Compare SENRAN KAGURA Reflexions prices across 50+ stores and find the best deal. Developed by Tamsoft. Published by XSEED Games. Released on 6/24/2019. Available on PC. Genres: Adventure, Simulation.

Stripped of the ninja brawling that made the series worthwhile, this is essentially the SK dressing-room minigame sold separately, and the PC port lost the one hardware trick that gave it a reason to exist.

My spreadsheet instincts kicked in within the first ten minutes: what are the systems here, what are the decision points, what is there to optimise? The answer, in every column, is close to zero. SENRAN KAGURA Reflexions is the Senran Kagura series' infamous Intimacy Mode wrapped up in a thin visual-novel shell, stripped of the Musou combat, the ensemble cast banter, and the story depth that made the mainline entries worth hundreds of hours. The core loop runs in three stages: Hand Reflexology, Body Reflexology, and Glorious Reflexology. In Hand Reflexology, two on-screen cursors representing your hands float over Asuka's palms and fingers; pressing the triggers on the appropriate spot fills a crystal progress meter and triggers a dream sequence. Touching different zones produces different colour-coded "moods" that influence which fantasy scenario plays out, from Asuka as a pop idol to Asuka as a drill sergeant to Asuka as your little sister. Body Reflexology then moves to a full character model where you can touch, caress, or otherwise interact with various parts of her body. Fill a heart meter in the Glorious Reflexology climax and the scene concludes. Repeat for the next mood colour. That is, functionally, the entire game. Each character route runs roughly three to five hours, and the base product only includes Asuka, with Yumi, Murasaki, Ryona, and Yomi sold separately as DLC. Here is the structural problem that no amount of goodwill toward the franchise can paper over: this title was conceived as a Nintendo Switch HD Rumble showcase. The varying vibration intensities were the feedback layer that made the touch interactions feel like something other than cursor management. On PC, that rumble support is completely absent. Controllers do not vibrate. The gyro controls are gone. What remains is a mouse-and-keyboard port with clunky default key bindings that reviewers flagged as non-remappable, or a controller scheme that works mechanically but delivers zero haptic response. The game runs cleanly at 1080p and 60 FPS with standard PC options like anisotropic filtering and anti-aliasing, but sharp visuals cannot compensate for interaction feedback that simply does not exist on this platform. The dress-up component offers swimsuits, costumes, hairstyles, and accessories for Asuka, plus a Diorama mode for posing characters in group shots. The audio production is solid, with polished Japanese voice work and anime-style music tracks that fit the series tone well. If you are a committed Asuka fan who wants a quiet, low-stakes way to spend time with the character, the charm is real in small doses. The problem is that novelty evaporates fast. Critics across the board noted that the first session or two carries some curiosity value before the repetition sets in, and the lack of any meaningful challenge or branching decision-making means there is nothing for a returning session to reward. OpenCritic aggregated 27 critics and landed on an average score of 43, placing it in the lower tier of scored releases. For series newcomers, this is the wrong entry point. For action fans who came to the franchise through the Musou-style mainline games or the arena-shooter Peach Beach Splash, this will feel like a demo for a feature that was never the main attraction. The only audience that gets reasonable value here is the dedicated collector who wants every piece of Asuka content and understands exactly what they are buying: a short, repetitive, fan-service-first curio that works better as a conversation piece than as a game. Diego, Scout Team

SENRAN KAGURA Reflexions
AdventureSimulation

SENRAN KAGURA Reflexions

Jun 24, 2019TamsoftXSEED Games
GamerScout Says

Stripped of the ninja brawling that made the series worthwhile, this is essentially the SK dressing-room minigame sold separately, and the PC port lost the one hardware trick that gave it a reason to exist.

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About SENRAN KAGURA Reflexions

My spreadsheet instincts kicked in within the first ten minutes: what are the systems here, what are the decision points, what is there to optimise? The answer, in every column, is close to zero. SENRAN KAGURA Reflexions is the Senran Kagura series' infamous Intimacy Mode wrapped up in a thin visual-novel shell, stripped of the Musou combat, the ensemble cast banter, and the story depth that made the mainline entries worth hundreds of hours. The core loop runs in three stages: Hand Reflexology, Body Reflexology, and Glorious Reflexology. In Hand Reflexology, two on-screen cursors representing your hands float over Asuka's palms and fingers; pressing the triggers on the appropriate spot fills a crystal progress meter and triggers a dream sequence. Touching different zones produces different colour-coded "moods" that influence which fantasy scenario plays out, from Asuka as a pop idol to Asuka as a drill sergeant to Asuka as your little sister. Body Reflexology then moves to a full character model where you can touch, caress, or otherwise interact with various parts of her body. Fill a heart meter in the Glorious Reflexology climax and the scene concludes. Repeat for the next mood colour. That is, functionally, the entire game. Each character route runs roughly three to five hours, and the base product only includes Asuka, with Yumi, Murasaki, Ryona, and Yomi sold separately as DLC. Here is the structural problem that no amount of goodwill toward the franchise can paper over: this title was conceived as a Nintendo Switch HD Rumble showcase. The varying vibration intensities were the feedback layer that made the touch interactions feel like something other than cursor management. On PC, that rumble support is completely absent. Controllers do not vibrate. The gyro controls are gone. What remains is a mouse-and-keyboard port with clunky default key bindings that reviewers flagged as non-remappable, or a controller scheme that works mechanically but delivers zero haptic response. The game runs cleanly at 1080p and 60 FPS with standard PC options like anisotropic filtering and anti-aliasing, but sharp visuals cannot compensate for interaction feedback that simply does not exist on this platform. The dress-up component offers swimsuits, costumes, hairstyles, and accessories for Asuka, plus a Diorama mode for posing characters in group shots. The audio production is solid, with polished Japanese voice work and anime-style music tracks that fit the series tone well. If you are a committed Asuka fan who wants a quiet, low-stakes way to spend time with the character, the charm is real in small doses. The problem is that novelty evaporates fast. Critics across the board noted that the first session or two carries some curiosity value before the repetition sets in, and the lack of any meaningful challenge or branching decision-making means there is nothing for a returning session to reward. OpenCritic aggregated 27 critics and landed on an average score of 43, placing it in the lower tier of scored releases. For series newcomers, this is the wrong entry point. For action fans who came to the franchise through the Musou-style mainline games or the arena-shooter Peach Beach Splash, this will feel like a demo for a feature that was never the main attraction. The only audience that gets reasonable value here is the dedicated collector who wants every piece of Asuka content and understands exactly what they are buying: a short, repetitive, fan-service-first curio that works better as a conversation piece than as a game. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieFan-ServiceWaifu SimDating SimShort ExperienceDLC-HeavyDiorama ModeDress-UpVisual Novel ElementsPC Port Downgrade

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 14 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7+
Memory
4 GB RAM
DirectX
Version 11
Storage
9 GB available space
Graphics
NVIDIA GeForce GTX 550Ti
Processor
Intel Core i3-2100 @ 3.1 GHz

Recommended

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Storage
9 GB available space
Graphics
NVIDIA GeForce GTX 750
Processor
Intel Core i3-6100 @ 3.7 GHz

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Game Info

Developer
Tamsoft
Publisher
XSEED Games
Release Date
Jun 24, 2019

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SENRAN KAGURA Reflexions is available on PC.

When was SENRAN KAGURA Reflexions released?

SENRAN KAGURA Reflexions was released on 24 June 2019.

Who developed SENRAN KAGURA Reflexions?

SENRAN KAGURA Reflexions was developed by Tamsoft and published by XSEED Games.