Compare Armored Core VI: Fires Of Rubicon prices across trusted key stores and find the best deal. Developed by FromSoftware, Inc.. Published by FromSoftware, Inc., Bandai Namco Entertainment Inc.. Released on 8/24/2023. Available on PC, Xbox. Genres: Action. Metacritic score: 86/100.

FromSoftware's mech combat masterclass rewards players who treat their garage like a loadout puzzle, and punishes anyone who coasts on reflex alone.

My first hour with Armored Core VI felt like being handed a fighter jet with no runway and told to figure it out. That initial friction is the point. This is a mission-based, linear mech action game built around a tight loop: deploy on sorties, earn COAM currency based on combat performance, return to the garage, rebuild, repeat. It sounds simple on paper, and then Balteus shows up at the end of Chapter One and reminds you that this is still FromSoftware. The combat is the headline, and it earns that billing. Your mech, configured from a deep pool of arms, legs, generators, boosters, and up to four weapon slots, can be a nimble Reverse Joint skirmisher, a hovering Tetrapod artillery platform, or a Tank-legged bruiser that soaks punishment and dishes it back. Heavier builds carry bigger guns but drain the energy system faster, meaning you boost less and dodge more sparingly. Lighter frames zip around at speeds that turn firefights into three-dimensional bullet-hell skirmishes. The Attitude Control System (ACS) stagger mechanic ties all of this together: sustained damage fills an enemy's ACS bar, and breaking it opens a window for direct, multiplied damage. Learning to read those windows during boss fights, while managing your own stability bar, your energy gauge, and four different weapons simultaneously, is where the game gets genuinely exceptional. The mission structure is linear and deliberate, refreshingly free of open-world padding. Most sorties run ten to twenty minutes, cannon-fodder enemies clear quickly, and the real tests are the bosses and rival AC duels that punctuate each chapter. The Arena mode lets you fight named AI pilots for COAM and OS Chips, permanent upgrades that unlock abilities like quick-turn or shoulder-mounted hand weapons, and the online NEST mode opens up after Chapter Two for 1v1 and 3v3 PvP matches. The mid-mission reassembly feature deserves a specific mention: if you hit a checkpoint and realize your loadout is wrong for the boss ahead, you can swap builds on the spot without restarting, which is a genuinely clever quality-of-life call. NG+ and NG++ add new missions, alternate story branches, and exclusive boss encounters, so the roughly fifteen-to-twenty-hour first run is not the ceiling. The honest weaknesses are worth naming. The story is functional dystopian sci-fi, corporations fighting over Coral, a mysterious energy source, on the frontier planet Rubicon 3, and it does enough with the supporting cast (particularly a pilot named Rusty, who became something of a fan favorite post-launch) to carry its weight. But the narrative rarely surprises, and the level design leans heavily on compact, restricted arenas with invisible walls that occasionally frustrate during combat. The online component, while technically solid with good netcode, is slim on modes. Players who came expecting Elden Ring's sense of discovery in a vast world will find something much more focused and deliberately old-school in structure. Who is this for? Action game players who enjoy build optimization almost as much as execution. Anyone who has ever wanted to feel like the star of a mecha anime for thirty to fifty hours across multiple playthroughs. Souls veterans looking for something mechanically adjacent but structurally different. It is not for players who need a difficulty slider, open exploration, or a story that leads with drama over atmosphere. Come with patience for the garage and a willingness to lose a few boss fights badly before the loadout clicks, the payoff when it does is one of the better action game highs of the last few years. Alex, Scout Team

Armored Core VI: Fires Of Rubicon

Armored Core VI: Fires Of Rubicon

Aug 24, 2023FromSoftware, Inc.FromSoftware, Inc., Bandai Namco Entertainment Inc.
GamerScout Says

FromSoftware's mech combat masterclass rewards players who treat their garage like a loadout puzzle, and punishes anyone who coasts on reflex alone.

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GamerScout Verdict

Essential for action players who want a tight, build-driven mech game, skip if open-world exploration or a relaxed difficulty curve are non-negotiable.

