Compare Batora: Lost Haven prices across trusted key stores and find the best deal. Developed by Stormind Games. Published by Team17. Released on 10/20/2022. Available on PC, Xbox. Genres: Action, RPG.

Batora has one genuinely clever idea at its core - a dual-nature combat system that forces constant sword-to-projectile switching - but the choice-driven RPG ambitions wrapped around it never quite deliver the weight they promise.

I went into Batora: Lost Haven hoping it would scratch the itch that isometric action-RPGs with real moral stakes can scratch so well. Stormind Games, previously known for survival horror, swings hard here with a duality concept that runs through every layer of the game: Avril, a teenager chosen by cosmic deities Sun and Moon, wields two Natures - a Physical form with a heavy sword for up-close melee, and a Mental form that fires projectile volleys like a twin-stick shooter. Enemies are color-coded orange or purple to signal which Nature they are vulnerable to, and you can tune the Nature Match Rule difficulty setting to let wrong-color attacks deal reduced damage, partial damage, or no damage at all, giving the whole thing a surprisingly flexible difficulty dial. Switching is instant, boss fights demand you balance dual health bars within a time limit or watch them regenerate, and when it clicks it genuinely feels energetic. The problem is that this smart mechanical idea runs out of room fast. Enemy variety is thin - you spend most of the eight-to-ten-hour runtime fighting variants of the same orange or purple archetypes, and the handful of hybrid enemies that keep you on your toes are the exception rather than the rule. The Rune system, which lets you socket stat-altering glyphs onto Avril, looks interesting on paper but bottoms out at incremental number adjustments rather than meaningful build pivots. Your Karma Alignment, split between the forceful Conqueror path and the measured Defender path, does gate which Rune slots you can fill - a thematically tidy idea - but in practice most players will commit to one path early and coast, since straddling both just means fewer slots unlocked either way. The narrative ambition is where Batora courts the most debate. The planet-hopping structure sends Avril and her friend Mila to four alien worlds to absorb planetary Cores, each with its own factions and moral dilemmas. On paper that is a compelling setup for consequential choices; in execution, pacing torpedoes it. You barely spend an hour or two on each world before the story yanks you forward, which means you are being asked to make significant decisions about characters you met fifteen minutes ago. The writing does land some heavier punches in the second half, where the game drops its quippy YA-protagonist energy and leans into genuinely darker consequences - but the tonal whiplash is real, and not everyone will hang around long enough to feel the payoff. The Defender or Conqueror branching does lead to multiple endings and New Game Plus, which adds some replay argument, though the world variety is not strong enough to make a second run feel substantially different. What holds up well throughout is the visual presentation. The cartoonish but detailed alien biomes look distinctive, the visual-novel-style portrait art during story beats is expressive, and the voice acting for Avril and Mila carries genuine weight when the script stops trying to be witty and starts being honest about the stakes. The soundtrack has real highlights in the battle tracks. These are the parts of the game where you feel the effort and intention behind it. If you are an RPG player who lives for deep build variety and writing that earns its emotional beats over sixty hours, Batora will feel underdressed. If you want a contained, visually striking action game with a genuinely novel combat hook and can forgive a story that almost gets there, the runtime is short enough that the disappointment does not overstay its welcome. Lower your expectations from "choice-driven RPG" to "stylish action romp with moral window dressing" and you will have a more honest time with it. Monika, Scout Team

Batora: Lost Haven

Batora: Lost Haven

Oct 20, 2022Stormind GamesTeam17
GamerScout Says

Batora has one genuinely clever idea at its core - a dual-nature combat system that forces constant sword-to-projectile switching - but the choice-driven RPG ambitions wrapped around it never quite deliver the weight they promise.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€1.12
at Kinguin
Lowest tracked: €0.89
Track this price

GamerScout Verdict

Best for action-RPG fans who want a short, visually stylish planet-hopper and can look past writing that promises more moral weight than it delivers.

