Compare Onechanbara Z2: Chaos prices across 50+ stores and find the best deal. Developed by Tamsoft. Published by D3 PUBLISHER. Released on 6/2/2016. Available on PC. Genres: Action.

If you want a slick hack-and-slash with a pulse and zero pretension, Z2: Chaos delivers exactly that - though its paper-thin levels will bore anyone who needs more than blood, combos, and chaos.

My first instinct when booting this up was to dismiss it, and that would have been a mistake. Onechanbara Z2: Chaos is a budget-tier character-action game built around four playable vampire sisters - Aya, Saki, Kagura, and Saaya - each with a distinct fighting style and weapon set. Kagura slashes wild and fast with dual katanas, Saki uses precise counters and knuckle dusters, and the ability to swap between all four characters mid-combo is the mechanical backbone that makes the whole thing click. Tag another character in to extend a juggle, let a downed fighter recover health on the bench, or call all four in simultaneously for a screen-filling melee. There is a surprising amount of system depth hiding underneath the exploitation-film wrapping. The combat borrows loosely from the Dynasty Warriors school of crowd-clearing, but there is a scoring structure here that rewards actual skill. Ranking well at the end of each stage earns orbs you can spend at upgrade statues on new weapons, skills, and cosmetic gear. The so-called "Cool" combos require precise timing and are genuinely hard to pull off consistently, though a ring upgrade can smooth that out. The blood mechanic adds a small layer of resource management: weapons lose effectiveness as they cake up with gore, and you have to pause the carnage for a quick shake-off. Let blood accumulate enough on your fighter and you can trigger a demon transformation - a burst mode that cranks damage sky-high at the cost of draining your health. Where the game falls apart is everywhere outside the combat. The stages are short, linear corridors with environments that looked dated even at launch - flat textures, generic fencing between arenas, almost no vertical space or environmental variety. The story is delivered mainly through comic-book-style panels with voice acting layered on top, and it is almost impossible to follow if you have not played the previous Japan-only entry. Both English and Japanese voice tracks are included, which is a genuine bright spot, but the writing they are servicing is tissue-thin. Mission mode adds replay value beyond the short campaign, though it does not fundamentally change the formula. The honest pitch is this: if you go in wanting a B-movie grindhouse action game with flashy combos, four playable characters to mix and match, and absolutely no interest in depth outside the fighting, Z2: Chaos holds up surprisingly well on its own terms. It is not a rival to Bayonetta or Devil May Cry. It does not try to be. The ceiling for how much fun you extract from it scales almost entirely with how tolerant you are of repetitive wave-clearing and how much the fan-service aesthetic either appeals to you or actively puts you off. Steam reviews land at around 79% positive, which tracks - the core audience gets what it came for; everyone else tends to bounce off within an hour. Alex, Scout Team

Onechanbara Z2: Chaos
Action

Onechanbara Z2: Chaos

Jun 2, 2016TamsoftD3 PUBLISHER
GamerScout Says

If you want a slick hack-and-slash with a pulse and zero pretension, Z2: Chaos delivers exactly that - though its paper-thin levels will bore anyone who needs more than blood, combos, and chaos.

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About Onechanbara Z2: Chaos

My first instinct when booting this up was to dismiss it, and that would have been a mistake. Onechanbara Z2: Chaos is a budget-tier character-action game built around four playable vampire sisters - Aya, Saki, Kagura, and Saaya - each with a distinct fighting style and weapon set. Kagura slashes wild and fast with dual katanas, Saki uses precise counters and knuckle dusters, and the ability to swap between all four characters mid-combo is the mechanical backbone that makes the whole thing click. Tag another character in to extend a juggle, let a downed fighter recover health on the bench, or call all four in simultaneously for a screen-filling melee. There is a surprising amount of system depth hiding underneath the exploitation-film wrapping. The combat borrows loosely from the Dynasty Warriors school of crowd-clearing, but there is a scoring structure here that rewards actual skill. Ranking well at the end of each stage earns orbs you can spend at upgrade statues on new weapons, skills, and cosmetic gear. The so-called "Cool" combos require precise timing and are genuinely hard to pull off consistently, though a ring upgrade can smooth that out. The blood mechanic adds a small layer of resource management: weapons lose effectiveness as they cake up with gore, and you have to pause the carnage for a quick shake-off. Let blood accumulate enough on your fighter and you can trigger a demon transformation - a burst mode that cranks damage sky-high at the cost of draining your health. Where the game falls apart is everywhere outside the combat. The stages are short, linear corridors with environments that looked dated even at launch - flat textures, generic fencing between arenas, almost no vertical space or environmental variety. The story is delivered mainly through comic-book-style panels with voice acting layered on top, and it is almost impossible to follow if you have not played the previous Japan-only entry. Both English and Japanese voice tracks are included, which is a genuine bright spot, but the writing they are servicing is tissue-thin. Mission mode adds replay value beyond the short campaign, though it does not fundamentally change the formula. The honest pitch is this: if you go in wanting a B-movie grindhouse action game with flashy combos, four playable characters to mix and match, and absolutely no interest in depth outside the fighting, Z2: Chaos holds up surprisingly well on its own terms. It is not a rival to Bayonetta or Devil May Cry. It does not try to be. The ceiling for how much fun you extract from it scales almost entirely with how tolerant you are of repetitive wave-clearing and how much the fan-service aesthetic either appeals to you or actively puts you off. Steam reviews land at around 79% positive, which tracks - the core audience gets what it came for; everyone else tends to bounce off within an hour. Alex, Scout Team

Tags

steamCharacter Swap CombatDemon TransformationBlood MechanicCombo ScoringUpgrade SystemWave-Based ArenasExploitation AestheticShort CampaignMission Mode

System Requirements

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Reviews & Ratings

Steam
79%(1,035)

Game Info

Developer
Tamsoft
Publisher
D3 PUBLISHER
Release Date
Jun 2, 2016

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