Compare Mello Haunted House prices across trusted key stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 8/5/2022. Available on PC, Linux. Genres: Adventure, Casual, Indie.

Thirty minutes alone in a dead man's house, hunting keys and facing glowing red eyes. Handcrafted by one developer, start to finish. Curiosity tax is low; expectations should match.

I have a soft spot for the one-person Steam page that the algorithm buries and nobody writes about. Mello Haunted House is exactly that kind of release. Anamik Majumdar built this thing alone, handling all the graphics, animation, and programming himself, with only the music sourced externally. That context matters when you sit down with it, because the gaps you notice are gaps one person has to fill, and that changes how you read them. The setup is genuinely atmospheric in a low-key way. You step into a top-down, 2D pixel-art haunted house in Indiana, supposedly the former home of a bitter, isolated man named Daniel Mello whose spirit is said to still wander the third floor with glowing red eyes. You play as a paranormal enthusiast who has decided, on the night of a new moon, to go find out if the legend is real. The framing is simple horror-story stuff, but it is committed to its own mythology, and the pixel-art atmosphere leans dark in a way that suits it. The basement section and the so-called parallel world area are the moments where the environment stops feeling like a corridor exercise and starts feeling like an actual place someone designed with intent. Gameplay is item-collection exploration with survival horror dressing. You are hunting keys, bolt cutters, and similar objects to push deeper into the house, while spirits push back. There is no combat depth to speak of, and the encounter design is minimal. The whole run clocks in at roughly thirty minutes, which is either the game's sharpest quality or its most damning limitation depending on what you came for. I lean toward calling it a feature rather than a flaw: this thing knows when to stop, and a short horror game that ends cleanly is more respectful of your time than a padded one that outstays its dread. The achievements are all story-tied, so if you are the type who runs 100% completion passes, you are covered without any grinding. The honest caveats: the mechanics are sparse, the production ceiling is visible throughout, and there is essentially no community signal to rely on when something feels off. It carries content notes for gore and blood, but do not walk in expecting anything visceral. The horror here is the quiet, top-down, old-school kind. Think less Resident Evil, more early Atari-era haunted house spirit filtered through a solo passion project. Linux support is included, which is a small but considerate gesture from a one-person operation. Who is this for? Patients of the micro-horror genre who find something valuable in handmade brevity. People who want thirty minutes of atmospheric pixel dread with no friction, no online requirement, no bloat. If you approach it as a lo-fi ghost story told in 2D rather than a survival horror system to master, there is something genuinely earnest here worth acknowledging. Kai, Scout Team

Mello Haunted House

Mello Haunted House

Aug 5, 2022Anamik Majumdar
GamerScout Says

Thirty minutes alone in a dead man's house, hunting keys and facing glowing red eyes. Handcrafted by one developer, start to finish. Curiosity tax is low; expectations should match.

PCLinux
Best Price Available
€0.00
at N/A
Historical low: €0.35

GamerScout Verdict

Worth a look for micro-horror fans who value handcrafted brevity over mechanical depth, provided expectations are set accordingly.

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Price History

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€0.356 Jun 2026
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Screenshots & Media

About Mello Haunted House

I have a soft spot for the one-person Steam page that the algorithm buries and nobody writes about. Mello Haunted House is exactly that kind of release. Anamik Majumdar built this thing alone, handling all the graphics, animation, and programming himself, with only the music sourced externally. That context matters when you sit down with it, because the gaps you notice are gaps one person has to fill, and that changes how you read them. The setup is genuinely atmospheric in a low-key way. You step into a top-down, 2D pixel-art haunted house in Indiana, supposedly the former home of a bitter, isolated man named Daniel Mello whose spirit is said to still wander the third floor with glowing red eyes. You play as a paranormal enthusiast who has decided, on the night of a new moon, to go find out if the legend is real. The framing is simple horror-story stuff, but it is committed to its own mythology, and the pixel-art atmosphere leans dark in a way that suits it. The basement section and the so-called parallel world area are the moments where the environment stops feeling like a corridor exercise and starts feeling like an actual place someone designed with intent. Gameplay is item-collection exploration with survival horror dressing. You are hunting keys, bolt cutters, and similar objects to push deeper into the house, while spirits push back. There is no combat depth to speak of, and the encounter design is minimal. The whole run clocks in at roughly thirty minutes, which is either the game's sharpest quality or its most damning limitation depending on what you came for. I lean toward calling it a feature rather than a flaw: this thing knows when to stop, and a short horror game that ends cleanly is more respectful of your time than a padded one that outstays its dread. The achievements are all story-tied, so if you are the type who runs 100% completion passes, you are covered without any grinding. The honest caveats: the mechanics are sparse, the production ceiling is visible throughout, and there is essentially no community signal to rely on when something feels off. It carries content notes for gore and blood, but do not walk in expecting anything visceral. The horror here is the quiet, top-down, old-school kind. Think less Resident Evil, more early Atari-era haunted house spirit filtered through a solo passion project. Linux support is included, which is a small but considerate gesture from a one-person operation. Who is this for? Patients of the micro-horror genre who find something valuable in handmade brevity. People who want thirty minutes of atmospheric pixel dread with no friction, no online requirement, no bloat. If you approach it as a lo-fi ghost story told in 2D rather than a survival horror system to master, there is something genuinely earnest here worth acknowledging.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Micro-HorrorSolo DevItem-ScavengerParanormal InvestigationShort-FormParallel WorldOld-School HorrorLow-FrictionTop-Down Exploration

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz or higher
Sound Card
Any Compatible Sound Card

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Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Aug 5, 2022

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Frequently asked questions about Mello Haunted House

How much does Mello Haunted House cost?

Mello Haunted House pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Mello Haunted House available on?

Mello Haunted House is available on PC, Linux.

When was Mello Haunted House released?

Mello Haunted House was released on 5 August 2022.

Who developed Mello Haunted House?

Mello Haunted House was developed by Anamik Majumdar.