Compare Rituals in the Dark prices across 50+ stores and find the best deal. Developed by ebi-hime. Published by ebi-hime. Released on 11/20/2019. Available on PC, Mac, Linux. Genres: Indie, Simulation.

Three hours of grey skies, a ghost who knows your secrets, and a romance that never quite commits - worth it if atmosphere is your currency, skip it if you need a payoff.

I'll be straight with you: strategy is my comfort zone, not yuri visual novels. But I review games the way I approach a tech tree - systematically, with an eye for what the design is actually optimising for. And what Rituals in the Dark is optimising for is mood, not mechanics. Once I accepted that framing, it clicked. This is a kinetic visual novel - meaning no branching paths, no choices, no build variety of any kind. The whole thing runs about three hours and lands somewhere around 50,000 words. You are reading a story, full stop. Protagonist Aspen Draper is a shy, anxiety-prone teenager still processing the trauma of finding her elderly neighbour's body six months prior. A sleepover dare sends her into the dead woman's abandoned, reportedly haunted house, where she meets Althea - an enigmatic girl who seems to know things about Aspen she has never told anyone. Whether Althea is a ghost, a hallucination, or something else entirely is a question the narrative deliberately refuses to answer cleanly, and that ambiguity is doing most of the heavy lifting. The writing, from ebi-hime, is the undeniable asset here. Long stretches of NVL-style prose carry Aspen's internal voice with genuine weight - her guilt, her social anxiety, her slowly kindling fascination with Althea. The seaside town of Scarborough is rendered through muted background art and a conservative, moody soundtrack that fades to near-silence in the creepiest moments. That sound design choice is quietly smart: absence of music unnerves more than any jump-scare cue. The character art from the two credited artists is distinct and high-quality, though the UI sits noticeably below the visual standard of the rest of the game - low-res elements that feel mismatched against otherwise polished sprites. Where the game runs into trouble is in its own brevity. Three hours is not enough time to let the central romance breathe. Aspen and Althea have real chemistry on paper, but every scene feels structurally compelled to push them closer together, which makes the relationship feel accelerated rather than earned. The story also concludes without a firm resolution - which will read as haunting and literary to some players, and frustrating and incomplete to others. If you want a conclusive arc with emotional payoff, you will probably walk away feeling shortchanged. The supporting characters Pippa and Lakhi exist mainly as catalysts rather than people, which is a missed opportunity given ebi-hime's usual talent for secondary cast work. For the right reader, though, this is a compact, well-crafted piece of atmospheric fiction - closer to a long short story than a full novel. The Steam community sits at roughly 84% positive across around 158 reviews, which tracks with my reading: most people who self-select into a gothic yuri VN about grief and ambiguous ghosts get exactly what they came for. If you have spent time with ebi-hime's other work - Blackberry Honey, Asphyxia - this is a minor entry in the catalogue, lighter and less conclusive. If this would be your first, it is a reasonable, low-commitment way to sample the developer's voice. No prior VN experience required; the format genuinely could not be more accessible. Diego, Scout Team

Rituals in the Dark
IndieSimulation

Rituals in the Dark

Nov 20, 2019ebi-hime
GamerScout Says

Three hours of grey skies, a ghost who knows your secrets, and a romance that never quite commits - worth it if atmosphere is your currency, skip it if you need a payoff.

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Screenshots & Media

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About Rituals in the Dark

I'll be straight with you: strategy is my comfort zone, not yuri visual novels. But I review games the way I approach a tech tree - systematically, with an eye for what the design is actually optimising for. And what Rituals in the Dark is optimising for is mood, not mechanics. Once I accepted that framing, it clicked. This is a kinetic visual novel - meaning no branching paths, no choices, no build variety of any kind. The whole thing runs about three hours and lands somewhere around 50,000 words. You are reading a story, full stop. Protagonist Aspen Draper is a shy, anxiety-prone teenager still processing the trauma of finding her elderly neighbour's body six months prior. A sleepover dare sends her into the dead woman's abandoned, reportedly haunted house, where she meets Althea - an enigmatic girl who seems to know things about Aspen she has never told anyone. Whether Althea is a ghost, a hallucination, or something else entirely is a question the narrative deliberately refuses to answer cleanly, and that ambiguity is doing most of the heavy lifting. The writing, from ebi-hime, is the undeniable asset here. Long stretches of NVL-style prose carry Aspen's internal voice with genuine weight - her guilt, her social anxiety, her slowly kindling fascination with Althea. The seaside town of Scarborough is rendered through muted background art and a conservative, moody soundtrack that fades to near-silence in the creepiest moments. That sound design choice is quietly smart: absence of music unnerves more than any jump-scare cue. The character art from the two credited artists is distinct and high-quality, though the UI sits noticeably below the visual standard of the rest of the game - low-res elements that feel mismatched against otherwise polished sprites. Where the game runs into trouble is in its own brevity. Three hours is not enough time to let the central romance breathe. Aspen and Althea have real chemistry on paper, but every scene feels structurally compelled to push them closer together, which makes the relationship feel accelerated rather than earned. The story also concludes without a firm resolution - which will read as haunting and literary to some players, and frustrating and incomplete to others. If you want a conclusive arc with emotional payoff, you will probably walk away feeling shortchanged. The supporting characters Pippa and Lakhi exist mainly as catalysts rather than people, which is a missed opportunity given ebi-hime's usual talent for secondary cast work. For the right reader, though, this is a compact, well-crafted piece of atmospheric fiction - closer to a long short story than a full novel. The Steam community sits at roughly 84% positive across around 158 reviews, which tracks with my reading: most people who self-select into a gothic yuri VN about grief and ambiguous ghosts get exactly what they came for. If you have spent time with ebi-hime's other work - Blackberry Honey, Asphyxia - this is a minor entry in the catalogue, lighter and less conclusive. If this would be your first, it is a reasonable, low-commitment way to sample the developer's voice. No prior VN experience required; the format genuinely could not be more accessible. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Kinetic VNGothic RomanceGrief ThemesAmbiguous EndingNo Branching PathsShort PlaytimeNVL NarrationYuriCoastal Horror

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Win XP+
Memory
512 MB RAM
Storage
500 MB available space
Graphics
DirectX® 9 Compatible Graphics Card
Processor
1Ghz
Sound Card
DirectSound-compatible sound card

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Game Info

Developer
ebi-hime
Publisher
ebi-hime
Release Date
Nov 20, 2019

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2026-06-102.66(lowest)
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Rituals in the Dark is available on PC, Mac, Linux.

When was Rituals in the Dark released?

Rituals in the Dark was released on 20 November 2019.

Who developed Rituals in the Dark?

Rituals in the Dark was developed by ebi-hime.