Remothered: Broken Porcelain
Moody atmosphere, a genuinely gripping story, and one of the most cursed launch states in recent horror history. Worth visiting only if you know what you're walking into.
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About Remothered: Broken Porcelain
My first hour in the Ashmann Inn told me two things at once: Stormind Games understands how to build dread, and they shipped this game way before it was ready. Broken Porcelain is a third-person survival horror game where you play primarily as Jennifer, a young woman expelled from boarding school and put to work as a maid at the inn, only to find the staff transforming into scissor-wielding, moth-controlled stalkers. You spend most of your time sneaking through corridors, hiding in wardrobes, crafting single-use distraction and defence items from scavenged materials, and occasionally backstabbing pursuers to buy yourself a few seconds. The setup is cinematic and character-driven, with the relationship between Jennifer and her coworker Linn carrying genuine warmth that the game's rougher edges can't completely undercut. The bad news is long and well-documented. The game launched in October 2020 in a state that critics widely described as unfinished, with game-breaking bugs, soft locks requiring full restarts, and enemy AI that would spot you through solid walls one moment and walk past you in plain sight the next. Patches arrived rapidly, but even post-patch the problems lingered: contextual button prompts that refused to appear, clunky controls that made looting a drawer feel like defusing a bomb, and chase music that cut out unreliably, leaving you with no way to tell whether the danger had passed. The story does not help itself either. It hops between timelines and character perspectives in ways that left reviewers and players genuinely confused, and its moth-hypnosis conspiracy plot is dense enough to lose anyone who did not play Tormented Fathers first. That said, there is a decent game under the grime, which makes the whole thing more frustrating than dismissible. The Ashmann Inn is well-designed for tension: tight corridors, claustrophobic rooms, and a cast of named stalkers each with distinct behaviours. Andrea the head maid stalks you with scissors through closed-in spaces; Stefano, the inn owner, has long sight lines and a revolver he is happy to use. Later you gain a moth-control ability that nudges the game toward something stranger and more interesting. The soundtrack by Luca Balboni is genuinely unnerving throughout. When the stealth clicks and you are creeping past a stalker you have set up with a thrown distraction item, there are real sparks of the Clock Tower and early Resident Evil DNA the series wants to channel. The game runs around five to ten hours depending on how stuck you get, which keeps it from overstaying its welcome. For series veterans and dedicated survival horror fans willing to accept a rough-edged, short experience with a story that asks a lot of patience, there is enough here to get through. For everyone else, the 60 percent Steam approval rating is an honest signal: this game was never fully repaired, and the creator himself has acknowledged disappointment with the final product. Go in with calibrated expectations, not hoping for a polished sequel, and you may still find the inn worth checking into. Alex, Scout Team
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Game Info
- Developer
- Stormind Games
- Publisher
- Modus Games
- Release Date
- Oct 13, 2020