Compare Rock 'N Roll prices across 50+ stores and find the best deal. Developed by ZaxtorGameS. Published by ZaxtorGameS. Released on 8/28/2017. Available on PC. Genres: Action, Indie.

If you ever fed a quarter into an Asteroids cabinet and thought 'I wish this had a progression system', Rock 'N Roll by ZaxtorGameS might scratch that itch - but go in with eyes open about its scope.

I have a soft spot for one-person Steam pages that arrive quietly and just do their thing, so Rock 'N Roll caught my attention almost despite itself. This is a solo-developer arcade shooter built firmly in the tradition of classic Asteroids - you pilot a ship through deep space, fight real inertia on every turn, and blast incoming rock formations to protect Earth. The loop is honest: collect G.E.O.S. gems (the game's Galactic Emeralds of Sacrifice), earn resources, sell them for currency, and spend that currency on power-ups and upgrades between runs. It is small, focused, and makes no pretense of being something grander than it is. What actually works here is the moment-to-moment feel of the ship physics. Inertia is not just a buzzword on the store page - the ship genuinely carries momentum, which means positioning and anticipation matter in a way that most modern twin-stick shooters quietly sidestep. The upgrade loop gives short sessions a forward pull, and the Hard Rock mode cranks the pace into something properly frantic for players who have already mastered the basics. A post-launch Monster Rock content update added large boss-scale asteroid encounters, which gives veteran players a meaningful difficulty spike to work toward. Steam Leaderboards and Achievements round out the feature set for the score-chaser crowd, and in-game developer commentary is a nice, personal touch that reflects the handmade quality of the whole project. The rough edges are real, though, and it is fair to call them out. The community forums noted that keyboard rebinding was absent at launch, which made portable or alternative-layout play unnecessarily awkward. There were also early reports of a fullscreen mouse-pointer bug affecting the resource-selling interface. The developer was visibly active in patching things over the years - a save/load exploit fix came in a later update - but with only a handful of Steam reviews in the game's entire lifetime, the sample size for gauging current stability is genuinely thin. If you need a crowd-vetted comfort blanket before purchasing a small arcade game, this one cannot offer it. Who is Rock 'N Roll actually for? Players who grew up on Asteroids and want a modernised version with an upgrade economy and boss encounters will find something worth their time here. It is not a deep roguelite and it is not a bullet-hell - it sits in a quieter middle ground, the kind of game you might play in focused thirty-minute bursts rather than marathon sessions. The retro aesthetic is unpretentious, the scope is modest, and ZaxtorGameS has been iterating on this formula across a whole catalogue of small arcade titles since. There is genuine craft in understanding exactly what kind of game you are making. Rock 'N Roll knows its own size. Kai, Scout Team

Rock 'N Roll
ActionIndie

Rock 'N Roll

Aug 28, 2017ZaxtorGameS
GamerScout Says

If you ever fed a quarter into an Asteroids cabinet and thought 'I wish this had a progression system', Rock 'N Roll by ZaxtorGameS might scratch that itch - but go in with eyes open about its scope.

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About Rock 'N Roll

I have a soft spot for one-person Steam pages that arrive quietly and just do their thing, so Rock 'N Roll caught my attention almost despite itself. This is a solo-developer arcade shooter built firmly in the tradition of classic Asteroids - you pilot a ship through deep space, fight real inertia on every turn, and blast incoming rock formations to protect Earth. The loop is honest: collect G.E.O.S. gems (the game's Galactic Emeralds of Sacrifice), earn resources, sell them for currency, and spend that currency on power-ups and upgrades between runs. It is small, focused, and makes no pretense of being something grander than it is. What actually works here is the moment-to-moment feel of the ship physics. Inertia is not just a buzzword on the store page - the ship genuinely carries momentum, which means positioning and anticipation matter in a way that most modern twin-stick shooters quietly sidestep. The upgrade loop gives short sessions a forward pull, and the Hard Rock mode cranks the pace into something properly frantic for players who have already mastered the basics. A post-launch Monster Rock content update added large boss-scale asteroid encounters, which gives veteran players a meaningful difficulty spike to work toward. Steam Leaderboards and Achievements round out the feature set for the score-chaser crowd, and in-game developer commentary is a nice, personal touch that reflects the handmade quality of the whole project. The rough edges are real, though, and it is fair to call them out. The community forums noted that keyboard rebinding was absent at launch, which made portable or alternative-layout play unnecessarily awkward. There were also early reports of a fullscreen mouse-pointer bug affecting the resource-selling interface. The developer was visibly active in patching things over the years - a save/load exploit fix came in a later update - but with only a handful of Steam reviews in the game's entire lifetime, the sample size for gauging current stability is genuinely thin. If you need a crowd-vetted comfort blanket before purchasing a small arcade game, this one cannot offer it. Who is Rock 'N Roll actually for? Players who grew up on Asteroids and want a modernised version with an upgrade economy and boss encounters will find something worth their time here. It is not a deep roguelite and it is not a bullet-hell - it sits in a quieter middle ground, the kind of game you might play in focused thirty-minute bursts rather than marathon sessions. The retro aesthetic is unpretentious, the scope is modest, and ZaxtorGameS has been iterating on this formula across a whole catalogue of small arcade titles since. There is genuine craft in understanding exactly what kind of game you are making. Rock 'N Roll knows its own size. Kai, Scout Team

Tags

singleplayerachievementstier:indieInertia PhysicsBoss EncountersScore ChasingUpgrade EconomyArcade ShooterResource SellingPost-Launch UpdatesShort Sessions

System Requirements

Minimum

OS
Windows 7 or higher
Memory
512 MB RAM
Storage
300 MB available space
Graphics
128 MB graphics card minimum
Processor
1 Ghz Cpu

Recommended

OS
Windows 7 or higher
Memory
4 GB RAM
Storage
300 MB available space
Graphics
Nvidia GT 650 or AMD HD 6870 or above
Processor
Intel i5 or equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
ZaxtorGameS
Publisher
ZaxtorGameS
Release Date
Aug 28, 2017

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