Compare Empty Horizons prices across 50+ stores and find the best deal. Developed by ebi-hime. Published by ebi-hime. Released on 7/19/2016. Available on PC, Linux. Genres: Indie, Simulation.

Roughly three hours of deliberately uncomfortable romance writing that earns its Steam 'Very Positive' rating by going to darker places than the cute art suggests.

My spreadsheet instincts have limited application here, but the decision-making angle is worth addressing upfront: Empty Horizons is a linear-leaning otome-style visual novel where the choices matter less in the moment than they do across multiple playthroughs. The structure is quieter than it appears. You read through once, reach an ending that resolves less than you expected, and then the second pass reframes everything you thought you understood about both Mireille and Lyon. That multi-read design is a legitimate structural choice, not a padding technique, and it works in the same way that a well-built late-game reveal works in a strategy campaign. The writing is the product here and ebi-hime knows it. The text runs to around 45,000 words, which translates to roughly three hours at a comfortable reading pace. Almost all of that time is occupied by the push-pull dialogue between the two leads: Mireille, a sheltered eighteen-year-old raised in a girls' boarding school, and Lyon, her escort to France, who is charming in the way that only genuinely inconsiderate people manage to be. The banter is sharp and occasionally funny, but do not mistake the surface-level antagonism for a cozy romance arc. ebi-hime consistently builds toward endings that offer resolution of a bruised, bittersweet kind rather than a triumphant one. There are no clean happy endings here, only some that hurt less than others. Visually, the production holds up. Artist SillySelly brings a porcelain-doll quality to the character sprites and a watercolour softness to the backgrounds. The sprite range is limited in terms of poses, but expressions are varied enough to carry the emotional weight of the dialogue. The mostly original OST by TyberAlyx does its job without overstaying its welcome. A developer commentary track and bonus artwork round things out, which are the kind of low-cost extras that show a creator actually cared about what they shipped. The content warnings are real: the game contains coarse language, sexual references and some explicit dialogue, making it more appropriate for players fifteen and older. Lyon's behaviour sits in deliberately uncomfortable territory and some players will find his dynamic with Mireille unsettling regardless of context. That discomfort is intentional on ebi-hime's part, and is part of what separates her work from generic romance VNs, but it is worth knowing before you start. If you are new to the developer, the more tonally ambitious Asphyxia is probably the better entry point. If you have already read that one, Empty Horizons is a worthwhile secondary title: smaller in scope, less striking on first pass, but more structurally interesting than it initially appears once you have cleared it twice. Diego, Scout Team

Empty Horizons
IndieSimulation

Empty Horizons

Jul 19, 2016ebi-hime
GamerScout Says

Roughly three hours of deliberately uncomfortable romance writing that earns its Steam 'Very Positive' rating by going to darker places than the cute art suggests.

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Screenshots & Media

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About Empty Horizons

My spreadsheet instincts have limited application here, but the decision-making angle is worth addressing upfront: Empty Horizons is a linear-leaning otome-style visual novel where the choices matter less in the moment than they do across multiple playthroughs. The structure is quieter than it appears. You read through once, reach an ending that resolves less than you expected, and then the second pass reframes everything you thought you understood about both Mireille and Lyon. That multi-read design is a legitimate structural choice, not a padding technique, and it works in the same way that a well-built late-game reveal works in a strategy campaign. The writing is the product here and ebi-hime knows it. The text runs to around 45,000 words, which translates to roughly three hours at a comfortable reading pace. Almost all of that time is occupied by the push-pull dialogue between the two leads: Mireille, a sheltered eighteen-year-old raised in a girls' boarding school, and Lyon, her escort to France, who is charming in the way that only genuinely inconsiderate people manage to be. The banter is sharp and occasionally funny, but do not mistake the surface-level antagonism for a cozy romance arc. ebi-hime consistently builds toward endings that offer resolution of a bruised, bittersweet kind rather than a triumphant one. There are no clean happy endings here, only some that hurt less than others. Visually, the production holds up. Artist SillySelly brings a porcelain-doll quality to the character sprites and a watercolour softness to the backgrounds. The sprite range is limited in terms of poses, but expressions are varied enough to carry the emotional weight of the dialogue. The mostly original OST by TyberAlyx does its job without overstaying its welcome. A developer commentary track and bonus artwork round things out, which are the kind of low-cost extras that show a creator actually cared about what they shipped. The content warnings are real: the game contains coarse language, sexual references and some explicit dialogue, making it more appropriate for players fifteen and older. Lyon's behaviour sits in deliberately uncomfortable territory and some players will find his dynamic with Mireille unsettling regardless of context. That discomfort is intentional on ebi-hime's part, and is part of what separates her work from generic romance VNs, but it is worth knowing before you start. If you are new to the developer, the more tonally ambitious Asphyxia is probably the better entry point. If you have already read that one, Empty Horizons is a worthwhile secondary title: smaller in scope, less striking on first pass, but more structurally interesting than it initially appears once you have cleared it twice. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Otome-styleMultiple EndingsBittersweet EndingsShort-form VNDeveloper CommentaryWatercolour ArtUncomfortable RomanceReplayability

System Requirements

Minimum

OS
Win XP+
Memory
512 MB RAM
DirectX
Version 9.0
Storage
620 MB available space
Graphics
DirectX® 9 Compatible Graphics Card
Processor
1Ghz

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Game Info

Developer
ebi-hime
Publisher
ebi-hime
Release Date
Jul 19, 2016

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2026-06-102.00(lowest)

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Empty Horizons is available on PC, Linux.

When was Empty Horizons released?

Empty Horizons was released on 19 July 2016.

Who developed Empty Horizons?

Empty Horizons was developed by ebi-hime.