Compare Desperados III Steam key prices across 50+ stores and find the best deal. Developed by Mimimi Games. Published by THQ Nordic. Released on 6/16/2020. Available on PC, Xbox. Genres: Strategy. Metacritic score: 86/100.

A masterclass in real-time tactics set in the Wild West: five specialists, zero margin for error, and sandbox levels that beg to be replayed.

Desperados III is a real-time tactics game developed by Mimimi Games, the same studio behind Shadow Tactics: Blades of the Shogun. If you have ever frozen time mid-firefight to coordinate a four-person simultaneous kill, you already know exactly what you are getting into. If you have not, this is one of the cleanest entry points the genre has to offer, and I say that as someone whose default mode is grand strategy with six open wikis. The game drops you into the American frontier with up to five characters: Cooper the gunslinger, Doc McCoy the medic-turned-assassin, Hector the trapper, Kate O'Hara the social manipulator, and Isabelle, who brings voodoo mechanics that let her puppet enemies or share pain between linked targets. Each character has a tight toolkit of two to four active abilities, and the entire design philosophy is built around combining those toolkits in ways the developers clearly did not fully anticipate. That emergent quality is what keeps a 30-hour campaign feeling fresh on a second run. The level design is where Mimimi earns its reputation. Maps are wide, vertical, and stuffed with overlapping patrol routes, civilian witnesses, and environmental hazards. The "Showdown" mode, which pauses time and lets you queue actions for simultaneous execution, is not a crutch. It is a planning layer that respects the player enough to let them think. Difficulty options range from forgiving to genuinely punishing, and the hardcore "Desperado" setting strips the Showdown meter significantly, pushing you toward real-time execution. Tutorials introduce mechanics gradually and are not condescending, which matters more than people admit when a game has this much mechanical depth. Weaknesses exist. The AI, while serviceable, follows patrol patterns that become predictable once you have logged enough hours. Levels are scripted tightly enough that improvisation occasionally bumps against invisible walls of intended design. Some mid-campaign missions lean harder on trial-and-error than on readable information, which can feel unfair on a first attempt. And if you want mod support or community content beyond the shipped campaign, the ecosystem is thin compared to what PC strategy players are used to. This is not a platform, it is a finished product, and you will exhaust it. For strategy players who usually live in the 4X or grand-strategy space and want something with a defined end state and no subscription to a DLC roadmap, Desperados III is a very clean recommendation. The decision density per mission is high, the replayability from challenge objectives and difficulty tiers is genuine, and the "one more attempt" loop is as strong here as in any roguelike. The 97 percent positive Steam rating across over sixteen thousand reviews is not an accident. Diego, Scout Team

Desperados III Steam key
Strategy

Desperados III Steam key

Jun 16, 2020Mimimi GamesTHQ Nordic
GamerScout Says

A masterclass in real-time tactics set in the Wild West: five specialists, zero margin for error, and sandbox levels that beg to be replayed.

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About Desperados III Steam key

Desperados III is a real-time tactics game developed by Mimimi Games, the same studio behind Shadow Tactics: Blades of the Shogun. If you have ever frozen time mid-firefight to coordinate a four-person simultaneous kill, you already know exactly what you are getting into. If you have not, this is one of the cleanest entry points the genre has to offer, and I say that as someone whose default mode is grand strategy with six open wikis. The game drops you into the American frontier with up to five characters: Cooper the gunslinger, Doc McCoy the medic-turned-assassin, Hector the trapper, Kate O'Hara the social manipulator, and Isabelle, who brings voodoo mechanics that let her puppet enemies or share pain between linked targets. Each character has a tight toolkit of two to four active abilities, and the entire design philosophy is built around combining those toolkits in ways the developers clearly did not fully anticipate. That emergent quality is what keeps a 30-hour campaign feeling fresh on a second run. The level design is where Mimimi earns its reputation. Maps are wide, vertical, and stuffed with overlapping patrol routes, civilian witnesses, and environmental hazards. The "Showdown" mode, which pauses time and lets you queue actions for simultaneous execution, is not a crutch. It is a planning layer that respects the player enough to let them think. Difficulty options range from forgiving to genuinely punishing, and the hardcore "Desperado" setting strips the Showdown meter significantly, pushing you toward real-time execution. Tutorials introduce mechanics gradually and are not condescending, which matters more than people admit when a game has this much mechanical depth. Weaknesses exist. The AI, while serviceable, follows patrol patterns that become predictable once you have logged enough hours. Levels are scripted tightly enough that improvisation occasionally bumps against invisible walls of intended design. Some mid-campaign missions lean harder on trial-and-error than on readable information, which can feel unfair on a first attempt. And if you want mod support or community content beyond the shipped campaign, the ecosystem is thin compared to what PC strategy players are used to. This is not a platform, it is a finished product, and you will exhaust it. For strategy players who usually live in the 4X or grand-strategy space and want something with a defined end state and no subscription to a DLC roadmap, Desperados III is a very clean recommendation. The decision density per mission is high, the replayability from challenge objectives and difficulty tiers is genuine, and the "one more attempt" loop is as strong here as in any roguelike. The 97 percent positive Steam rating across over sixteen thousand reviews is not an accident. Diego, Scout Team

Tags

steamReal-Time TacticsSimultaneous ActionSandbox LevelsChallenge ObjectivesSingle-Player CampaignStealth-OptionalMultiple Difficulty TiersCharacter SynergiesSimultaneous PlanningStealth SandboxMulti-Character ControlSpaghetti WesternShowdown ModeSingle-Player Focused

System Requirements

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Reviews & Ratings

Metacritic
86
Steam
97%(16,332)

Game Info

Developer
Mimimi Games
Publisher
THQ Nordic
Release Date
Jun 16, 2020

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