Redout: Space Assault
A fast arcade space shooter spinoff from the Redout racing series. Looks slick, plays thin, solo only and over quickly.
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About Redout: Space Assault
Redout: Space Assault is a singleplayer arcade dogfighter set in the same high-gloss universe as the Redout racing games. You pilot a fighter through scripted combat missions, locking onto enemies, dodging incoming fire, and chaining together weapon combos in a style that sits somewhere between an on-rails shooter and a proper flight action game. The speed and visual presentation are immediately impressive, 34BigThings clearly knows how to make spacecraft look good at high velocity. But as someone who normally cares deeply about decision trees and build-order depth, I have to be honest: this one is pretty shallow in the systems department. The core loop runs on a small set of weapons and ship upgrades. You earn currency through missions, reinvest it into better guns and passive modules, and cycle back through harder difficulty tiers. On paper that sounds like a respectable progression loop. In practice, the upgrade choices rarely feel like they shift your strategy in a meaningful way. There is no class system, no branching build philosophy, and enemy AI follows predictable enough patterns that "outsmarting" opponents mostly means staying on their tail and pressing fire. The tactical dogfight pitch on the tin is a stretch. For a strategy-sim player looking for their next 200-hour obsession, this is not that game and it does not pretend to be. But credit where it is due: the missions are short and snappy, the controls are accessible without a tutorial that talks down to you, and the production values punch above the price point. If you are someone who bounces between heavy strategy sessions and wants a 20-minute palate cleanser with some spectacle, there is a small argument for keeping it installed. It is also worth noting the Steam review score sits at Mixed, which tracks. Players who expected a Redout-calibre experience in a new genre were disappointed; players with zero expectations found something passable. The bigger structural problem is content volume. The campaign runs short, there is no multiplayer to extend replayability, and the mod ecosystem is effectively nonexistent. Once you clear the mission list at higher difficulty, you have seen what the game has to offer. For a genre that lives or dies on replayability, whether through score chasing, leaderboard competition, or procedural variety, Space Assault offers very little reason to return. The Mixed rating on Steam is not unfair cruelty from a hostile audience. It is an accurate read of a game that shipped with a limited scope and no obvious expansion path. Diego, Scout Team
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Game Info
- Developer
- 34BigThings srl
- Publisher
- 34BigThings srl
- Release Date
- Jan 22, 2021