Compare Remothered: Tormented Fathers prices across 50+ stores and find the best deal. Developed by Stormind Games. Published by Darril Arts. Released on 1/30/2018. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 77/100.

A stripped-back survival horror where you hide, improvise, and outrun a relentless pursuer through a creepy Italian mansion. Tense but rough around the edges.

Remothered: Tormented Fathers is a third-person survival horror game built around one core premise: you are not the threat. You play as Rosemary Reed, a woman who infiltrates the isolated home of Richard Felton to investigate the disappearance of a young girl. What follows is a cat-and-mouse experience inside a single sprawling mansion, where your tools are distractions, hiding spots, and quick thinking rather than weapons or upgrades. For a strategy-minded player, the appeal is immediately clear - this is a game about reading patrol patterns, managing limited inventory slots, and making calculated decisions under pressure. The gameplay loop owes a visible debt to Clocktower and the early Resident Evil games, but strips away combat almost entirely. You carry objects that can be thrown to redirect stalkers, and you can craft rudimentary tools, but the solution to most encounters is avoidance. That demands patience. The mansion layout rewards memorisation, and veteran horror players will find satisfaction in learning which routes are safe at which moments. Rosemary's movement animations are deliberately slow and deliberate, which builds atmosphere but can feel punishing when a pursuer clips through furniture or behaves inconsistently. The AI is the game's biggest variable - sometimes impressively relentless, sometimes bafflingly blind. The narrative is where Remothered earns most of its goodwill. The story threads through religious obsession, grief, and family trauma in ways that feel genuinely unsettling rather than cheap. Cutscenes are well-directed and the voice acting holds up. The soundtrack, composed by Luca Balboni and Nobuko Toda, does serious heavy lifting - this is a game that absolutely requires headphones. The atmosphere inside Felton's home is thick and sustained, and the art direction communicates decay and dread without leaning on jump scares as a crutch. For newcomers to survival horror, there is actually a reasonable entry point here. The systems are legible, the map is not enormous, and the core verbs - hide, distract, run - are instinctive. The game does not bury you in menus or progression trees. What it does ask is that you pay attention to environmental storytelling and resist the urge to rush. That said, the mixed Steam reception reflects real rough edges. Save points can feel sparse in tense sequences, and some collision and pathfinding bugs survived release. Patches have addressed several issues, but the version you play today is still not polished to a high standard by any technical measure. If you have a low tolerance for jank in an otherwise atmospheric experience, that is worth knowing upfront. Compared to the sequels that followed, Tormented Fathers remains the tightest and most focused entry in the series. It commits to a single location and a small cast rather than sprawling the concept thin. For players who want a horror game that demands observation and patience over reflexes, and who can tolerate some mechanical roughness in service of a well-constructed mood, there is a genuinely memorable few hours here. It runs around three to five hours on a first playthrough, which keeps it from overstaying its welcome despite the repetition baked into its chase loops. Diego, Scout Team

Remothered: Tormented Fathers
ActionAdventureIndie

Remothered: Tormented Fathers

Jan 30, 2018Stormind GamesDarril Arts
GamerScout Says

A stripped-back survival horror where you hide, improvise, and outrun a relentless pursuer through a creepy Italian mansion. Tense but rough around the edges.

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About Remothered: Tormented Fathers

Remothered: Tormented Fathers is a third-person survival horror game built around one core premise: you are not the threat. You play as Rosemary Reed, a woman who infiltrates the isolated home of Richard Felton to investigate the disappearance of a young girl. What follows is a cat-and-mouse experience inside a single sprawling mansion, where your tools are distractions, hiding spots, and quick thinking rather than weapons or upgrades. For a strategy-minded player, the appeal is immediately clear - this is a game about reading patrol patterns, managing limited inventory slots, and making calculated decisions under pressure. The gameplay loop owes a visible debt to Clocktower and the early Resident Evil games, but strips away combat almost entirely. You carry objects that can be thrown to redirect stalkers, and you can craft rudimentary tools, but the solution to most encounters is avoidance. That demands patience. The mansion layout rewards memorisation, and veteran horror players will find satisfaction in learning which routes are safe at which moments. Rosemary's movement animations are deliberately slow and deliberate, which builds atmosphere but can feel punishing when a pursuer clips through furniture or behaves inconsistently. The AI is the game's biggest variable - sometimes impressively relentless, sometimes bafflingly blind. The narrative is where Remothered earns most of its goodwill. The story threads through religious obsession, grief, and family trauma in ways that feel genuinely unsettling rather than cheap. Cutscenes are well-directed and the voice acting holds up. The soundtrack, composed by Luca Balboni and Nobuko Toda, does serious heavy lifting - this is a game that absolutely requires headphones. The atmosphere inside Felton's home is thick and sustained, and the art direction communicates decay and dread without leaning on jump scares as a crutch. For newcomers to survival horror, there is actually a reasonable entry point here. The systems are legible, the map is not enormous, and the core verbs - hide, distract, run - are instinctive. The game does not bury you in menus or progression trees. What it does ask is that you pay attention to environmental storytelling and resist the urge to rush. That said, the mixed Steam reception reflects real rough edges. Save points can feel sparse in tense sequences, and some collision and pathfinding bugs survived release. Patches have addressed several issues, but the version you play today is still not polished to a high standard by any technical measure. If you have a low tolerance for jank in an otherwise atmospheric experience, that is worth knowing upfront. Compared to the sequels that followed, Tormented Fathers remains the tightest and most focused entry in the series. It commits to a single location and a small cast rather than sprawling the concept thin. For players who want a horror game that demands observation and patience over reflexes, and who can tolerate some mechanical roughness in service of a well-constructed mood, there is a genuinely memorable few hours here. It runs around three to five hours on a first playthrough, which keeps it from overstaying its welcome despite the repetition baked into its chase loops. Diego, Scout Team

Tags

steamStealth HorrorSingle LocationStory-DrivenAtmosphericInventory ManagementNo CombatShort PlaythroughController Support

System Requirements

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Reviews & Ratings

Metacritic
77
Steam
74%(2,331)

Game Info

Developer
Stormind Games
Publisher
Darril Arts
Release Date
Jan 30, 2018

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