
Sherlock Holmes: The Silver Earring
A mid-2000s point-and-click murder mystery that gets the atmosphere right and almost nothing else right - worth it if you can forgive the clunky controls and a walkthrough-dependent puzzle design.
GamerScout Verdict
Best for patient Holmes devotees who don't mind a walkthrough - everyone else will hit a wall fast.
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About Sherlock Holmes: The Silver Earring
My first hour with The Silver Earring was genuinely promising. Frogwares drops you into a gaslit Victorian ballroom, a tycoon collapses mid-speech, and the whole thing has the moody pull of a proper Conan Doyle setup. As the second game in the Frogwares Sherlock Holmes line, it marked a clear step up from the studio's rough debut - swapping the first-person mummy-hunt for a third-person point-and-click format across five chapters, with you alternating between Holmes and Watson as you pick through a case that eventually balloons to cover five murders and a web of aliases, embezzlement, and theatre troupe melodrama. The core loop has you scouring environments for clues, deploying Holmes's magnifying glass, tape measure, and test tubes to extract evidence from the scene, logging everything in a journal, and then interrogating a large cast of suspects. Between each chapter, the game makes you sit a structured quiz: nominate suspects, back your answers with evidence from the journal, and pass before you can proceed. The idea is sound - it forces you to actually process what you've found rather than just hoarding clues. The execution is frustrating. When you answer a question incorrectly, Holmes just announces that an error has been made without telling you which answer is wrong, leaving you to re-examine every entry in the journal. Players who lose the thread of a cast that runs to dozens of characters, some of whom share identities, will almost certainly find themselves consulting a walkthrough before the credits roll. That is not a casual criticism - it is a near-universal observation in the community. The game's highs are real, though. The Victorian London locations are varied and atmospheric, the Holmes-Watson dynamic is written with clear affection for the source material, and the opening deduction sequence - where Holmes reads the crowd at the party - is the kind of thing fans of the books actually want from a Sherlock game. Some of the individual puzzle work is inventive. The problem is that good moments are interrupted by interface roughness: erratic movement cursors, click registration that misses its target, and a timed guard-avoidance section that belongs in a different game entirely. Steam user reviews sit at a mixed 57%, and that split feels about right - the people scoring it highly are Conan Doyle devotees who forgive the friction for the atmosphere; the detractors are anyone who expects adventure game controls to do what they are told. For series context: if you have already played the later Frogwares titles like Crimes and Punishments or even The Awakened, going back to Silver Earring is a significant step down in usability. Played on its own terms as an early-2000s point-and-click with genuine Holmes character work, it is a decent curio - buggy, occasionally maddening, but carrying a story with enough moving parts to keep mystery fans engaged. Go in with a walkthrough bookmarked and patience for a camera that sometimes disagrees with the character you are trying to move.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 2000/XP/Vista
- Sound
- DirectX™ compatible sound card
- Memory
- 256 Mb RAM
- Graphics
- Video card 32MB DirectX® 8.1 compatible
- Processor
- Pentium™ III 600 MHz or higher
- Hard Drive
- 1.2 Gb hard disk drive
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Game Info
- Developer
- Frogwares
- Publisher
- Frogwares
- Release Date
- Aug 6, 2009




