Compare River City Super Sports Challenge ~All Stars Special~ prices across 50+ stores and find the best deal. Developed by Arc System Works. Published by H2 Interactive Co., Ltd.. Released on 12/17/2015. Available on PC. Genres: Action, Adventure, Sports.

Four punching-and-sprinting events dressed up as a sports festival. Fine with three friends in the room, pretty quiet online, and thin enough that solo players will bounce off it fast.

I don't cover a lot of retro beat-em-up sports hybrids on this desk, but when a game ships with four players swinging dumbbells at each other across a rooftop relay course, I'm at least going to sit down with it. River City Super Sports Challenge is an enhanced remake of a beloved Kunio-kun Famicom title, ported to PC in late 2015, and it wears that NES DNA loudly: squat pixel sprites running across crisp pre-rendered 3D backdrops, three face buttons to cover punching, kicking, and jumping, and scoring logic that was clearly designed in 1990 and never reconsidered. The four events are Yumemicho Cross Country, Obstacle Relay, Camphor Ball, and Battle Royal. Cross Country is the most immediately readable: race screen to screen, beat opponents with your fists or whatever weapon happens to be lying on the ground (brass knuckles, wooden swords, grenades), reach the exit first. Obstacle Relay adds springboards and land mines to that formula. Camphor Ball is a stranger object-delivery mode that takes longer to click. Battle Royal puts up to four players on a warehouse scaffold and asks you to be the last one standing, either by draining health bars or throwing rivals off the edge. That last one is the cleanest competitive structure of the four, and also the shortest. The scoring system across the racing events is where things get messy: you accumulate points both by finishing screens in first place and by beating on opponents, which means you can cross the line first and still lose because the player in last place farmed hits the whole run. It is not intuitive, the in-game explanation is barely that, and the English translation adds a second layer of confusion on top. Single Play is a story campaign where you create a freshman character at Nekketsu High, grind stats by winning events, and absorb special moves from opponents you defeat. The stat progression and move-learning system is a light RPG wrapper that gives solo play some direction, but the campaign loops the same four events over nine rounds with light narrative breaks between them. Reviewers and players consistently called this out: the repetition sets in fast, the AI makes questionable decisions, and there is nothing mechanically new waiting for you at round six that wasn't there at round two. Free Battle lets you customize matches for up to four players locally, which is genuinely where the game earns whatever goodwill it has. The online lobby situation, however, has been thin since launch and does not appear to have improved. Finding a live match is a coin flip on a good day. On the presentation side, the 2D sprites on 3D backdrops hold up better than you'd expect. The bundled OST with 32 Kunio-kun tracks sitting in your Steam folder is a small but real bonus for series fans. Controller support works. Performance requirements are light. None of that changes the core tension: this is a four-event party game with limited single-player depth, a scoring system that requires a wiki visit to fully understand, and an online player count that effectively means you need people physically in the room to get the most out of it. The PC version does include teams that were paid DLC on PS3, so at least the roster is complete out of the box. If you have two or three friends willing to share a couch and learn the rules together, there's a chaotic, funny couple of hours in here. If you're coming to it alone or hoping to find randoms online, the experience is considerably thinner than the premise suggests. Fred, Scout Team

River City Super Sports Challenge ~All Stars Special~
ActionAdventureSports

River City Super Sports Challenge ~All Stars Special~

Dec 17, 2015Arc System WorksH2 Interactive Co., Ltd.
GamerScout Says

Four punching-and-sprinting events dressed up as a sports festival. Fine with three friends in the room, pretty quiet online, and thin enough that solo players will bounce off it fast.

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About River City Super Sports Challenge ~All Stars Special~

I don't cover a lot of retro beat-em-up sports hybrids on this desk, but when a game ships with four players swinging dumbbells at each other across a rooftop relay course, I'm at least going to sit down with it. River City Super Sports Challenge is an enhanced remake of a beloved Kunio-kun Famicom title, ported to PC in late 2015, and it wears that NES DNA loudly: squat pixel sprites running across crisp pre-rendered 3D backdrops, three face buttons to cover punching, kicking, and jumping, and scoring logic that was clearly designed in 1990 and never reconsidered. The four events are Yumemicho Cross Country, Obstacle Relay, Camphor Ball, and Battle Royal. Cross Country is the most immediately readable: race screen to screen, beat opponents with your fists or whatever weapon happens to be lying on the ground (brass knuckles, wooden swords, grenades), reach the exit first. Obstacle Relay adds springboards and land mines to that formula. Camphor Ball is a stranger object-delivery mode that takes longer to click. Battle Royal puts up to four players on a warehouse scaffold and asks you to be the last one standing, either by draining health bars or throwing rivals off the edge. That last one is the cleanest competitive structure of the four, and also the shortest. The scoring system across the racing events is where things get messy: you accumulate points both by finishing screens in first place and by beating on opponents, which means you can cross the line first and still lose because the player in last place farmed hits the whole run. It is not intuitive, the in-game explanation is barely that, and the English translation adds a second layer of confusion on top. Single Play is a story campaign where you create a freshman character at Nekketsu High, grind stats by winning events, and absorb special moves from opponents you defeat. The stat progression and move-learning system is a light RPG wrapper that gives solo play some direction, but the campaign loops the same four events over nine rounds with light narrative breaks between them. Reviewers and players consistently called this out: the repetition sets in fast, the AI makes questionable decisions, and there is nothing mechanically new waiting for you at round six that wasn't there at round two. Free Battle lets you customize matches for up to four players locally, which is genuinely where the game earns whatever goodwill it has. The online lobby situation, however, has been thin since launch and does not appear to have improved. Finding a live match is a coin flip on a good day. On the presentation side, the 2D sprites on 3D backdrops hold up better than you'd expect. The bundled OST with 32 Kunio-kun tracks sitting in your Steam folder is a small but real bonus for series fans. Controller support works. Performance requirements are light. None of that changes the core tension: this is a four-event party game with limited single-player depth, a scoring system that requires a wiki visit to fully understand, and an online player count that effectively means you need people physically in the room to get the most out of it. The PC version does include teams that were paid DLC on PS3, so at least the roster is complete out of the box. If you have two or three friends willing to share a couch and learn the rules together, there's a chaotic, funny couple of hours in here. If you're coming to it alone or hoping to find randoms online, the experience is considerably thinner than the premise suggests. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Couch MultiplayerRetro Beat-em-upParty BrawlerCharacter CustomizationStat Progression4-Player LocalKunio-kunNES RemakeWeapon Pickups

System Requirements

Minimum

OS
Windows 7 / 8 / 8.1
Memory
256 MB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
nVidia GeForce 7900 GT or better / AMD Radeon X1900 / nVidia GeForce GT 620 (Windows 8.1)
Processor
Intel Core2 Duo
Sound Card
Direct Sound

Recommended

OS
Windows 7 / 8 / 8.1
Memory
1 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
nVidia GeForce 8800 GT or better / AMD Radeon HD3700 / nVidia GeForce GT 650 (Windows 8.1)
Processor
Intel Core i5 / i7
Sound Card
Direct Sound

Reviews & Ratings

No ratings available

Game Info

Developer
Arc System Works
Publisher
H2 Interactive Co., Ltd.
Release Date
Dec 17, 2015

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