Compare Blitzkrieg 3 prices across 50+ stores and find the best deal. Developed by Nival. Published by Nival. Released on 6/2/2017. Available on PC. Genres: Strategy. Metacritic score: 68/100.

A WW2 RTS that promised hardcore tactical depth and delivered something closer to a mobile base-builder wearing a tank commander's hat, and its servers have since gone dark, breaking the game for most buyers.

My spreadsheet instincts told me to respect the pitch: three faction campaigns covering 1939 to 1945, over 70 historical missions, 200-plus authentic combat units spanning early-war light armour to late-war heavies, and a neural network AI called Boris that supposedly adapts to your playstyle in real time. On paper, Blitzkrieg 3 reads like a satisfying lower-stakes alternative for RTS players who want something between Sudden Strike 4 and Company of Heroes but without the micromanagement overhead. In practice, those numbers mask a game that never quite figures out what it wants to be. The campaign structure is the strongest part. You pick a faction, USSR, Axis, or Allies, and work through three war-era tiers, each unlocking more advanced units as the conflict escalates. Early-war missions use slower, fragile armour and constrained infantry; late-war Tier 3 missions open up heavier tanks and longer, more demanding maps that can run two to three hours each if you push for all objectives. That tiered progression does create a genuine sense of escalation, and the mission-unlock system means a tough objective can be bypassed temporarily while you grind rewards elsewhere. For newcomers to the genre this is actually a friendlier on-ramp than it first appears, since you are never truly stuck. The problem is that the tactical ceiling tops out early: nearly every mission rewards massing armoured units over combined-arms play, infantry are situationally useful at best, and special abilities like air support or smoke rarely shift an outcome enough to justify slotting them into your unit selection. Boris, the neural network AI, is the game's marquee selling point and deserves honest scrutiny. The system does shift tactics depending on how you play rather than following a scripted script, which is a genuine step above the standard RTS opponent. But the practical result is a moderately unpredictable foe, not a revelatory human-like opponent. Once you learn that controlling the closest capture point before Boris can consolidate is almost universally effective, the challenge deflates quickly. In skirmish and assault modes you can also fight 2v2 and 3v3 configurations against Boris, which extends the replayability somewhat, but the repetitive map geometry and shallow unit-interaction model mean you hit diminishing returns faster than a 70-mission library should allow. Here is the part that overrides everything else for a buying decision in 2024 and beyond: Nival abandoned the game in 2023, the servers were shut down, and a promised offline patch was released but does not function correctly. Player reports confirm that after completing the tutorial, mission progress fails to register, making it impossible to unlock subsequent content. The game is effectively unplayable for most buyers in its current state, and it remains on sale regardless. A game that was already criticised for mandatory always-online connectivity, loading screen bugs, and laggy servers even when the playerbase was active has now reached a state where the core loop simply does not work. That is the number that matters more than the Metacritic 68 or any praise about historical authenticity. If you are a series fan looking for nostalgia and you somehow have access to a working version from before the server closure, there are real hours of content in the faction campaigns, and the tiered unit progression scratches an itch that neither Men of War nor Sudden Strike fully replaces. But buying this fresh today means buying something that cannot reliably deliver what it advertises. No mod ecosystem, no active community, no offline fallback. Walk past this one unless you have specific evidence it works on your setup. Diego, Scout Team

Blitzkrieg 3
Strategy

Blitzkrieg 3

Jun 2, 2017Nival
GamerScout Says

A WW2 RTS that promised hardcore tactical depth and delivered something closer to a mobile base-builder wearing a tank commander's hat, and its servers have since gone dark, breaking the game for most buyers.

