Compare Onee Chanbara ORIGIN prices across trusted key stores and find the best deal. Developed by Tamsoft. Published by D3PUBLISHER. Released on 10/14/2020. Available on PC. Genres: Action. Metacritic score: 62/100.

Sword-swinging, zombie-gutting chaos built for players who want stylish action over substance. Around six hours of campy fun if you can tolerate a rough PC port and a content library that hides behind a DLC paywall.

I'll be straight with you: my expectations walking into a PS2 remake starring a bikini-clad katana warrior were fairly calibrated toward guilty-pleasure territory. What I found was a game that's genuinely better at its core mechanical loop than its budget roots suggest, but also one that trips over almost every non-combat element it touches. Onee Chanbara ORIGIN fuses the stories of the first two games in the series into a single, seamless campaign. You start as Aya, hacking through zombie hordes with a katana, and the action opens up considerably once her sister Saki becomes playable. The character-swap mechanic is the beating heart of the combat: flipping between Aya's sweeping multi-enemy slashes and Saki's slower, high-damage katana plus fisticuffs style mid-combo is where the system gets genuinely interesting. There's also a blood-saturation mechanic where your weapons dull as they get coated, forcing you to shake them clean at tactically awkward moments. It functions like a reload in a shooter - punishing if ignored, satisfying when managed. Layer on top of that a parry window that rewards precision, a dodge that triggers a slow-motion Prediction effect on tight timing, and a bloodlust meter that turns Aya into something closer to a demon, and the combat has more texture than first impressions suggest. Stage-end grades convert to XP and currency for leveling stats and buying accessories, giving light RPG scaffolding to the carnage. The problems pile up outside of combat. Levels are short, linear hallway runs connecting rooms of respawning undead, and enemy variety thins out fast. Boss encounters are the highlight - a giant mutant bear and some genuinely grotesque creature designs make up the best of it - but they're separated by repetitive zombie waves that drag. The full campaign across both fused stories clocks in around six hours, and once you're done, the base game offers only an Infinite Survival mode to return to. A third playable character, Lei, is locked behind paid content, which is a particular sting given she's woven into the story as a named support character throughout. On PC specifically, the launch port had well-documented problems: framerate stutter, audio lag, and a Chapter 3 crash bug that wiped progress for a significant number of players. Patches improved things, but workarounds involving GPU control panel settings were still being recommended long after release. If you're buying now, check current community threads before assuming the technical state is clean. The cel-shaded character models look sharp in motion; the environments and cutscene animation, much less so. Voice acting in English is a mixed bag, with flat delivery undermining a story that's cheesy in a way that wants to be fun rather than just forgettable. For players who like stylish hack-and-slash in the Devil May Cry and Musou crossover space - and who go in knowing this is a compact, campy, budget-spirited production that happens to be wearing full-price clothes - there's a genuine good time here. Franchise newcomers should wait for a discount. Returning fans of Aya and Saki will find Tamsoft's mechanical overhaul is the best the series has controlled on PC, even if the surrounding package stays stubbornly thin. Alex, Scout Team

Onee Chanbara ORIGIN

Onee Chanbara ORIGIN

Oct 14, 2020TamsoftD3PUBLISHER
GamerScout Says

Sword-swinging, zombie-gutting chaos built for players who want stylish action over substance. Around six hours of campy fun if you can tolerate a rough PC port and a content library that hides behind a DLC paywall.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for stylish-action fans who want a campy, short-burst zombie slasher and are buying well below launch price.

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Screenshots & Media

About Onee Chanbara ORIGIN

I'll be straight with you: my expectations walking into a PS2 remake starring a bikini-clad katana warrior were fairly calibrated toward guilty-pleasure territory. What I found was a game that's genuinely better at its core mechanical loop than its budget roots suggest, but also one that trips over almost every non-combat element it touches. Onee Chanbara ORIGIN fuses the stories of the first two games in the series into a single, seamless campaign. You start as Aya, hacking through zombie hordes with a katana, and the action opens up considerably once her sister Saki becomes playable. The character-swap mechanic is the beating heart of the combat: flipping between Aya's sweeping multi-enemy slashes and Saki's slower, high-damage katana plus fisticuffs style mid-combo is where the system gets genuinely interesting. There's also a blood-saturation mechanic where your weapons dull as they get coated, forcing you to shake them clean at tactically awkward moments. It functions like a reload in a shooter - punishing if ignored, satisfying when managed. Layer on top of that a parry window that rewards precision, a dodge that triggers a slow-motion Prediction effect on tight timing, and a bloodlust meter that turns Aya into something closer to a demon, and the combat has more texture than first impressions suggest. Stage-end grades convert to XP and currency for leveling stats and buying accessories, giving light RPG scaffolding to the carnage. The problems pile up outside of combat. Levels are short, linear hallway runs connecting rooms of respawning undead, and enemy variety thins out fast. Boss encounters are the highlight - a giant mutant bear and some genuinely grotesque creature designs make up the best of it - but they're separated by repetitive zombie waves that drag. The full campaign across both fused stories clocks in around six hours, and once you're done, the base game offers only an Infinite Survival mode to return to. A third playable character, Lei, is locked behind paid content, which is a particular sting given she's woven into the story as a named support character throughout. On PC specifically, the launch port had well-documented problems: framerate stutter, audio lag, and a Chapter 3 crash bug that wiped progress for a significant number of players. Patches improved things, but workarounds involving GPU control panel settings were still being recommended long after release. If you're buying now, check current community threads before assuming the technical state is clean. The cel-shaded character models look sharp in motion; the environments and cutscene animation, much less so. Voice acting in English is a mixed bag, with flat delivery undermining a story that's cheesy in a way that wants to be fun rather than just forgettable. For players who like stylish hack-and-slash in the Devil May Cry and Musou crossover space - and who go in knowing this is a compact, campy, budget-spirited production that happens to be wearing full-price clothes - there's a genuine good time here. Franchise newcomers should wait for a discount. Returning fans of Aya and Saki will find Tamsoft's mechanical overhaul is the best the series has controlled on PC, even if the surrounding package stays stubbornly thin.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieCharacter Swap CombatStylish ActionMusou-AdjacentBlood MechanicInfinite Survival ModeCel-ShadedB-Movie ToneShort CampaignDLC-Heavy

System Requirements

Minimum

OS
Windows 10 (64bit)
Memory
8 GB RAM
Graphics
NVidia GeForce GTX780 / AMD Radeon R9 390
Processor
Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz

Recommended

OS
Windows 10 (64bit)
Memory
8 GB RAM
Graphics
NVidia GeForce GTX 970 / Radeon RX 480
Processor
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz

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Reviews & Ratings

Metacritic
62

Game Info

Developer
Tamsoft
Publisher
D3PUBLISHER
Release Date
Oct 14, 2020

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Frequently asked questions about Onee Chanbara ORIGIN

How much does Onee Chanbara ORIGIN cost?

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What platforms is Onee Chanbara ORIGIN available on?

Onee Chanbara ORIGIN is available on PC.

When was Onee Chanbara ORIGIN released?

Onee Chanbara ORIGIN was released on 14 October 2020.

Who developed Onee Chanbara ORIGIN?

Onee Chanbara ORIGIN was developed by Tamsoft and published by D3PUBLISHER.

Is Onee Chanbara ORIGIN worth buying?

Onee Chanbara ORIGIN holds a Metacritic score of 62/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.