Compare Reiner Knizia Yellow & Yangtze prices across 50+ stores and find the best deal. Developed by Dire Wolf. Published by Dire Wolf. Released on 12/12/2019. Available on PC, Mac. Genres: Indie, Strategy.

If your idea of a good time is making three clever moves and watching someone's pagoda crumble, this cutthroat tile-layer will occupy your brain for well past the hour it takes to play.

I came to Yellow and Yangtze expecting a light digital board game to grind through on a Tuesday. What I got was a positional puzzle that had me replaying turns in my head after I closed the client. That reaction tells you everything you need to know about whether the underlying design has legs. This is a tile-placement strategy game set in ancient China's Warring States period, supporting two to four players across online PvP, hot-seat local, and single-player versus AI. Each player controls five leaders: Governor, Soldier, Farmer, Trader, and Artisan. You place colored tiles to match your leaders and earn points per turn from any pagoda your leader controls in that category. Two green Trader tiles can be spent to build a new pagoda; two blue Farmer tiles can spark a peasant's riot and permanently remove a tile from the board. The action economy is brutal - only two actions per turn, which means every move carries real opportunity cost. The scoring hook that makes this system vicious: your final score is your lowest point category, not your total. Overinvest in Soldiers and ignore Farmers and you lose. Full stop. It forces you to stay generalist under constant pressure from opponents who are trying to make you specialize. Conflict breaks into two flavors. Revolts trigger when two leaders of the same color share a state, resolved by adjacent Governor tile counts plus any reinforcements the defending or attacking player wants to commit from their hidden hand. Wars ignite when two states merge, with all players able to pile in red Soldier tiles to influence the outcome before casualties are resolved. Compared to its predecessor Tigris and Euphrates, the swings here are smaller and more frequent rather than empire-ending, which keeps the board dynamic without punishing a single mistake so hard you mentally check out. Neutral players can even tip the scales in a conflict they have no direct stake in, just to mess with the leader. Dire Wolf's digital port does the mechanical lifting cleanly. The UI highlights legal moves, animations make state boundaries readable at a glance, and the tutorial campaign is genuinely good at teaching a game that looks simple and plays deep. The AI holds up well enough for solo practice and pattern-recognition reps. The main criticism that surfaces in the community is fair: some of the conflict animations add noticeable time to each resolution, and there is no option to strip them back to a bare-bones view for players who already know the rules cold. Online play requires a Dire Wolf Digital account, which is a minor friction point. The multiplayer lobby is configurable and functional, but the active player pool is small - expect asynchronous or arranged games rather than quick matchmade sessions. If you bounced off Tigris and Euphrates because it felt too swingy or too punishing to teach, Yellow and Yangtze is meaningfully more accessible without gutting the strategic tension. If you already love heavy euros and want a digital table to practice reads and opening theory, this is a clean port of a well-designed board game at a low asking price. It is not a game for players who want to snowball a lead and coast - every category gap you leave open is an invitation. Fred, Scout Team

Reiner Knizia Yellow & Yangtze
IndieStrategy

Reiner Knizia Yellow & Yangtze

Dec 12, 2019Dire Wolf
GamerScout Says

If your idea of a good time is making three clever moves and watching someone's pagoda crumble, this cutthroat tile-layer will occupy your brain for well past the hour it takes to play.

PCMac
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Reiner Knizia Yellow & Yangtze

I came to Yellow and Yangtze expecting a light digital board game to grind through on a Tuesday. What I got was a positional puzzle that had me replaying turns in my head after I closed the client. That reaction tells you everything you need to know about whether the underlying design has legs. This is a tile-placement strategy game set in ancient China's Warring States period, supporting two to four players across online PvP, hot-seat local, and single-player versus AI. Each player controls five leaders: Governor, Soldier, Farmer, Trader, and Artisan. You place colored tiles to match your leaders and earn points per turn from any pagoda your leader controls in that category. Two green Trader tiles can be spent to build a new pagoda; two blue Farmer tiles can spark a peasant's riot and permanently remove a tile from the board. The action economy is brutal - only two actions per turn, which means every move carries real opportunity cost. The scoring hook that makes this system vicious: your final score is your lowest point category, not your total. Overinvest in Soldiers and ignore Farmers and you lose. Full stop. It forces you to stay generalist under constant pressure from opponents who are trying to make you specialize. Conflict breaks into two flavors. Revolts trigger when two leaders of the same color share a state, resolved by adjacent Governor tile counts plus any reinforcements the defending or attacking player wants to commit from their hidden hand. Wars ignite when two states merge, with all players able to pile in red Soldier tiles to influence the outcome before casualties are resolved. Compared to its predecessor Tigris and Euphrates, the swings here are smaller and more frequent rather than empire-ending, which keeps the board dynamic without punishing a single mistake so hard you mentally check out. Neutral players can even tip the scales in a conflict they have no direct stake in, just to mess with the leader. Dire Wolf's digital port does the mechanical lifting cleanly. The UI highlights legal moves, animations make state boundaries readable at a glance, and the tutorial campaign is genuinely good at teaching a game that looks simple and plays deep. The AI holds up well enough for solo practice and pattern-recognition reps. The main criticism that surfaces in the community is fair: some of the conflict animations add noticeable time to each resolution, and there is no option to strip them back to a bare-bones view for players who already know the rules cold. Online play requires a Dire Wolf Digital account, which is a minor friction point. The multiplayer lobby is configurable and functional, but the active player pool is small - expect asynchronous or arranged games rather than quick matchmade sessions. If you bounced off Tigris and Euphrates because it felt too swingy or too punishing to teach, Yellow and Yangtze is meaningfully more accessible without gutting the strategic tension. If you already love heavy euros and want a digital table to practice reads and opening theory, this is a clean port of a well-designed board game at a low asking price. It is not a game for players who want to snowball a lead and coast - every category gap you leave open is an invitation. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Tile PlacementEuro StrategyTurn-Based PvPHot-Seat MultiplayerAsynchronous PlayArea ControlHigh ReplayabilityDigital Board Game

System Requirements

Minimum

OS
Windows 7, Windows 8.1, Windows 10 (64bit version only)
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Graphics card with DX11 or OpenGL 3.x capabilities
Processor
Intel Pentium D or AMD Athlon 64 X2

Recommended

OS
Windows 10 (64bit version only)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Graphics card with DX11 or OpenGL 3.x capabilities
Processor
Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better

Reviews & Ratings

No ratings available

Game Info

Developer
Dire Wolf
Publisher
Dire Wolf
Release Date
Dec 12, 2019

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Dire Wolf