Compare Resident Evil: Revelations 2 Episode One: Penal Colony prices across trusted key stores and find the best deal. Developed by Capcom. Published by CAPCOM Co., Ltd.. Released on 2/25/2015. Available on PC. Genres: Action, Single Player, Multiplayer, Co-op, Third Person, Horror, FPS / TPS, Adventure.

Claire Redfield and Barry Burton return on a monster-infested island in this episodic TPS horror entry. Solid asymmetric co-op design undercut by a rocky PC launch and budget-tier visuals.

Resident Evil: Revelations 2 Episode One: Penal Colony is a third-person survival horror shooter from Capcom that kicks off a four-episode serial. You get two parallel campaigns per episode: one following Claire Redfield and Moira Burton through the front half of a creepy abandoned detention facility, and another following Barry Burton and a psychic child named Natalia across the same island from a different angle. Each campaign runs two to three hours, which is short but dense enough to hook you into the next episode. The episodic pacing works better than it probably should. The core design idea here is asymmetric partner play. Claire handles the firepower, carrying pistols, shotguns, and assault rifles, while Moira fills a support role using her flashlight to temporarily stagger and blind enemies so Claire can land clean shots or melee finishers. On Barry's side, Natalia can sense enemies through walls and highlight weak points for Barry to exploit. It is a genuinely clever system, and in sections where enemies are only visible to one character, real co-op produces moments of actual tension. The problem is that on PC, online co-op for the campaign was not present at launch. The PC version shipped with local splitscreen requiring two controllers, and the community was understandably frustrated. That situation has improved post-launch, but it is a blemish worth knowing about. Solo play works via character-swapping, lifted straight from Resident Evil 0, but partner AI is passive enough to occasionally be a liability rather than a help. Gunplay is functional but unremarkable. Move-and-shoot controls replace tank movement, enemies react to hits well enough, but shot feedback is soft. Headshots do not feel meaningfully different from body shots, which is the kind of thing you notice immediately if you care about TTK granularity. Melee finishers triggered after a stagger or blind give you a useful ammo economy mechanic, and higher difficulties make conserving rounds feel genuinely tense. The Afflicted enemies, fast-moving mutants armed with axes, wrenches, and saws, keep combat scrappy. Bosses and Uroboros-type creatures round out the enemy roster with some variety. The campaign puzzles are light and largely consist of fetch objectives chained with enemy waves, which reads as padding more than design. Graphics are also noticeably dated, running closer to a last-gen budget release than a 2015 PC title. Raid Mode is where the longevity lives. It is a standalone arcade-style mode with over 200 stages, 15 playable characters pulled from across the RE series, weapon unlocks, custom parts, and escalating difficulty tiers. Progression is addictive in a classic shooter loop way, and this is where two-player co-op actually runs properly. If you are buying Episode One and expecting to get everything from the campaign alone, you might feel the runtime. Add Raid Mode and the value proposition shifts considerably. Bottom line: Episode One is a front door, not a complete house. It sets up a story worth following, establishes dual-campaign structure that pays off more in later episodes, and gives you Raid Mode as a buffer while you wait. Just go in with expectations calibrated to a budget episodic entry, not a mainline release. Fred, Scout Team

Resident Evil: Revelations 2 Episode One: Penal Colony
ActionSingle PlayerMultiplayerCo-opThird PersonHorrorFPS / TPSAdventure

Resident Evil: Revelations 2 Episode One: Penal Colony

Feb 25, 2015CapcomCAPCOM Co., Ltd.
GamerScout Says

Claire Redfield and Barry Burton return on a monster-infested island in this episodic TPS horror entry. Solid asymmetric co-op design undercut by a rocky PC launch and budget-tier visuals.

PC
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€0.95
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Lowest tracked: €0.88
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GamerScout Verdict

Worth playing as a series entry, especially with Raid Mode, but solo campaign players will hit the AI-partner ceiling fast.

