Compare Reigns: Game of Thrones prices across trusted key stores and find the best deal. Developed by Nerial. Published by Devolver Digital. Released on 10/18/2018. Available on PC, Mac, Linux. Genres: Adventure, Indie, RPG. Metacritic score: 84/100.

A card-swiping political sim that puts you on the Iron Throne one brutal death at a time - Westeros has never felt this intimate or this punishing.

My first hour with Reigns: Game of Thrones went exactly like this: Daenerys bankrupted the Iron Bank, angered the Faith of the Seven, and was dragged from the throne before she ever saw a White Walker. I laughed, hit restart, and did not stop for a long time. That loop - the quick rise, the absurd collapse, the itch to do it differently - is the whole engine here, and Nerial has tuned it to fit Westeros with more precision than you might expect from a small indie studio handed one of television's biggest licenses. The core mechanic is deceptively lean. Cards appear representing courtiers, small council members, ravens, and disasters, and you swipe left or right to choose between two responses. Every swipe nudges four meters - military strength, the Faith of the Seven, public sentiment, and treasury - and letting any one of them bottom out or overflow kills you. The game never tells you whether a nudge is positive or negative, only which meters will move, so reading each card carefully and thinking a step ahead is genuinely necessary. What lifts this above a novelty is the layered character system: you start as Daenerys Targaryen and progressively unlock eight others, including Jon Snow, Tyrion Lannister, Sansa Stark, Cersei Lannister, Arya Stark, Jaime, Gendry, and Bran, each through specific in-game actions. Each ruler carries unique abilities that reflect their show persona - Cersei can unlock immunity to threats from the Faith of the Seven, Daenerys can permanently awaken Drogon as a pressure-valve on public sentiment - and each faces a distinct win condition hidden behind the repetition. The whole thing is framed as Melisandre's visions, a clever narrative device that justifies the alternate-history chaos without breaking the world's lore. The writing is quietly wonderful. Cards are only a few sentences long, but characters feel distinct and surprising. There are mini-games tucked into specific storylines - a tavern brawl, a jousting bout, an Oregon Trail-style travel sequence across Westeros - and hidden branching paths that only open when you have made the right choices several reigns earlier. Pocket Gamer described a sense of "tiny eureka moments" threading through discovery, and that is exactly right. The soundtrack carries Ramin Djawadi's familiar themes, and against the spare, woodcut-style art it creates a mood that is somehow both grand and genuinely melancholy. This is a small game that sounds enormous. The honest criticism is repetition. Before you have unlocked the full roster, you will see overlapping event pools across different rulers, and some dialogue nodes cycle visibly once you have played enough. The diplomacy system, particularly with the Lannisters, follows predictable grooves regardless of which character sits the throne. A handful of Steam players have reported getting stuck in short card loops with no obvious exit, which is a friction point the game never fully solves. The game also has essentially no value for someone unfamiliar with the show or books - the writing leans on recognition and affection for existing characters as its primary fuel, so newcomers to Westeros will feel the thin scaffolding beneath the wit. For everyone else - Reigns veterans who want familiar mechanics in richer lore, Game of Thrones fans craving a low-commitment way to play out personal headcanons, or anyone who just likes short-session roguelike narrative loops - this is a handcrafted thing with real care inside it. The 49 royal deeds to complete, 29 distinct death modes, and 60-character portrait gallery give completionists a reason to stay long after the obvious endings are seen. It is not a long game, but it knows exactly when to let you die and send you back for another round. Kai, Scout Team

Reigns: Game of Thrones

Reigns: Game of Thrones

Oct 18, 2018NerialDevolver Digital
GamerScout Says

A card-swiping political sim that puts you on the Iron Throne one brutal death at a time - Westeros has never felt this intimate or this punishing.

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GamerScout Verdict

Best for Game of Thrones fans who want bite-sized political chaos and can forgive card repetition after the first few hours.

