Compare Shadow Gambit: The Cursed Crew prices across 50+ stores and find the best deal. Developed by Mimimi Games. Published by Hooded Horse. Released on 8/17/2023. Available on PC, Xbox. Genres: RPG, Strategy. Metacritic score: 85/100.

Mimimi's farewell to the genre they helped resurrect - a supernatural pirate tactics puzzle with eight deeply asymmetric crew members and more decision points per mission than most strategy games offer per campaign.

I've tracked Mimimi's output since Shadow Tactics, and the studio's final game before its closure lands as a genuine refinement of everything they built, even if it isn't quite the giant leap that some launch-week reviews declared it to be. The core loop is real-time stealth strategy: isometric islands, enemy vision cones with solid and checkered detection zones, and a three-pirate squad that you coordinate to silently dismantle Inquisition patrols. Shadow Mode lets you queue up actions in a paused state and then watch them execute simultaneously - same fundamental mechanic as Desperados 3, but the supernatural character toolkit here is dramatically wider and weirder than anything the studio has shipped before. The roster of eight characters is where the design thinking really shows. Suleidy the ship's doctor can plant cover bushes anywhere mid-mission, converting open sightlines into safe corridors. Gaelle can knock out a guard with a portable cannon and then stuff the body into that same cannon to knock out a second guard. Pinkus von Presswald can body-snatch an enemy soldier entirely, using Peruse Mind to walk freely through a patrol area and scout guard rotations before disposing of the host. Each character has movement restrictions too - some can't swim, others can't climb - so squad composition becomes a genuine pre-mission planning exercise, not just a power fantasy assembly. Crucially, the game was built so that any combination of three characters can complete any mission; the difficulty shifts, the approach changes, but the lock is never unpickable. That design decision cuts both ways: it makes the game accessible and endlessly replayable, but it also smooths out the razor-sharp challenge that made Desperados 3's hardest levels so memorable. The open structure is the biggest structural change from Mimimi's previous work and also the source of the game's main criticism. Rather than a linear campaign, you navigate a world map of islands and choose your own mission order, unlocking crew members along the way. The freedom is real and the non-linearity is smartly implemented. The downside is that revisiting the same island layouts multiple times across the campaign can blunt the puzzle-fresh feeling that made earlier levels exciting. A handful of islands feel like mandatory busywork against an otherwise strong map. The third act partially compensates by adding a full set of personal backstory missions for each crew member, plus the lighter Crew Tales vignettes aboard the Red Marley add comedic texture between raids. The quick-save system, here re-framed as the ship literally capturing your memories, removes the stigma of frequent saving and makes the game substantially more newcomer-friendly than its predecessors. For someone new to the genre, this is actually the best entry point Mimimi ever produced. Per-character tutorial missions, an accessible alarm system where reinforcements only trigger if a bell-wearing guard is alerted, and the freedom to choose easier missions first before tackling harder ones all lower the barrier without dumbing the game down. Veterans of Shadow Tactics or Desperados will feel the slightly reduced difficulty ceiling, but will find enough crew synergy depth and optional challenge modifiers to stay engaged. The modding tool released post-launch extends the lifespan further. Two paid DLC packs, Yuki's Wish and Zagan's Ritual, add additional crew members and missions if you want more after the base campaign. This is a studio closing the book on a legacy it built, and the production quality - voice acting, island art, character animation - reflects that intention clearly. Diego, Scout Team

Shadow Gambit: The Cursed Crew
RPGStrategy

Shadow Gambit: The Cursed Crew

Aug 17, 2023Mimimi GamesHooded Horse
GamerScout Says

Mimimi's farewell to the genre they helped resurrect - a supernatural pirate tactics puzzle with eight deeply asymmetric crew members and more decision points per mission than most strategy games offer per campaign.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Shadow Gambit: The Cursed Crew

