Compare Silent Storm Gold Edition prices across 50+ stores and find the best deal. Developed by Nival. Published by THQ Nordic. Released on 10/2/2013. Available on PC. Genres: Action, RPG, Strategy. Metacritic score: 83/100.

Jagged Alliance 2 meets WWII in a squad tactics RPG that still has no real successor. Deep, punishing, occasionally baffling, and absolutely worth the time investment.

I've spent longer than I care to admit reloading saves because a single Panzerklein showed up mid-mission and steamrolled my carefully leveled scout. That's the Silent Storm experience in one sentence: brilliant tactical design right up until the late game decides to throw mechanized suits at you. It's a problem the community has argued about for two decades, and knowing it's coming is genuinely useful context before you start. What you're getting here is a turn-based squad RPG built around an action point system that rewards deliberate, methodical play. Every action, from crouching to switching fire modes, costs AP, and the physics engine underneath it all is still impressive for a game of its age. Walls are not cover, they're temporary obstacles: fire through them, blow holes in them with a grenadier's charges, or collapse a building's second floor to flush enemies below. The six classes, Sniper, Soldier, Grenadier, Engineer, Medic, and Scout, each level up through use rather than arbitrary skill menus, which means your squad reflects actual decisions you made rather than a theorycrafted min-max build. Over 75 weapons, from commando daggers to experimental rocket launchers, populate the loot pool, and the game has enough randomly generated filler missions between main objectives to let you grind specific skills if the next story mission is outpacing your team. The Gold Edition bundles both the base campaign and the Sentinels expansion, giving you two separate entry points. The base game runs either an Allied or Axis campaign, functionally similar in structure but different enough in faction flavor to justify two playthroughs. Sentinels shifts the context to a post-war secret society hunt and adds weapon durability plus a resource economy for hiring new operatives, making it the harder of the two. New players should start with the base game on normal difficulty. The "easy" setting is a marketing fiction: even at that level, a careless turn can knock out your medic permanently, which is effectively a slow-motion campaign death sentence. The criticisms are real but manageable with foreknowledge. The story leans into pulpy alternate history with a shadowy third-party organization pulling WWII strings, and the voice acting is cartoonish enough that some players bounce off it immediately. The dynamic campaign structure lacks the strategic layer depth you'd find in something like XCOM's base management, and the Panzerklein power-creep in the final act is a genuine balance cliff rather than a difficulty curve. Translation typos appear occasionally. None of these issues are dealbreakers if you come in knowing the genre and have patience for a game that respects your intelligence on tactics while occasionally ignoring it on narrative. The source code was also released to the community in 2026 under a non-commercial license, which is a quiet signal that the modding floor for this title may get more interesting over time. If you have any affection for the Jagged Alliance 2 lineage, or if XCOM 2's action point system ever felt too simplified, this is a worthwhile detour. Go in expecting depth, accept the roughness, and put a Scout on every rooftop you can find. Diego, Scout Team

Silent Storm Gold Edition
ActionRPGStrategy

Silent Storm Gold Edition

Oct 2, 2013NivalTHQ Nordic
GamerScout Says

Jagged Alliance 2 meets WWII in a squad tactics RPG that still has no real successor. Deep, punishing, occasionally baffling, and absolutely worth the time investment.

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Screenshots & Media

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About Silent Storm Gold Edition

I've spent longer than I care to admit reloading saves because a single Panzerklein showed up mid-mission and steamrolled my carefully leveled scout. That's the Silent Storm experience in one sentence: brilliant tactical design right up until the late game decides to throw mechanized suits at you. It's a problem the community has argued about for two decades, and knowing it's coming is genuinely useful context before you start. What you're getting here is a turn-based squad RPG built around an action point system that rewards deliberate, methodical play. Every action, from crouching to switching fire modes, costs AP, and the physics engine underneath it all is still impressive for a game of its age. Walls are not cover, they're temporary obstacles: fire through them, blow holes in them with a grenadier's charges, or collapse a building's second floor to flush enemies below. The six classes, Sniper, Soldier, Grenadier, Engineer, Medic, and Scout, each level up through use rather than arbitrary skill menus, which means your squad reflects actual decisions you made rather than a theorycrafted min-max build. Over 75 weapons, from commando daggers to experimental rocket launchers, populate the loot pool, and the game has enough randomly generated filler missions between main objectives to let you grind specific skills if the next story mission is outpacing your team. The Gold Edition bundles both the base campaign and the Sentinels expansion, giving you two separate entry points. The base game runs either an Allied or Axis campaign, functionally similar in structure but different enough in faction flavor to justify two playthroughs. Sentinels shifts the context to a post-war secret society hunt and adds weapon durability plus a resource economy for hiring new operatives, making it the harder of the two. New players should start with the base game on normal difficulty. The "easy" setting is a marketing fiction: even at that level, a careless turn can knock out your medic permanently, which is effectively a slow-motion campaign death sentence. The criticisms are real but manageable with foreknowledge. The story leans into pulpy alternate history with a shadowy third-party organization pulling WWII strings, and the voice acting is cartoonish enough that some players bounce off it immediately. The dynamic campaign structure lacks the strategic layer depth you'd find in something like XCOM's base management, and the Panzerklein power-creep in the final act is a genuine balance cliff rather than a difficulty curve. Translation typos appear occasionally. None of these issues are dealbreakers if you come in knowing the genre and have patience for a game that respects your intelligence on tactics while occasionally ignoring it on narrative. The source code was also released to the community in 2026 under a non-commercial license, which is a quiet signal that the modding floor for this title may get more interesting over time. If you have any affection for the Jagged Alliance 2 lineage, or if XCOM 2's action point system ever felt too simplified, this is a worthwhile detour. Go in expecting depth, accept the roughness, and put a Scout on every rooftop you can find. Diego, Scout Team

Tags

singleplayertier:aaaAction Point SystemDestructible EnvironmentsSquad RPGAlternate History WWIIClass ProgressionPulpy NarrativeLate-Game Difficulty SpikeReplayable Campaigns

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP / Windows Vista / Windows 7/8
Memory
512 MB RAM
Storage
2 GB available space
Graphics
3D graphics card compatible with DirectX 7
Processor
1.8 GHz Processor

Recommended

OS
Windows XP / Windows Vista / Windows 7/8
Memory
1 GB RAM
Storage
2 GB available space
Graphics
3D graphics card compatible with DirectX 9
Processor
1.8 GHz Processor

Community Discussion

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Reviews & Ratings

Metacritic
83

Game Info

Developer
Nival
Publisher
THQ Nordic
Release Date
Oct 2, 2013

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Price History

2026-06-100.97(lowest)

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Frequently asked questions about Silent Storm Gold Edition

How much does Silent Storm Gold Edition cost?

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What platforms is Silent Storm Gold Edition available on?

Silent Storm Gold Edition is available on PC.

When was Silent Storm Gold Edition released?

Silent Storm Gold Edition was released on 2 October 2013.

Who developed Silent Storm Gold Edition?

Silent Storm Gold Edition was developed by Nival and published by THQ Nordic.

Is Silent Storm Gold Edition worth buying?

Silent Storm Gold Edition holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.