Compare Card Shark prices across 50+ stores and find the best deal. Developed by Nerial. Published by Devolver Digital. Released on 6/2/2022. Available on PC, Mac. Genres: Adventure, Indie, Simulation. Metacritic score: 80/100.

Forget card games. Card Shark teaches you 28 real cheating techniques, then makes you execute them under a ticking suspicion meter in 18th-century France. Memory, nerve, and a cheat sheet are all mandatory.

I went into Card Shark expecting a slick card game with some narrative dressing. What I got was closer to a sleight-of-hand simulator wrapped inside a political conspiracy, and I mean that as a compliment. You play as Eugene, a mute tavern servant who falls in with the Comte de Saint-Germain, a real historical figure here reimagined as a charismatic con artist with a grudge against the French aristocracy. From that setup, Nerial builds a 7-to-9-hour adventure that is genuinely unlike anything else in the catalogue. The mechanical core is a set of roughly 28 distinct card tricks grounded in real cheating techniques: false riffle shuffles using injog and outjog movements, deck switching, card marking, and even wiping a table in a specific direction to silently signal suit information to your partner. None of these are played out through abstract card game logic. Instead, each trick breaks down into a sequence of quick-time inputs and memorization tasks, all executed while a suspicion meter at the bottom of the screen climbs steadily toward your exposure. Getting caught has teeth: consequences range from being thrown out of the parlor to a lethal confrontation, with the harder difficulty running an iron-man mode where a single failure restarts the whole game. Three difficulty tiers exist, and the lowest lets you skip sections after repeated failures, which is a fair concession for players who hit a wall on a particularly nasty sequence. The pressure of execution is the game's genuine achievement. Splitting your attention between, say, the amount of wine you are pouring for an opponent and the cards briefly visible in their hand, then converting that memory into correct button inputs thirty seconds later, produces the kind of low-grade panic that strategy games usually reserve for late-game crises. The writing leans into this tension well: the cast is witty and the conspiracy plot has enough heft to carry you through to the end. Presentation is exceptional across the board. Art director Nicolai Troshinsky used a monoprinting technique, layering stamped shapes of paint to build every background and character, giving the whole game a textured, hand-crafted look that holds up against any visual novel on the market. Andrea Boccadoro's orchestral score was recorded live and fits the baroque setting without tipping into pastiche. Here is where strategy-minded players specifically need to calibrate their expectations. Card Shark does not give you decision space the way a grand-strategy game does. Each grift is a fixed puzzle with one correct execution path. There is almost no improvisation once the cards hit the table, and the game acknowledges this trade-off honestly. What you do get is a puzzle design that respects your intelligence: the hint system exists but has a two-step retrieval process under a live timer, which makes leaning on it feel like a genuine cost rather than a free pass. Some reviewers found the analog input recognition inconsistent, and there were launch-window reports of minor UI bugs affecting timing windows unfairly. A sticky analog stick during a false shuffle is genuinely frustrating when the suspicion meter is nearly full. These are real complaints worth noting, not edge cases. For the right player, that combination of tension, craft, and historical flavor makes Card Shark one of the more confident indie releases of its era, sitting at 80 on Metacritic and holding 88 percent positive on Steam across nearly a thousand reviews. It is a 7-to-9-hour commitment that earns its runtime without padding. If you need a mod ecosystem, a build tree, or branching mechanical systems to stay engaged, this is not the title for you. If you want something that will have you whispering the steps of a false riffle shuffle to yourself while a French nobleman's suspicion ticks toward the red, the game absolutely delivers on that very specific, very satisfying promise. Diego, Scout Team

Card Shark
AdventureIndieSimulation

Card Shark

Jun 2, 2022NerialDevolver Digital
GamerScout Says

Forget card games. Card Shark teaches you 28 real cheating techniques, then makes you execute them under a ticking suspicion meter in 18th-century France. Memory, nerve, and a cheat sheet are all mandatory.