I've tracked Mimimi's output since Shadow Tactics, and the studio's final game before its closure lands as a genuine refinement of everything they built, even if it isn't quite the giant leap that some launch-week reviews declared it to be. The core loop is real-time stealth strategy: isometric islands, enemy vision cones with solid and checkered detection zones, and a three-pirate squad that you coordinate to silently dismantle Inquisition patrols. Shadow Mode lets you queue up actions in a paused state and then watch them execute simultaneously - same fundamental mechanic as Desperados 3, but the supernatural character toolkit here is dramatically wider and weirder than anything the studio has shipped before. The roster of eight characters is where the design thinking really shows. Suleidy the ship's doctor can plant cover bushes anywhere mid-mission, converting open sightlines into safe corridors. Gaelle can knock out a guard with a portable cannon and then stuff the body into that same cannon to knock out a second guard. Pinkus von Presswald can body-snatch an enemy soldier entirely, using Peruse Mind to walk freely through a patrol area and scout guard rotations before disposing of the host. Each character has movement restrictions too - some can't swim, others can't climb - so squad composition becomes a genuine pre-mission planning exercise, not just a power fantasy assembly. Crucially, the game was built so that any combination of three characters can complete any mission; the difficulty shifts, the approach changes, but the lock is never unpickable. That design decision cuts both ways: it makes the game accessible and endlessly replayable, but it also smooths out the razor-sharp challenge that made Desperados 3's hardest levels so memorable. The open structure is the biggest structural change from Mimimi's previous work and also the source of the game's main criticism. Rather than a linear campaign, you navigate a world map of islands and choose your own mission order, unlocking crew members along the way. The freedom is real and the non-linearity is smartly implemented. The downside is that revisiting the same island layouts multiple times across the campaign can blunt the puzzle-fresh feeling that made earlier levels exciting. A handful of islands feel like mandatory busywork against an otherwise strong map. The third act partially compensates by adding a full set of personal backstory missions for each crew member, plus the lighter Crew Tales vignettes aboard the Red Marley add comedic texture between raids. The quick-save system, here re-framed as the ship literally capturing your memories, removes the stigma of frequent saving and makes the game substantially more newcomer-friendly than its predecessors. For someone new to the genre, this is actually the best entry point Mimimi ever produced. Per-character tutorial missions, an accessible alarm system where reinforcements only trigger if a bell-wearing guard is alerted, and the freedom to choose easier missions first before tackling harder ones all lower the barrier without dumbing the game down. Veterans of Shadow Tactics or Desperados will feel the slightly reduced difficulty ceiling, but will find enough crew synergy depth and optional challenge modifiers to stay engaged. The modding tool released post-launch extends the lifespan further. Two paid DLC packs, Yuki's Wish and Zagan's Ritual, add additional crew members and missions if you want more after the base campaign. This is a studio closing the book on a legacy it built, and the production quality - voice acting, island art, character animation - reflects that intention clearly. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaReal-Time TacticsShadow ModeIsometric StealthCrew SynergyNon-Linear CampaignSupernatural AbilitiesQuicksave-FriendlyGenre Entry PointPirate SettingSwan Song

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 27 ProtonDB community reports.

System Requirements

Minimum

OS
Windows® 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
28 GB available space
Graphics
NVIDIA® GeForce® GTX 750 Ti (2 GB) / AMD® Radeon™ HD 7870 (2 GB)
Processor
Intel® Core™ i5-7400 (quad-core) / AMD® Ryzen™ 3 1200 (quad-core)

Recommended

OS
Windows® 11 (64-bit)
Memory
16 GB RAM
DirectX
Version 12
Storage
28 GB available space
Graphics
NVIDIA® GeForce® GTX 970 (4 GB) / AMD® Radeon™ RX 6500 XT (4 GB)
Processor
Intel® Core™ i5-8400 (hexa-core) / AMD® Ryzen™ 5 1600 (hexa-core)

Community Discussion

Be the first to comment on Shadow Gambit: The Cursed Crew.

Reviews & Ratings

Metacritic
85

Game Info

Developer
Mimimi Games
Publisher
Hooded Horse
Release Date
Aug 17, 2023

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Mimimi Games

Buy smarter: helpful guides

Frequently asked questions about Shadow Gambit: The Cursed Crew

Where can I buy Shadow Gambit: The Cursed Crew cheapest?

Compare Shadow Gambit: The Cursed Crew prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Shadow Gambit: The Cursed Crew available on?

Shadow Gambit: The Cursed Crew is available on PC, Xbox.

When was Shadow Gambit: The Cursed Crew released?

Shadow Gambit: The Cursed Crew was released on 17 August 2023.

Who developed Shadow Gambit: The Cursed Crew?

Shadow Gambit: The Cursed Crew was developed by Mimimi Games and published by Hooded Horse.

Is Shadow Gambit: The Cursed Crew worth buying?

Shadow Gambit: The Cursed Crew holds a Metacritic score of 85/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.