Compare Prices(10 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.12
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.15
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.33-95%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.61-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.93
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.43-18%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.895 Jun 2026
Current best
€1.12
Keyshops
€0.86€0.96€1.05€1.155 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
Create alert

Screenshots & Media

About Batora: Lost Haven

I went into Batora: Lost Haven hoping it would scratch the itch that isometric action-RPGs with real moral stakes can scratch so well. Stormind Games, previously known for survival horror, swings hard here with a duality concept that runs through every layer of the game: Avril, a teenager chosen by cosmic deities Sun and Moon, wields two Natures - a Physical form with a heavy sword for up-close melee, and a Mental form that fires projectile volleys like a twin-stick shooter. Enemies are color-coded orange or purple to signal which Nature they are vulnerable to, and you can tune the Nature Match Rule difficulty setting to let wrong-color attacks deal reduced damage, partial damage, or no damage at all, giving the whole thing a surprisingly flexible difficulty dial. Switching is instant, boss fights demand you balance dual health bars within a time limit or watch them regenerate, and when it clicks it genuinely feels energetic. The problem is that this smart mechanical idea runs out of room fast. Enemy variety is thin - you spend most of the eight-to-ten-hour runtime fighting variants of the same orange or purple archetypes, and the handful of hybrid enemies that keep you on your toes are the exception rather than the rule. The Rune system, which lets you socket stat-altering glyphs onto Avril, looks interesting on paper but bottoms out at incremental number adjustments rather than meaningful build pivots. Your Karma Alignment, split between the forceful Conqueror path and the measured Defender path, does gate which Rune slots you can fill - a thematically tidy idea - but in practice most players will commit to one path early and coast, since straddling both just means fewer slots unlocked either way. The narrative ambition is where Batora courts the most debate. The planet-hopping structure sends Avril and her friend Mila to four alien worlds to absorb planetary Cores, each with its own factions and moral dilemmas. On paper that is a compelling setup for consequential choices; in execution, pacing torpedoes it. You barely spend an hour or two on each world before the story yanks you forward, which means you are being asked to make significant decisions about characters you met fifteen minutes ago. The writing does land some heavier punches in the second half, where the game drops its quippy YA-protagonist energy and leans into genuinely darker consequences - but the tonal whiplash is real, and not everyone will hang around long enough to feel the payoff. The Defender or Conqueror branching does lead to multiple endings and New Game Plus, which adds some replay argument, though the world variety is not strong enough to make a second run feel substantially different. What holds up well throughout is the visual presentation. The cartoonish but detailed alien biomes look distinctive, the visual-novel-style portrait art during story beats is expressive, and the voice acting for Avril and Mila carries genuine weight when the script stops trying to be witty and starts being honest about the stakes. The soundtrack has real highlights in the battle tracks. These are the parts of the game where you feel the effort and intention behind it. If you are an RPG player who lives for deep build variety and writing that earns its emotional beats over sixty hours, Batora will feel underdressed. If you want a contained, visually striking action game with a genuinely novel combat hook and can forgive a story that almost gets there, the runtime is short enough that the disappointment does not overstay its welcome. Lower your expectations from "choice-driven RPG" to "stylish action romp with moral window dressing" and you will have a more honest time with it.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Dual-Nature CombatNature-SwitchingKarma AlignmentMultiple EndingsNew Game PlusPlanet-HoppingRune CustomizationTwin-Stick Hybrid

System Requirements

Minimum

OS
Windows 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
18 GB available space
Graphics
NVIDIA GeForce GTX 1650 or AMD Radeon RX 580 with 4 GB VRAM minimum
Processor
Intel Core i5-4690 @ 3.5 GHz or AMD FX-8320 X8 @ 3.5 GHz
Sound Card
Windows Compatible Audio Device

Recommended

OS
Windows 10 (64 bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
18 GB available space
Graphics
Nvidia GeForce GTX 1070 8 GB or AMD RADEON RX VEGA 56 8 GB
Processor
Intel Core i7-8700k or AMD Ryzen 5 3600X
Sound Card
Windows Compatible Audio Device

Keep exploring

Community Discussion

Be the first to comment on Batora: Lost Haven.

Reviews & Ratings

No ratings available

Game Info

Developer
Stormind Games
Publisher
Team17
Release Date
Oct 20, 2022

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€1.12
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Stormind Games

Buy smarter: helpful guides

Looking for more? See games like Batora: Lost Haven →

Frequently asked questions about Batora: Lost Haven

How much does Batora: Lost Haven cost?

As of 6 September 2026, the cheapest in-stock offer for Batora: Lost Haven is €1.12 at Kinguin, out of 13 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Batora: Lost Haven cheapest?

The lowest in-stock price we track for Batora: Lost Haven is €1.12 at Kinguin (6 September 2026). We compare 13 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Batora: Lost Haven available on?

Batora: Lost Haven is available on PC, Xbox.

When was Batora: Lost Haven released?

Batora: Lost Haven was released on 20 October 2022.

Who developed Batora: Lost Haven?

Batora: Lost Haven was developed by Stormind Games and published by Team17.