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Price History

Lowest tracked
€0.885 Jun 2026
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€0.95
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€0.87€0.90€0.93€0.965 Jun28 Jun20 Jul12 Aug3 Sept
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About Resident Evil: Revelations 2 Episode One: Penal Colony

Resident Evil: Revelations 2 Episode One: Penal Colony is a third-person survival horror shooter from Capcom that kicks off a four-episode serial. You get two parallel campaigns per episode: one following Claire Redfield and Moira Burton through the front half of a creepy abandoned detention facility, and another following Barry Burton and a psychic child named Natalia across the same island from a different angle. Each campaign runs two to three hours, which is short but dense enough to hook you into the next episode. The episodic pacing works better than it probably should. The core design idea here is asymmetric partner play. Claire handles the firepower, carrying pistols, shotguns, and assault rifles, while Moira fills a support role using her flashlight to temporarily stagger and blind enemies so Claire can land clean shots or melee finishers. On Barry's side, Natalia can sense enemies through walls and highlight weak points for Barry to exploit. It is a genuinely clever system, and in sections where enemies are only visible to one character, real co-op produces moments of actual tension. The problem is that on PC, online co-op for the campaign was not present at launch. The PC version shipped with local splitscreen requiring two controllers, and the community was understandably frustrated. That situation has improved post-launch, but it is a blemish worth knowing about. Solo play works via character-swapping, lifted straight from Resident Evil 0, but partner AI is passive enough to occasionally be a liability rather than a help. Gunplay is functional but unremarkable. Move-and-shoot controls replace tank movement, enemies react to hits well enough, but shot feedback is soft. Headshots do not feel meaningfully different from body shots, which is the kind of thing you notice immediately if you care about TTK granularity. Melee finishers triggered after a stagger or blind give you a useful ammo economy mechanic, and higher difficulties make conserving rounds feel genuinely tense. The Afflicted enemies, fast-moving mutants armed with axes, wrenches, and saws, keep combat scrappy. Bosses and Uroboros-type creatures round out the enemy roster with some variety. The campaign puzzles are light and largely consist of fetch objectives chained with enemy waves, which reads as padding more than design. Graphics are also noticeably dated, running closer to a last-gen budget release than a 2015 PC title. Raid Mode is where the longevity lives. It is a standalone arcade-style mode with over 200 stages, 15 playable characters pulled from across the RE series, weapon unlocks, custom parts, and escalating difficulty tiers. Progression is addictive in a classic shooter loop way, and this is where two-player co-op actually runs properly. If you are buying Episode One and expecting to get everything from the campaign alone, you might feel the runtime. Add Raid Mode and the value proposition shifts considerably. Bottom line: Episode One is a front door, not a complete house. It sets up a story worth following, establishes dual-campaign structure that pays off more in later episodes, and gives you Raid Mode as a buffer while you wait. Just go in with expectations calibrated to a budget episodic entry, not a mainline release.

Fred
Fred · Scout Team

Shooters

Tags

steamAsymmetric Co-opEpisodicPartner ZappingRaid ModeAmmo ManagementStealth OptionsMelee FinishersSurvival Horror TPS

System Requirements

Minimum

Memory
2 GB RAM
Storage
23 GB
Graphics
NVIDIA® GeForce® 8800 GTS, AMD Radeon HD 3850
Processor
Intel® Core™ 2 Duo E6700, AMD Athlon X2 2.8 GHz
System requirements
Windows® 7

Recommended

Memory
4 GB RAM
Storage
23 GB
Graphics
NVIDIA® GeForce® GTX 560, AMD Radeon HD 6950
Processor
Intel® Core™ 2 Quad 2.7 GHz, AMD Phenom™ II X4 3.0 GHz
System requirements
Windows® 7 / Windows® 8

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Game Info

Developer
Capcom
Publisher
CAPCOM Co., Ltd.
Release Date
Feb 25, 2015

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Frequently asked questions about Resident Evil: Revelations 2 Episode One: Penal Colony

How much does Resident Evil: Revelations 2 Episode One: Penal Colony cost?

As of 3 September 2026, the cheapest in-stock offer for Resident Evil: Revelations 2 Episode One: Penal Colony is €0.95 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Resident Evil: Revelations 2 Episode One: Penal Colony cheapest?

The lowest in-stock price we track for Resident Evil: Revelations 2 Episode One: Penal Colony is €0.95 at Eneba (3 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Resident Evil: Revelations 2 Episode One: Penal Colony available on?

Resident Evil: Revelations 2 Episode One: Penal Colony is available on PC.

When was Resident Evil: Revelations 2 Episode One: Penal Colony released?

Resident Evil: Revelations 2 Episode One: Penal Colony was released on 25 February 2015.

Who developed Resident Evil: Revelations 2 Episode One: Penal Colony?

Resident Evil: Revelations 2 Episode One: Penal Colony was developed by Capcom and published by CAPCOM Co., Ltd..