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Screenshots & Media

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About Blitzkrieg 3

My spreadsheet instincts told me to respect the pitch: three faction campaigns covering 1939 to 1945, over 70 historical missions, 200-plus authentic combat units spanning early-war light armour to late-war heavies, and a neural network AI called Boris that supposedly adapts to your playstyle in real time. On paper, Blitzkrieg 3 reads like a satisfying lower-stakes alternative for RTS players who want something between Sudden Strike 4 and Company of Heroes but without the micromanagement overhead. In practice, those numbers mask a game that never quite figures out what it wants to be. The campaign structure is the strongest part. You pick a faction, USSR, Axis, or Allies, and work through three war-era tiers, each unlocking more advanced units as the conflict escalates. Early-war missions use slower, fragile armour and constrained infantry; late-war Tier 3 missions open up heavier tanks and longer, more demanding maps that can run two to three hours each if you push for all objectives. That tiered progression does create a genuine sense of escalation, and the mission-unlock system means a tough objective can be bypassed temporarily while you grind rewards elsewhere. For newcomers to the genre this is actually a friendlier on-ramp than it first appears, since you are never truly stuck. The problem is that the tactical ceiling tops out early: nearly every mission rewards massing armoured units over combined-arms play, infantry are situationally useful at best, and special abilities like air support or smoke rarely shift an outcome enough to justify slotting them into your unit selection. Boris, the neural network AI, is the game's marquee selling point and deserves honest scrutiny. The system does shift tactics depending on how you play rather than following a scripted script, which is a genuine step above the standard RTS opponent. But the practical result is a moderately unpredictable foe, not a revelatory human-like opponent. Once you learn that controlling the closest capture point before Boris can consolidate is almost universally effective, the challenge deflates quickly. In skirmish and assault modes you can also fight 2v2 and 3v3 configurations against Boris, which extends the replayability somewhat, but the repetitive map geometry and shallow unit-interaction model mean you hit diminishing returns faster than a 70-mission library should allow. Here is the part that overrides everything else for a buying decision in 2024 and beyond: Nival abandoned the game in 2023, the servers were shut down, and a promised offline patch was released but does not function correctly. Player reports confirm that after completing the tutorial, mission progress fails to register, making it impossible to unlock subsequent content. The game is effectively unplayable for most buyers in its current state, and it remains on sale regardless. A game that was already criticised for mandatory always-online connectivity, loading screen bugs, and laggy servers even when the playerbase was active has now reached a state where the core loop simply does not work. That is the number that matters more than the Metacritic 68 or any praise about historical authenticity. If you are a series fan looking for nostalgia and you somehow have access to a working version from before the server closure, there are real hours of content in the faction campaigns, and the tiered unit progression scratches an itch that neither Men of War nor Sudden Strike fully replaces. But buying this fresh today means buying something that cannot reliably deliver what it advertises. No mod ecosystem, no active community, no offline fallback. Walk past this one unless you have specific evidence it works on your setup. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:aaaAlways-OnlineAbandoned by DeveloperAsynchronous MultiplayerTier ProgressionBase DefenseSkirmish ModeNeural Network AIBroken Post-Launch

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Gold

Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
WindowsXP (Service Pack 3) 7/8/8.1/10
Memory
2 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
Nvidia GeForce GT 240 / Radeon HD 6570
Processor
Intel® Core™ 2 Duo 2,66 Ghz or AMD Phenom™ X3 2,4 Ghz
Additional Notes
INTERNET CONNECTION IS REQUIRED TO PLAY

Recommended

OS
Windows 7/8/8.1/10
Memory
8 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 780
Processor
Intel Core i7
Additional Notes
INTERNET CONNECTION IS REQUIRED TO PLAY

DLC & Add-ons for Blitzkrieg 31

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Community Discussion

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Reviews & Ratings

Metacritic
68

Game Info

Developer
Nival
Publisher
Nival
Release Date
Jun 2, 2017

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Frequently asked questions about Blitzkrieg 3

Where can I buy Blitzkrieg 3 cheapest?

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What platforms is Blitzkrieg 3 available on?

Blitzkrieg 3 is available on PC.

When was Blitzkrieg 3 released?

Blitzkrieg 3 was released on 2 June 2017.

Who developed Blitzkrieg 3?

Blitzkrieg 3 was developed by Nival.

Is Blitzkrieg 3 worth buying?

Blitzkrieg 3 holds a Metacritic score of 68/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.