
Laser Ball
A micro-priced love letter to a 1985 Commodore 64 type-in game, rebuilt for PC with controller support and a genuinely satisfying color-match loop. Short, chaotic, and honestly charming.
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About Laser Ball
I have a soft spot for solo developers who go back to the source, and ZaxtorGameS did exactly that here. Laser Ball is a personal recreation of a type-in program from the October 1985 issue of Compute! magazine, originally titled Laser Beam. The fact that someone cared enough to dust off a 40-year-old concept, rebuild it with modern controls, and put it on Steam for next to nothing is the kind of quiet handcraft I respect more than I probably should. The loop itself is compact and clean. You move a character around a room using WASD or arrow keys while electrified colored balls bounce chaotically in every direction. A separate control panel lets you rotate a laser gun around the room, and firing that gun neutralizes a ball only when the laser color matches the ball's border color. Once a ball turns white, it is safe to collect and carry to a deposit basket. Touch a non-white ball and you are in trouble. That two-phase mechanic - neutralize first, then collect - adds a small but genuine layer of deliberation to what otherwise looks like pure reflex chaos. You are always juggling gun rotation, character positioning, and the ticking clock simultaneously. Late stages get loud in the best arcade sense. The honest weaknesses are real and worth naming. The color-coding system uses gradient shades rather than flat solid colors, and at least a few players have noted that brown and red become genuinely hard to distinguish in the heat of the action. There is no toggle to fix this, which is a small but recurring frustration. The game has no narrative, no progression meta, and no unlockables outside its 14 Steam achievements. If you are looking for something to sink evenings into, Laser Ball is not that game. Its entire identity is the high-score loop: how fast can you clear the room, how high can you push the leaderboard, how long before the escalating chaos beats you. What it does well is what those old arcade originals always did well: the moment-to-moment tension of keeping two tasks alive at once while the screen gets increasingly hostile. The partial controller support means couch play is viable. The Steam leaderboards give the score-chasing some social teeth, even if the player pool is extremely modest. Community sentiment from the small but vocal handful of people who found this game is genuinely warm. The most repeated note is surprise - people expect nothing and walk away quietly charmed. That reaction is probably the most honest endorsement a micro-budget retro homage can get. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or higher
- Memory
- 512 MB RAM
- Storage
- 50 MB available space
- Graphics
- 128 MB graphics card minimum
- Processor
- 1 Ghz CPU
Recommended
- OS
- Windows 7 or higher
- Memory
- 2 GB RAM
- Storage
- 50 MB available space
- Graphics
- Nvidia GT 530 or AMD HD 6850 or above
- Processor
- Intel i5 or equivalent
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Game Info
- Developer
- ZaxtorGameS
- Publisher
- ZaxtorGameS
- Release Date
- Mar 30, 2018