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About Reigns: Game of Thrones

My first hour with Reigns: Game of Thrones went exactly like this: Daenerys bankrupted the Iron Bank, angered the Faith of the Seven, and was dragged from the throne before she ever saw a White Walker. I laughed, hit restart, and did not stop for a long time. That loop - the quick rise, the absurd collapse, the itch to do it differently - is the whole engine here, and Nerial has tuned it to fit Westeros with more precision than you might expect from a small indie studio handed one of television's biggest licenses. The core mechanic is deceptively lean. Cards appear representing courtiers, small council members, ravens, and disasters, and you swipe left or right to choose between two responses. Every swipe nudges four meters - military strength, the Faith of the Seven, public sentiment, and treasury - and letting any one of them bottom out or overflow kills you. The game never tells you whether a nudge is positive or negative, only which meters will move, so reading each card carefully and thinking a step ahead is genuinely necessary. What lifts this above a novelty is the layered character system: you start as Daenerys Targaryen and progressively unlock eight others, including Jon Snow, Tyrion Lannister, Sansa Stark, Cersei Lannister, Arya Stark, Jaime, Gendry, and Bran, each through specific in-game actions. Each ruler carries unique abilities that reflect their show persona - Cersei can unlock immunity to threats from the Faith of the Seven, Daenerys can permanently awaken Drogon as a pressure-valve on public sentiment - and each faces a distinct win condition hidden behind the repetition. The whole thing is framed as Melisandre's visions, a clever narrative device that justifies the alternate-history chaos without breaking the world's lore. The writing is quietly wonderful. Cards are only a few sentences long, but characters feel distinct and surprising. There are mini-games tucked into specific storylines - a tavern brawl, a jousting bout, an Oregon Trail-style travel sequence across Westeros - and hidden branching paths that only open when you have made the right choices several reigns earlier. Pocket Gamer described a sense of "tiny eureka moments" threading through discovery, and that is exactly right. The soundtrack carries Ramin Djawadi's familiar themes, and against the spare, woodcut-style art it creates a mood that is somehow both grand and genuinely melancholy. This is a small game that sounds enormous. The honest criticism is repetition. Before you have unlocked the full roster, you will see overlapping event pools across different rulers, and some dialogue nodes cycle visibly once you have played enough. The diplomacy system, particularly with the Lannisters, follows predictable grooves regardless of which character sits the throne. A handful of Steam players have reported getting stuck in short card loops with no obvious exit, which is a friction point the game never fully solves. The game also has essentially no value for someone unfamiliar with the show or books - the writing leans on recognition and affection for existing characters as its primary fuel, so newcomers to Westeros will feel the thin scaffolding beneath the wit. For everyone else - Reigns veterans who want familiar mechanics in richer lore, Game of Thrones fans craving a low-commitment way to play out personal headcanons, or anyone who just likes short-session roguelike narrative loops - this is a handcrafted thing with real care inside it. The 49 royal deeds to complete, 29 distinct death modes, and 60-character portrait gallery give completionists a reason to stay long after the obvious endings are seen. It is not a long game, but it knows exactly when to let you die and send you back for another round.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:aaaCard-Swipe MechanicsRoguelike NarrativeMulti-Character UnlocksAlternate HistoryShort-Session ReplayabilityDark HumorLicensed IP Done RightHidden Branching Paths

System Requirements

Minimum

OS
Windows 7 / 8 / 8.1 / 10
Memory
1 GB RAM
Storage
500 MB available space
Graphics
Geforce GT 610 (1024 MB) or equivalent
Processor
Intel Pentium D 830 (2 * 3000) or equivalent

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Reviews & Ratings

Metacritic
84

Game Info

Developer
Nerial
Publisher
Devolver Digital
Release Date
Oct 18, 2018

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Reigns: Game of Thrones is available on PC, Mac, Linux.

When was Reigns: Game of Thrones released?

Reigns: Game of Thrones was released on 18 October 2018.

Who developed Reigns: Game of Thrones?

Reigns: Game of Thrones was developed by Nerial and published by Devolver Digital.

Is Reigns: Game of Thrones worth buying?

Reigns: Game of Thrones holds a Metacritic score of 84/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.