SMITE 2 is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by Titan Forge Games. Published by Hi-Rez Studios. Released on 8/27/2024. Available on PC. Genres: Action, Adventure, Casual, Massively Multiplayer, RPG, Strategy, Free To Play, Early Access.

A third-person MOBA sequel built on promise and Unreal Engine 5, but still working out the kinks that veterans of the first game will feel immediately. Worth watching, with cautious boots on the ground.

I've watched enough live-service games stumble out of the gate to know the difference between "rough but fixable" and "fundamentally broken." SMITE 2 lands somewhere uncomfortable between those two poles. The bones are genuinely interesting: Titan Forge Games has rebuilt the third-person MOBA from scratch in Unreal Engine 5, and the visual leap is real. Abilities carry more visual weight, animations read more cleanly in the chaos of a team fight, and the redesigned gods feel like modernized versions of themselves rather than copy-pasted ports. If you stared at SMITE 1's engine for a decade like I did at certain MMO raids, the refresh alone is noticeable. The mechanical overhaul is where things get actually exciting, and also where the friction starts. The old class system (mage, assassin, guardian and so on) is gone. Every god now has abilities that scale from either strength or intelligence stats, and many kits contain both physical and magical damage simultaneously. Bacchus, for example, lands physical hits that scale from strength and magical belches that scale from intelligence. That means hybrid itemization is no longer just a meme build; it's a legitimate system. Active items add another layer, turning moment-to-moment combat into something closer to an action game with deliberate cooldown management. The build space is wider than SMITE 1 ever allowed. The downside is a learning cliff that can feel punishing, especially since the god roster is still smaller than what veteran players left behind, and the balance shifts with enough frequency that a god you learned last patch may be unrecognizable this patch. On the live-service and health-of-game side, my antenna is always up, and here the signals are mixed. Matchmaking has been a persistent complaint from the community, with wide skill gaps appearing in both casual and ranked Conquest lobbies. Queue times in off-peak hours stretch uncomfortably. The Steam review score sits at Mixed, which for a free-to-play MOBA in open beta is not a death sentence, but it is a yellow flag worth respecting. There are legitimate gripes about legacy skin transfers from SMITE 1 not being fully honored, which burned goodwill with exactly the loyal playerbase this sequel needed most. The introduction of a premium battle pass during early access added fuel to concerns that cosmetic revenue is being prioritized over core systems. I've seen that movie before and it rarely ends well (pour one out for Paragon). The good news is that Titan Forge has been iterating visibly, developer streams exist, patch notes are substantive, and the game genuinely looks better than it did at its roughest alpha moments. Game modes cover the expected range: five-lane Conquest is the main event and where Ranked Conquest lives, Arena gives you deathmatch chaos for shorter sessions, Joust condenses things to a single 3v3 lane, and Assault forces random god selection. The variety is solid for a game still in open beta and cross-platform play broadens the pool. Auto-build and auto-level options make the floor accessible for newcomers, though the ceiling is still steep enough to send new players into rough matches without much warning. If you are new to MOBAs entirely, the third-person perspective does differentiate this from League or Dota, and that matters. Skillshots feel tactile in a way top-down MOBAs never quite replicate. Right now, SMITE 2 is a game for people with patience and a prior relationship with the franchise. New players willing to grind through the learning curve will find genuine mechanical depth. SMITE 1 veterans will find enough that is familiar to orient themselves, and enough that is new to justify the switch, once they make peace with the legacy skin situation. The free-to-play entry point removes the financial risk, which is the one clear argument in its favor at this stage. Just go in knowing you are beta testing something that still has work to do, not playing a finished product. Yuki, Scout Team

SMITE 2
ActionAdventureCasualMassively MultiplayerRPGStrategyFree To PlayEarly Access

SMITE 2

Aug 27, 2024Titan Forge GamesHi-Rez Studios
GamerScout Says

A third-person MOBA sequel built on promise and Unreal Engine 5, but still working out the kinks that veterans of the first game will feel immediately. Worth watching, with cautious boots on the ground.

