Compare The Crush House prices across 50+ stores and find the best deal. Developed by Nerial. Published by Devolver Digital. Released on 8/9/2024. Available on PC. Genres: Adventure, Simulation. Metacritic score: 77/100.

A darkly comic reality-TV sim that turns audience management into a puzzle game, then quietly slips a conspiracy thriller underneath it. Sharp, weird, and over in about nine hours.

My instinct coming in was that a game about producing a reality TV show would be thin on decision-making. I was wrong on the interesting parts and partly right on the frustrating ones. The Crush House casts you as Jae, a producer-slash-camerawoman locked inside a late-90s Malibu mansion, and the core job is to physically walk the house and film whatever the audience wants to see. That audience is not one monolithic number to manage - it fragments into dozens of micro-segments with names like Divorced Dads, Foodies, and Feet Perverts, each demanding specific content in real time. Capturing multiple audience wants in a single shot triggers a heat-mode bonus that multiplies your ratings, which means there is genuine spatial and timing logic to routing yourself around the house efficiently. That is the hook Nerial built well. The loop has three interlocking layers. During filming you are chasing shot combos and keeping viewer counts above the cancellation threshold, which gets measurably harder each day as the number of active audience segments grows. Between episodes you pause filming to run in-game ads - completely absurd parody spots designed by fellow developers - which generates cash to spend on props. Props are placed overnight and create new interaction triggers for the cast, giving you a light but real toolkit for nudging what drama spawns the next day. After the cameras go off entirely, you can break the show's rules by talking to cast members directly, accepting their personal requests and stitching together the conspiracy that runs underneath the whole production. The mystery pacing is genuinely well-handled: it reveals just enough per season to keep you pushing forward. Where the game runs into trouble is cast simulation depth. You choose four housemates from a pool of twelve, and the pitch is that chemistry between specific characters shapes events. In practice, the cast members behave too similarly during daytime gameplay, and the set of possible scripted moments cycles into repetition faster than you might hope. A second playthrough with different characters surfaces some new beats, but the illusion of meaningful casting choice does not survive close inspection. Performance issues at launch also drew complaints, and the existence of a difficulty mode that disables cancellation risk is a double-edged admission: useful for players chasing the story without arcade pressure, but it signals the tension ceiling is lower than the concept deserves. Critics landed all over the map on this one, from 5/10 to 9/10, which tells you exactly what kind of divide it creates. Here is the honest read for the strategy-sim audience: this is not a deep management game. The variables are too few and the AI too scripted for that. What it is, is a puzzle game wearing a management skin, with a legitimately funny satirical writing voice and a mystery back-half that earns its runtime. At roughly nine hours to credits it does not overstay its welcome, and multiple endings give completionists a reason for a second run. If you approach it expecting a systems-heavy sim, you will hit the ceiling fast. If you approach it as a comedy puzzle game with a sharp point about voyeurism and manufactured drama, it holds up. The Metacritic score of 77 is a reasonable landing zone, not a ceiling. Diego, Scout Team

The Crush House
AdventureSimulation

The Crush House

Aug 9, 2024NerialDevolver Digital
GamerScout Says

A darkly comic reality-TV sim that turns audience management into a puzzle game, then quietly slips a conspiracy thriller underneath it. Sharp, weird, and over in about nine hours.

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Screenshots & Media

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About The Crush House

My instinct coming in was that a game about producing a reality TV show would be thin on decision-making. I was wrong on the interesting parts and partly right on the frustrating ones. The Crush House casts you as Jae, a producer-slash-camerawoman locked inside a late-90s Malibu mansion, and the core job is to physically walk the house and film whatever the audience wants to see. That audience is not one monolithic number to manage - it fragments into dozens of micro-segments with names like Divorced Dads, Foodies, and Feet Perverts, each demanding specific content in real time. Capturing multiple audience wants in a single shot triggers a heat-mode bonus that multiplies your ratings, which means there is genuine spatial and timing logic to routing yourself around the house efficiently. That is the hook Nerial built well. The loop has three interlocking layers. During filming you are chasing shot combos and keeping viewer counts above the cancellation threshold, which gets measurably harder each day as the number of active audience segments grows. Between episodes you pause filming to run in-game ads - completely absurd parody spots designed by fellow developers - which generates cash to spend on props. Props are placed overnight and create new interaction triggers for the cast, giving you a light but real toolkit for nudging what drama spawns the next day. After the cameras go off entirely, you can break the show's rules by talking to cast members directly, accepting their personal requests and stitching together the conspiracy that runs underneath the whole production. The mystery pacing is genuinely well-handled: it reveals just enough per season to keep you pushing forward. Where the game runs into trouble is cast simulation depth. You choose four housemates from a pool of twelve, and the pitch is that chemistry between specific characters shapes events. In practice, the cast members behave too similarly during daytime gameplay, and the set of possible scripted moments cycles into repetition faster than you might hope. A second playthrough with different characters surfaces some new beats, but the illusion of meaningful casting choice does not survive close inspection. Performance issues at launch also drew complaints, and the existence of a difficulty mode that disables cancellation risk is a double-edged admission: useful for players chasing the story without arcade pressure, but it signals the tension ceiling is lower than the concept deserves. Critics landed all over the map on this one, from 5/10 to 9/10, which tells you exactly what kind of divide it creates. Here is the honest read for the strategy-sim audience: this is not a deep management game. The variables are too few and the AI too scripted for that. What it is, is a puzzle game wearing a management skin, with a legitimately funny satirical writing voice and a mystery back-half that earns its runtime. At roughly nine hours to credits it does not overstay its welcome, and multiple endings give completionists a reason for a second run. If you approach it expecting a systems-heavy sim, you will hit the ceiling fast. If you approach it as a comedy puzzle game with a sharp point about voyeurism and manufactured drama, it holds up. The Metacritic score of 77 is a reasonable landing zone, not a ceiling. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Reality TV SimAudience ManagementMystery NarrativeMultiple EndingsShot CompositionDark ComedyRoguelite ElementsSatire

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 x64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GeForce GTX 660 / Radeon HD 7850
Processor
Intel Core i5-4570T / AMD FX-4350
Additional Notes
Low Quality setting, in 720p, producing 30 FPS

Recommended

OS
Windows 11 x64 Bit
Memory
8 GB RAM
DirectX
Version 12
Storage
1 GB available space
Graphics
GeForce GTX 1080 / Radeon RX Vega 56
Processor
Intel Core i7-6950X / AMD Ryzen 7 2700
Additional Notes
High Quality setting, in 1080p, producing 60 FPS

Community Discussion

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Reviews & Ratings

Metacritic
77

Game Info

Developer
Nerial
Publisher
Devolver Digital
Release Date
Aug 9, 2024

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The Crush House is available on PC.

When was The Crush House released?

The Crush House was released on 9 August 2024.

Who developed The Crush House?

The Crush House was developed by Nerial and published by Devolver Digital.

Is The Crush House worth buying?

The Crush House holds a Metacritic score of 77/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.