Compare SMITE - Rama & Rama Nature's Guardian Skin Key prices across trusted key stores and find the best deal. Developed by Titan Forge Games. Published by Hi-Rez Studios. Released on 9/8/2015. Available on PC. Genres: Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Strategy, Free To Play.

SMITE - Rama & Rama Nature's Guardian Skin Key

SMITE - Rama & Rama Nature's Guardian Skin Key

Add-on / DLC for SMITE® — view full game
Sep 8, 2015Titan Forge GamesHi-Rez Studios
PC
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Historical low: €4.98

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About SMITE - Rama & Rama Nature's Guardian Skin Key

I have a spreadsheet tracking my win rates across SMITE's god roster by role, which probably tells you everything you need to know about how deep this game can pull you in. The core premise sounds simple: it is a MOBA with a third-person, over-the-shoulder camera instead of the genre's usual overhead view. In practice, that single design choice rewires how every match feels. Because the camera sits behind your character, spacing and angles become tangible things you physically manage. Attacks require real aim, opponents strafe and juke, and a melee brute like Thor leaping into a backline hits differently when you are watching it from ground level rather than a top-down icon sliding across a map. The mode lineup gives you several ways to calibrate how much MOBA you want at any given time. Conquest is the full 5v5 three-lane experience, complete with a jungle, Phoenix structures that function as inhibitors when destroyed, and the enemy Titan as the win condition. Joust compresses that into a single-lane 3v3 that starts both teams at level 3, cutting the slow early laning phase down considerably. Siege sits between the two as a 4v4 two-lane format with its own Siege Juggernaut mechanic that converts lane pressure into structure damage. Arena strips the map entirely: two teams of five, 500 points each, reduce the enemy to zero through kills and minion escorts. That mode in particular is the best entry point for anyone coming from an action background rather than a MOBA background, because it lets you learn a god's kit without simultaneously managing wave priority and rotation timers. Ranked play is available on Conquest and Joust through a tiered League ladder from Bronze up to Master. For newcomers worried about the mechanical overhead, there is an autobuy and autolevel system that handles itemization automatically, and it can be toggled off or customized as your knowledge grows. The item system itself uses a three-tier upgrade path rather than a combinatorial recipe tree, which is meaningfully less intimidating than what you find in Dota 2. The Goodwill behavior system rewards consistent play by passively increasing the favor currency you earn per match, which you can funnel toward unlocking gods through grinding rather than spending. Monetization runs through a premium Gems currency aimed at cosmetics and convenience items, and the competitive baseline stays intact since raw stat advantages are not sold. The honest drawbacks are worth naming. Matchmaking has been a persistent community complaint, particularly the tendency to pair genuinely new players against experienced ones in ways that produce ugly, unbalanced games. The learning curve for Conquest specifically is real: rotation timing, jungle control, and role awareness are not things the tutorial adequately prepares you for. Community toxicity follows the same MOBA pattern you have seen elsewhere, and a small playerbase relative to League of Legends or Dota 2 means queue times outside peak hours can test your patience. The monetization has also drawn criticism over the years for aggressive cosmetic pricing, even if gameplay itself remains free. For MOBA-curious players who bounced off the overhead camera and point-and-click attacks in other entries in the genre, SMITE makes a genuinely compelling case. The action-RPG feel during jungle skirmishes, the readable ability animations at ground level, and the mythological god roster spanning Norse, Greek, Egyptian, Chinese, and Mayan pantheons among others give it a distinct identity that a decade of live updates has not eroded. Start in Arena, graduate to Joust, and let Conquest come to you once the god kits click. The depth is there if you want to find it.

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Game Info

Developer
Titan Forge Games
Publisher
Hi-Rez Studios
Release Date
Sep 8, 2015

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How much does SMITE - Rama & Rama Nature's Guardian Skin Key cost?

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What platforms is SMITE - Rama & Rama Nature's Guardian Skin Key available on?

SMITE - Rama & Rama Nature's Guardian Skin Key is available on PC.

When was SMITE - Rama & Rama Nature's Guardian Skin Key released?

SMITE - Rama & Rama Nature's Guardian Skin Key was released on 8 September 2015.

Who developed SMITE - Rama & Rama Nature's Guardian Skin Key?

SMITE - Rama & Rama Nature's Guardian Skin Key was developed by Titan Forge Games and published by Hi-Rez Studios.