Compare Sherlock Holmes: Chapter One Steam Key prices across 50+ stores and find the best deal. Developed by Frogwares. Published by Frogwares. Released on 11/15/2021. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 77/100.

A rare origin story that actually earns the premise: young Holmes on a sun-drenched Mediterranean island, solving layered cases without a waypoint in sight. Rewarding for patient investigators, punishing for anyone expecting hand-holding.

I went into this one curious and came out genuinely surprised at how much Frogwares was willing to risk. This is not the stoic, pipe-smoking Holmes you know from Baker Street. This is a younger, rougher version dropped onto the fictional Mediterranean island of Cordona to investigate the circumstances of his mother's death, accompanied not by Watson but by Jon, an imaginary companion who functions as a sounding board and, honestly, carries more personality than most real sidekicks in the genre. The tonal shift is bold. It mostly works. The core of the game is investigation, and that part is genuinely strong. You are reconstructing crime scenes, interviewing witnesses, running chemical analysis at an alchemist's table, cross-referencing clues in a Mind Palace system, and piecing together conclusions the game refuses to confirm outright. Cases often have multiple solutions and moral weight attached to them, so you are not just finding a culprit but deciding what version of justice fits. What the game does not do is lead you by the nose. There are no glowing waypoints or pop-up markers pointing you to the next objective. You are given a street name, sometimes less, and expected to use the island's archives and locals to orient yourself. That friction is intentional and, for the right player, is exactly where the satisfaction lives. For others it will be a source of genuine frustration, and the Steam split of 78 percent positive reflects exactly that divide. The open world of Cordona is where opinions diverge hardest. The island is visually striking, with varied districts that give each investigation a distinct atmosphere. But it is also larger than the content density justifies, and the moment-to-moment traversal between objectives can feel hollow compared to the tightly constructed cases sitting inside it. Combat was the other major addition Frogwares bolted on, and it is the weakest part of the package. You can skip it entirely, which says something. When you do engage, the loop involves stunning enemies with environmental tricks like shooting steam pipes or using a snuff box, then cuffing them via quick-time prompts. It is serviceable, occasionally fun, and clearly unfinished. Critics who loved the detective work still called the combat jarring. That is a fair read. Where the game quietly excels is in its central story. The mystery around Sherlock's mother is more emotionally grounded than anything the series had attempted before, and the climax carries genuine weight. The voice acting holds up, the writing for the main cases is sharp, and the side investigations scattered across Cordona range from odd and charming to genuinely clever. If you approach this as a detective adventure that happens to have an open world, rather than an open-world game that happens to have detective content, your expectations will align correctly with what the game delivers. This is best suited to players who have patience for ambiguity, enjoy working out navigation without assistance, and want a story-driven case to actually require some thought. If you bounced off Frogwares' previous entries for being too obtuse, Chapter One is more of the same philosophy at larger scale. If you liked Crimes and Punishments or The Sinking City's investigative loop, this is that system grown up and pushed into more personal territory. Alex, Scout Team

Sherlock Holmes: Chapter One Steam Key
ActionAdventure

Sherlock Holmes: Chapter One Steam Key

Nov 15, 2021Frogwares
GamerScout Says

A rare origin story that actually earns the premise: young Holmes on a sun-drenched Mediterranean island, solving layered cases without a waypoint in sight. Rewarding for patient investigators, punishing for anyone expecting hand-holding.

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About Sherlock Holmes: Chapter One Steam Key

I went into this one curious and came out genuinely surprised at how much Frogwares was willing to risk. This is not the stoic, pipe-smoking Holmes you know from Baker Street. This is a younger, rougher version dropped onto the fictional Mediterranean island of Cordona to investigate the circumstances of his mother's death, accompanied not by Watson but by Jon, an imaginary companion who functions as a sounding board and, honestly, carries more personality than most real sidekicks in the genre. The tonal shift is bold. It mostly works. The core of the game is investigation, and that part is genuinely strong. You are reconstructing crime scenes, interviewing witnesses, running chemical analysis at an alchemist's table, cross-referencing clues in a Mind Palace system, and piecing together conclusions the game refuses to confirm outright. Cases often have multiple solutions and moral weight attached to them, so you are not just finding a culprit but deciding what version of justice fits. What the game does not do is lead you by the nose. There are no glowing waypoints or pop-up markers pointing you to the next objective. You are given a street name, sometimes less, and expected to use the island's archives and locals to orient yourself. That friction is intentional and, for the right player, is exactly where the satisfaction lives. For others it will be a source of genuine frustration, and the Steam split of 78 percent positive reflects exactly that divide. The open world of Cordona is where opinions diverge hardest. The island is visually striking, with varied districts that give each investigation a distinct atmosphere. But it is also larger than the content density justifies, and the moment-to-moment traversal between objectives can feel hollow compared to the tightly constructed cases sitting inside it. Combat was the other major addition Frogwares bolted on, and it is the weakest part of the package. You can skip it entirely, which says something. When you do engage, the loop involves stunning enemies with environmental tricks like shooting steam pipes or using a snuff box, then cuffing them via quick-time prompts. It is serviceable, occasionally fun, and clearly unfinished. Critics who loved the detective work still called the combat jarring. That is a fair read. Where the game quietly excels is in its central story. The mystery around Sherlock's mother is more emotionally grounded than anything the series had attempted before, and the climax carries genuine weight. The voice acting holds up, the writing for the main cases is sharp, and the side investigations scattered across Cordona range from odd and charming to genuinely clever. If you approach this as a detective adventure that happens to have an open world, rather than an open-world game that happens to have detective content, your expectations will align correctly with what the game delivers. This is best suited to players who have patience for ambiguity, enjoy working out navigation without assistance, and want a story-driven case to actually require some thought. If you bounced off Frogwares' previous entries for being too obtuse, Chapter One is more of the same philosophy at larger scale. If you liked Crimes and Punishments or The Sinking City's investigative loop, this is that system grown up and pushed into more personal territory. Alex, Scout Team

Tags

steamOpen-World DetectiveMind Palace SystemNo Hand-HoldingOptional CombatOrigin StoryChoice-Based CasesChemical Analysis MinigameCrime Scene ReconstructionSolo Adventure

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Reviews & Ratings

Metacritic
77
Steam
78%(4,319)

Game Info

Developer
Frogwares
Publisher
Frogwares
Release Date
Nov 15, 2021

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