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Screenshots & Media

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About SMITE 2

I've watched enough live-service games stumble out of the gate to know the difference between "rough but fixable" and "fundamentally broken." SMITE 2 lands somewhere uncomfortable between those two poles. The bones are genuinely interesting: Titan Forge Games has rebuilt the third-person MOBA from scratch in Unreal Engine 5, and the visual leap is real. Abilities carry more visual weight, animations read more cleanly in the chaos of a team fight, and the redesigned gods feel like modernized versions of themselves rather than copy-pasted ports. If you stared at SMITE 1's engine for a decade like I did at certain MMO raids, the refresh alone is noticeable. The mechanical overhaul is where things get actually exciting, and also where the friction starts. The old class system (mage, assassin, guardian and so on) is gone. Every god now has abilities that scale from either strength or intelligence stats, and many kits contain both physical and magical damage simultaneously. Bacchus, for example, lands physical hits that scale from strength and magical belches that scale from intelligence. That means hybrid itemization is no longer just a meme build; it's a legitimate system. Active items add another layer, turning moment-to-moment combat into something closer to an action game with deliberate cooldown management. The build space is wider than SMITE 1 ever allowed. The downside is a learning cliff that can feel punishing, especially since the god roster is still smaller than what veteran players left behind, and the balance shifts with enough frequency that a god you learned last patch may be unrecognizable this patch. On the live-service and health-of-game side, my antenna is always up, and here the signals are mixed. Matchmaking has been a persistent complaint from the community, with wide skill gaps appearing in both casual and ranked Conquest lobbies. Queue times in off-peak hours stretch uncomfortably. The Steam review score sits at Mixed, which for a free-to-play MOBA in open beta is not a death sentence, but it is a yellow flag worth respecting. There are legitimate gripes about legacy skin transfers from SMITE 1 not being fully honored, which burned goodwill with exactly the loyal playerbase this sequel needed most. The introduction of a premium battle pass during early access added fuel to concerns that cosmetic revenue is being prioritized over core systems. I've seen that movie before and it rarely ends well (pour one out for Paragon). The good news is that Titan Forge has been iterating visibly, developer streams exist, patch notes are substantive, and the game genuinely looks better than it did at its roughest alpha moments. Game modes cover the expected range: five-lane Conquest is the main event and where Ranked Conquest lives, Arena gives you deathmatch chaos for shorter sessions, Joust condenses things to a single 3v3 lane, and Assault forces random god selection. The variety is solid for a game still in open beta and cross-platform play broadens the pool. Auto-build and auto-level options make the floor accessible for newcomers, though the ceiling is still steep enough to send new players into rough matches without much warning. If you are new to MOBAs entirely, the third-person perspective does differentiate this from League or Dota, and that matters. Skillshots feel tactile in a way top-down MOBAs never quite replicate. Right now, SMITE 2 is a game for people with patience and a prior relationship with the franchise. New players willing to grind through the learning curve will find genuine mechanical depth. SMITE 1 veterans will find enough that is familiar to orient themselves, and enough that is new to justify the switch, once they make peace with the legacy skin situation. The free-to-play entry point removes the financial risk, which is the one clear argument in its favor at this stage. Just go in knowing you are beta testing something that still has work to do, not playing a finished product. Yuki, Scout Team

Tags

multiplayerpvponline-pvpcooponline-coopcross-platformachievementscontroller-supporttier:sub-5Third-Person MOBAHybrid ItemizationActive ItemsRanked ModeOpen BetaCross-Platform PlayGod RosterSkill-Based CombatBattle Pass

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 59 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
Storage
30 GB available space
Graphics
NVIDIA GTX 1630 / AMD RX 6400 / Intel Arc A380
Processor
Intel Core i5-9400F / AMD Ryzen 4500U

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Game Info

Developer
Titan Forge Games
Publisher
Hi-Rez Studios
Release Date
Aug 27, 2024

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2026-06-100.88(lowest)

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Frequently asked questions about SMITE 2

How much does SMITE 2 cost?

SMITE 2 is free-to-play — it costs nothing to download and play on PC. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

Where can I buy SMITE 2 cheapest?

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What platforms is SMITE 2 available on?

SMITE 2 is available on PC.

When was SMITE 2 released?

SMITE 2 was released on 27 August 2024.

Who developed SMITE 2?

SMITE 2 was developed by Titan Forge Games and published by Hi-Rez Studios.