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About Armored Core VI: Fires Of Rubicon

My first hour with Armored Core VI felt like being handed a fighter jet with no runway and told to figure it out. That initial friction is the point. This is a mission-based, linear mech action game built around a tight loop: deploy on sorties, earn COAM currency based on combat performance, return to the garage, rebuild, repeat. It sounds simple on paper, and then Balteus shows up at the end of Chapter One and reminds you that this is still FromSoftware. The combat is the headline, and it earns that billing. Your mech, configured from a deep pool of arms, legs, generators, boosters, and up to four weapon slots, can be a nimble Reverse Joint skirmisher, a hovering Tetrapod artillery platform, or a Tank-legged bruiser that soaks punishment and dishes it back. Heavier builds carry bigger guns but drain the energy system faster, meaning you boost less and dodge more sparingly. Lighter frames zip around at speeds that turn firefights into three-dimensional bullet-hell skirmishes. The Attitude Control System (ACS) stagger mechanic ties all of this together: sustained damage fills an enemy's ACS bar, and breaking it opens a window for direct, multiplied damage. Learning to read those windows during boss fights, while managing your own stability bar, your energy gauge, and four different weapons simultaneously, is where the game gets genuinely exceptional. The mission structure is linear and deliberate, refreshingly free of open-world padding. Most sorties run ten to twenty minutes, cannon-fodder enemies clear quickly, and the real tests are the bosses and rival AC duels that punctuate each chapter. The Arena mode lets you fight named AI pilots for COAM and OS Chips, permanent upgrades that unlock abilities like quick-turn or shoulder-mounted hand weapons, and the online NEST mode opens up after Chapter Two for 1v1 and 3v3 PvP matches. The mid-mission reassembly feature deserves a specific mention: if you hit a checkpoint and realize your loadout is wrong for the boss ahead, you can swap builds on the spot without restarting, which is a genuinely clever quality-of-life call. NG+ and NG++ add new missions, alternate story branches, and exclusive boss encounters, so the roughly fifteen-to-twenty-hour first run is not the ceiling. The honest weaknesses are worth naming. The story is functional dystopian sci-fi, corporations fighting over Coral, a mysterious energy source, on the frontier planet Rubicon 3, and it does enough with the supporting cast (particularly a pilot named Rusty, who became something of a fan favorite post-launch) to carry its weight. But the narrative rarely surprises, and the level design leans heavily on compact, restricted arenas with invisible walls that occasionally frustrate during combat. The online component, while technically solid with good netcode, is slim on modes. Players who came expecting Elden Ring's sense of discovery in a vast world will find something much more focused and deliberately old-school in structure. Who is this for? Action game players who enjoy build optimization almost as much as execution. Anyone who has ever wanted to feel like the star of a mecha anime for thirty to fifty hours across multiple playthroughs. Souls veterans looking for something mechanically adjacent but structurally different. It is not for players who need a difficulty slider, open exploration, or a story that leads with drama over atmosphere. Come with patience for the garage and a willingness to lose a few boss fights badly before the loadout clicks, the payoff when it does is one of the better action game highs of the last few years.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedMecha ActionBuild OptimizationBoss Rush IntensityMission-Based StructureACS Stagger MechanicNG+ BranchingPvP ArenaNo Difficulty SliderEnergy Management

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i7-4790K | Intel Core i5-8400 or AMD Ryzen 7 1800X | AMD Ryzen 5 2600
Memory
12 GB RAM
Graphics
NVIDIA GeForce GTX 165…

Recommended

OS
Windows 10/11
Processor
Intel Core i7-7700 | Intel Core i5-10400 or AMD Ryzen 7 2700X | AMD Ryzen 5 3600
Memory
12 GB RAM
Graphics
NVIDIA GeForce…

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Community Discussion

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Reviews & Ratings

Metacritic
86
Steam
92%(84,697)

Game Info

Developer
FromSoftware, Inc.
Publisher
FromSoftware, Inc., Bandai Namco Entertainment Inc.
Release Date
Aug 24, 2023

Features

Single-playerMultiplayerPvPOnline PvPSteam AchievementsSteam Trading CardsCamera ComfortCustom Volume Controls+6 more

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What platforms is Armored Core VI: Fires Of Rubicon available on?

Armored Core VI: Fires Of Rubicon is available on PC, Xbox.

When was Armored Core VI: Fires Of Rubicon released?

Armored Core VI: Fires Of Rubicon was released on 24 August 2023.

Who developed Armored Core VI: Fires Of Rubicon?

Armored Core VI: Fires Of Rubicon was developed by FromSoftware, Inc. and published by FromSoftware, Inc., Bandai Namco Entertainment Inc..

Is Armored Core VI: Fires Of Rubicon worth buying?

Armored Core VI: Fires Of Rubicon holds a Metacritic score of 86/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.