greek, Egyptian, Chinese, and Mayan pantheons among others give it a distinct identity that a decade of live updates has not eroded. Start in Arena, graduate to Joust, and let Conquest come to you once the god kits click. The depth is there if you want to find it. Diego, Scout Team

SMITE®

SMITE®

Free to Play
Sep 8, 2015Titan Forge GamesHi-Rez Studios
GamerScout Says

Every MOBA ability is a skillshot here, aimed with your mouse from a third-person camera that makes positioning feel physical. Free to play, high mechanical ceiling, and a god roster pulled from a dozen mythologies.

PC
Steam Deck UnsupportedProtonDB Silver
Free to Play

SMITE® is free to download and play. Any optional editions, DLC or in-game add-ons appear in the price table below.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About SMITE®

I have a spreadsheet tracking my win rates across SMITE's god roster by role, which probably tells you everything you need to know about how deep this game can pull you in. The core premise sounds simple: it is a MOBA with a third-person, over-the-shoulder camera instead of the genre's usual overhead view. In practice, that single design choice rewires how every match feels. Because the camera sits behind your character, spacing and angles become tangible things you physically manage. Attacks require real aim, opponents strafe and juke, and a melee brute like Thor leaping into a backline hits differently when you are watching it from ground level rather than a top-down icon sliding across a map. The mode lineup gives you several ways to calibrate how much MOBA you want at any given time. Conquest is the full 5v5 three-lane experience, complete with a jungle, Phoenix structures that function as inhibitors when destroyed, and the enemy Titan as the win condition. Joust compresses that into a single-lane 3v3 that starts both teams at level 3, cutting the slow early laning phase down considerably. Siege sits between the two as a 4v4 two-lane format with its own Siege Juggernaut mechanic that converts lane pressure into structure damage. Arena strips the map entirely: two teams of five, 500 points each, reduce the enemy to zero through kills and minion escorts. That mode in particular is the best entry point for anyone coming from an action background rather than a MOBA background, because it lets you learn a god's kit without simultaneously managing wave priority and rotation timers. Ranked play is available on Conquest and Joust through a tiered League ladder from Bronze up to Master. For newcomers worried about the mechanical overhead, there is an autobuy and autolevel system that handles itemization automatically, and it can be toggled off or customized as your knowledge grows. The item system itself uses a three-tier upgrade path rather than a combinatorial recipe tree, which is meaningfully less intimidating than what you find in Dota 2. The Goodwill behavior system rewards consistent play by passively increasing the favor currency you earn per match, which you can funnel toward unlocking gods through grinding rather than spending. Monetization runs through a premium Gems currency aimed at cosmetics and convenience items, and the competitive baseline stays intact since raw stat advantages are not sold. The honest drawbacks are worth naming. Matchmaking has been a persistent community complaint, particularly the tendency to pair genuinely new players against experienced ones in ways that produce ugly, unbalanced games. The learning curve for Conquest specifically is real: rotation timing, jungle control, and role awareness are not things the tutorial adequately prepares you for. Community toxicity follows the same MOBA pattern you have seen elsewhere, and a small playerbase relative to League of Legends or Dota 2 means queue times outside peak hours can test your patience. The monetization has also drawn criticism over the years for aggressive cosmetic pricing, even if gameplay itself remains free. For MOBA-curious players who bounced off the overhead camera and point-and-click attacks in other entries in the genre, SMITE makes a genuinely compelling case. The action-RPG feel during jungle skirmishes, the readable ability animations at ground level, and the mythological god roster spanning Norse, Greek, Egyptian, Chinese, and Mayan pantheons among others give it a distinct identity that a decade of live updates has not eroded. Start in Arena, graduate to Joust, and let Conquest come to you once the god kits click. The depth is there if you want to find it.

Diego
Diego · Scout Team

Strategy & simulation

Tags

multiplayerachievementscontroller-supportThird-Person MOBASkillshot MechanicsGod RosterArena ModeRanked LadderAutobuy SystemLive-ServiceMythology ThemeTeam Fight Focus

System Requirements

Minimum

Processor
Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz
Memory
4 GB RAM
Graphics
Nvidia GeForce 8800 GT
Storage
30 GB available space
Sound Card
DirectX compatible sound card

Recommended

Processor
Intel Core i5 or AMD Phenom II X3, 2.8 GHz
Memory
6 GB RAM
Graphics
Nvidia GeForce GTX 660 or ATI Radeon HD 7950
Network
Broadband Internet…

Keep exploring

Community Discussion

Be the first to comment on SMITE®.

Reviews & Ratings

Metacritic
83

Game Info

Developer
Titan Forge Games
Publisher
Hi-Rez Studios
Release Date
Sep 8, 2015

Game Modes

multiplayer

Languages

Audio (1)
English
Subtitles (10)
EnglishFrenchGermanSpanish - SpainPolishRussian+4 more

Features

AchievementsController Support

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Titan Forge Games

Buy smarter: helpful guides

Looking for more? See games like SMITE® →

Frequently asked questions about SMITE®

How much does SMITE® cost?

SMITE® is free-to-play — it costs nothing to download and play on PC. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

Does SMITE® have in-game purchases?

SMITE® is free to download and play, and is monetised through optional in-game purchases such as cosmetics, editions or DLC rather than an upfront price. Any paid editions or add-ons available are listed in the price table on this page.

What platforms is SMITE® available on?

SMITE® is available on PC.

When was SMITE® released?

SMITE® was released on 8 September 2015.

Who developed SMITE®?

SMITE® was developed by Titan Forge Games and published by Hi-Rez Studios.

Is SMITE® worth buying?

SMITE® holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.