Compare Rescue Rina prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 9/25/2020. Available on PC, Linux. Genres: Adventure, Casual, Indie.

A solo-dev sci-fi micro-adventure that wraps a surprisingly tender kidnapping mystery inside a top-down world of laser traps and heart-shaped crystals. Completable in under an hour, so calibrate expectations accordingly.

I have a soft spot for the one-person Steam pages that exist almost outside the discourse entirely, and Rescue Rina is about as quiet as they come. Anamik Majumdar built the whole thing solo: every pixel, every character sprite, every animation, every line of programming. The music is the one thing he outsourced, and it does carry more atmospheric weight than you might expect from something sitting in the casual tier. That handmade quality is both the game's clearest charm and its most honest limitation. You play as Hume, a young man who shows up to a riverside date only to find his partner Rina has vanished. A glowing crystal at the scene yanks him into the corporate underworld of Magix Corp, where evil scientists have been siphoning human emotions into crystalline storage to animate robots. It is a quietly strange premise, a little sci-fi, a little romance, with a thread of melancholy running underneath the cartoony pixel aesthetic. The world does not linger on its own mythology, but the core setup has more heart in it than the genre label of "casual" suggests. Gameplay is top-down exploration with light obstacle traversal. Saws, thorns, and laser beams mark the hazard vocabulary of Magix Corp's facilities. You collect money, crystals, and golden bars, sell them to shopkeepers tucked into the world, and interact with computers, switches, and security systems to inch forward through the narrative. The loop is simple to the point of being skeletal. There is no combat depth, no build variety, no branching. What is here is closer to a guided story walk with light trap-avoidance than a full adventure. The twelve Steam achievements serve mostly as breadcrumbs through the campaign rather than any meaningful challenge structure. The honest caveat: this is a very short game. Achievement trackers clock a full completion run at roughly thirty minutes. Community notes flag the gameplay as repetitive and the graphics as basic, and both observations are fair. If you arrive expecting a meaty sci-fi dungeon crawl, you will bounce off hard. But if you come at it the way I try to come at these micro-releases, as a small handmade object with a specific emotional tone it is trying to hold, there is something genuinely earnest here. The pixel art has a cartoony warmth, the sci-fi framing is weird in a good way, and the romance-as-motivation for the whole adventure is handled with more sincerity than the budget implies. Rescue Rina is worth a glance specifically if you appreciate solo-dev craft at its most unfiltered. Manage the runtime expectations upfront, and this odd little crystal mystery will not disappoint you. Arrive thinking it is anything more than a compact, handmade curiosity, and it will. Kai, Scout Team

Rescue Rina
AdventureCasualIndie

Rescue Rina

Sep 25, 2020Anamik Majumdar
GamerScout Says

A solo-dev sci-fi micro-adventure that wraps a surprisingly tender kidnapping mystery inside a top-down world of laser traps and heart-shaped crystals. Completable in under an hour, so calibrate expectations accordingly.

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About Rescue Rina

I have a soft spot for the one-person Steam pages that exist almost outside the discourse entirely, and Rescue Rina is about as quiet as they come. Anamik Majumdar built the whole thing solo: every pixel, every character sprite, every animation, every line of programming. The music is the one thing he outsourced, and it does carry more atmospheric weight than you might expect from something sitting in the casual tier. That handmade quality is both the game's clearest charm and its most honest limitation. You play as Hume, a young man who shows up to a riverside date only to find his partner Rina has vanished. A glowing crystal at the scene yanks him into the corporate underworld of Magix Corp, where evil scientists have been siphoning human emotions into crystalline storage to animate robots. It is a quietly strange premise, a little sci-fi, a little romance, with a thread of melancholy running underneath the cartoony pixel aesthetic. The world does not linger on its own mythology, but the core setup has more heart in it than the genre label of "casual" suggests. Gameplay is top-down exploration with light obstacle traversal. Saws, thorns, and laser beams mark the hazard vocabulary of Magix Corp's facilities. You collect money, crystals, and golden bars, sell them to shopkeepers tucked into the world, and interact with computers, switches, and security systems to inch forward through the narrative. The loop is simple to the point of being skeletal. There is no combat depth, no build variety, no branching. What is here is closer to a guided story walk with light trap-avoidance than a full adventure. The twelve Steam achievements serve mostly as breadcrumbs through the campaign rather than any meaningful challenge structure. The honest caveat: this is a very short game. Achievement trackers clock a full completion run at roughly thirty minutes. Community notes flag the gameplay as repetitive and the graphics as basic, and both observations are fair. If you arrive expecting a meaty sci-fi dungeon crawl, you will bounce off hard. But if you come at it the way I try to come at these micro-releases, as a small handmade object with a specific emotional tone it is trying to hold, there is something genuinely earnest here. The pixel art has a cartoony warmth, the sci-fi framing is weird in a good way, and the romance-as-motivation for the whole adventure is handled with more sincerity than the budget implies. Rescue Rina is worth a glance specifically if you appreciate solo-dev craft at its most unfiltered. Manage the runtime expectations upfront, and this odd little crystal mystery will not disappoint you. Arrive thinking it is anything more than a compact, handmade curiosity, and it will. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Solo DevTop-Down TraversalMicro-AdventureTrap NavigationItem CollectionEmotion-Driven NarrativeSub-1-HourAchievement HuntingSci-Fi Romance

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz or higher
Sound Card
Any Compatible Sound Card

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Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Sep 25, 2020

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What platforms is Rescue Rina available on?

Rescue Rina is available on PC, Linux.

When was Rescue Rina released?

Rescue Rina was released on 25 September 2020.

Who developed Rescue Rina?

Rescue Rina was developed by Anamik Majumdar.