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Screenshots & Media

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About Card Shark

I went into Card Shark expecting a slick card game with some narrative dressing. What I got was closer to a sleight-of-hand simulator wrapped inside a political conspiracy, and I mean that as a compliment. You play as Eugene, a mute tavern servant who falls in with the Comte de Saint-Germain, a real historical figure here reimagined as a charismatic con artist with a grudge against the French aristocracy. From that setup, Nerial builds a 7-to-9-hour adventure that is genuinely unlike anything else in the catalogue. The mechanical core is a set of roughly 28 distinct card tricks grounded in real cheating techniques: false riffle shuffles using injog and outjog movements, deck switching, card marking, and even wiping a table in a specific direction to silently signal suit information to your partner. None of these are played out through abstract card game logic. Instead, each trick breaks down into a sequence of quick-time inputs and memorization tasks, all executed while a suspicion meter at the bottom of the screen climbs steadily toward your exposure. Getting caught has teeth: consequences range from being thrown out of the parlor to a lethal confrontation, with the harder difficulty running an iron-man mode where a single failure restarts the whole game. Three difficulty tiers exist, and the lowest lets you skip sections after repeated failures, which is a fair concession for players who hit a wall on a particularly nasty sequence. The pressure of execution is the game's genuine achievement. Splitting your attention between, say, the amount of wine you are pouring for an opponent and the cards briefly visible in their hand, then converting that memory into correct button inputs thirty seconds later, produces the kind of low-grade panic that strategy games usually reserve for late-game crises. The writing leans into this tension well: the cast is witty and the conspiracy plot has enough heft to carry you through to the end. Presentation is exceptional across the board. Art director Nicolai Troshinsky used a monoprinting technique, layering stamped shapes of paint to build every background and character, giving the whole game a textured, hand-crafted look that holds up against any visual novel on the market. Andrea Boccadoro's orchestral score was recorded live and fits the baroque setting without tipping into pastiche. Here is where strategy-minded players specifically need to calibrate their expectations. Card Shark does not give you decision space the way a grand-strategy game does. Each grift is a fixed puzzle with one correct execution path. There is almost no improvisation once the cards hit the table, and the game acknowledges this trade-off honestly. What you do get is a puzzle design that respects your intelligence: the hint system exists but has a two-step retrieval process under a live timer, which makes leaning on it feel like a genuine cost rather than a free pass. Some reviewers found the analog input recognition inconsistent, and there were launch-window reports of minor UI bugs affecting timing windows unfairly. A sticky analog stick during a false shuffle is genuinely frustrating when the suspicion meter is nearly full. These are real complaints worth noting, not edge cases. For the right player, that combination of tension, craft, and historical flavor makes Card Shark one of the more confident indie releases of its era, sitting at 80 on Metacritic and holding 88 percent positive on Steam across nearly a thousand reviews. It is a 7-to-9-hour commitment that earns its runtime without padding. If you need a mod ecosystem, a build tree, or branching mechanical systems to stay engaged, this is not the title for you. If you want something that will have you whispering the steps of a false riffle shuffle to yourself while a French nobleman's suspicion ticks toward the red, the game absolutely delivers on that very specific, very satisfying promise. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieQuick-Time EventsSuspicion MeterHistorical SettingVisual Novel ElementsMinigame ChainMemory MechanicsNo Build SystemFixed Puzzle DesignMonoprint Art StyleDevolver Indie

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 12 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Intel HD Graphics / Radeon HD 6550D or equivalent
Processor
Intel Core i3-530 (2*2930) / AMD A8-3850 (4 * 2900) or equivalent
Additional Notes
Controller Recommended

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
Radeon HD 7750 (1024 VRAM) / GeForce GTX 550 Ti (3072 VRAM) or equivalent
Processor
AMD A10-5800K APU (4 * 3800) / Intel Core i5-760 (4 * 2800) or equivalent
Additional Notes
Controller Recommended

Community Discussion

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Nerial
Publisher
Devolver Digital
Release Date
Jun 2, 2022

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What platforms is Card Shark available on?

Card Shark is available on PC, Mac.

When was Card Shark released?

Card Shark was released on 2 June 2022.

Who developed Card Shark?

Card Shark was developed by Nerial and published by Devolver Digital.

Is Card Shark worth buying?

Card Shark holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.