Compare Redout: Space Assault prices across trusted key stores and find the best deal. Developed by 34BigThings srl. Published by 34BigThings srl. Released on 1/22/2021. Available on PC, Xbox. Genres: Action, Casual, Indie, Simulation. Metacritic score: 65/100.

A fast arcade space shooter spinoff from the Redout racing series. Looks slick, plays thin, solo only and over quickly.

Redout: Space Assault is a singleplayer arcade dogfighter set in the same high-gloss universe as the Redout racing games. You pilot a fighter through scripted combat missions, locking onto enemies, dodging incoming fire, and chaining together weapon combos in a style that sits somewhere between an on-rails shooter and a proper flight action game. The speed and visual presentation are immediately impressive, 34BigThings clearly knows how to make spacecraft look good at high velocity. But as someone who normally cares deeply about decision trees and build-order depth, I have to be honest: this one is pretty shallow in the systems department. The core loop runs on a small set of weapons and ship upgrades. You earn currency through missions, reinvest it into better guns and passive modules, and cycle back through harder difficulty tiers. On paper that sounds like a respectable progression loop. In practice, the upgrade choices rarely feel like they shift your strategy in a meaningful way. There is no class system, no branching build philosophy, and enemy AI follows predictable enough patterns that "outsmarting" opponents mostly means staying on their tail and pressing fire. The tactical dogfight pitch on the tin is a stretch. For a strategy-sim player looking for their next 200-hour obsession, this is not that game and it does not pretend to be. But credit where it is due: the missions are short and snappy, the controls are accessible without a tutorial that talks down to you, and the production values punch above the price point. If you are someone who bounces between heavy strategy sessions and wants a 20-minute palate cleanser with some spectacle, there is a small argument for keeping it installed. It is also worth noting the Steam review score sits at Mixed, which tracks. Players who expected a Redout-calibre experience in a new genre were disappointed; players with zero expectations found something passable. The bigger structural problem is content volume. The campaign runs short, there is no multiplayer to extend replayability, and the mod ecosystem is effectively nonexistent. Once you clear the mission list at higher difficulty, you have seen what the game has to offer. For a genre that lives or dies on replayability, whether through score chasing, leaderboard competition, or procedural variety, Space Assault offers very little reason to return. The Mixed rating on Steam is not unfair cruelty from a hostile audience. It is an accurate read of a game that shipped with a limited scope and no obvious expansion path. Diego, Scout Team

Redout: Space Assault

Redout: Space Assault

Jan 22, 202134BigThings srl
GamerScout Says

A fast arcade space shooter spinoff from the Redout racing series. Looks slick, plays thin, solo only and over quickly.

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Historical low: €2.47

GamerScout Verdict

A visual treat with almost no strategic depth - worth a look only if you want a short arcade distraction from the Redout universe.

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Price History

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Screenshots & Media

About Redout: Space Assault

Redout: Space Assault is a singleplayer arcade dogfighter set in the same high-gloss universe as the Redout racing games. You pilot a fighter through scripted combat missions, locking onto enemies, dodging incoming fire, and chaining together weapon combos in a style that sits somewhere between an on-rails shooter and a proper flight action game. The speed and visual presentation are immediately impressive, 34BigThings clearly knows how to make spacecraft look good at high velocity. But as someone who normally cares deeply about decision trees and build-order depth, I have to be honest: this one is pretty shallow in the systems department. The core loop runs on a small set of weapons and ship upgrades. You earn currency through missions, reinvest it into better guns and passive modules, and cycle back through harder difficulty tiers. On paper that sounds like a respectable progression loop. In practice, the upgrade choices rarely feel like they shift your strategy in a meaningful way. There is no class system, no branching build philosophy, and enemy AI follows predictable enough patterns that "outsmarting" opponents mostly means staying on their tail and pressing fire. The tactical dogfight pitch on the tin is a stretch. For a strategy-sim player looking for their next 200-hour obsession, this is not that game and it does not pretend to be. But credit where it is due: the missions are short and snappy, the controls are accessible without a tutorial that talks down to you, and the production values punch above the price point. If you are someone who bounces between heavy strategy sessions and wants a 20-minute palate cleanser with some spectacle, there is a small argument for keeping it installed. It is also worth noting the Steam review score sits at Mixed, which tracks. Players who expected a Redout-calibre experience in a new genre were disappointed; players with zero expectations found something passable. The bigger structural problem is content volume. The campaign runs short, there is no multiplayer to extend replayability, and the mod ecosystem is effectively nonexistent. Once you clear the mission list at higher difficulty, you have seen what the game has to offer. For a genre that lives or dies on replayability, whether through score chasing, leaderboard competition, or procedural variety, Space Assault offers very little reason to return. The Mixed rating on Steam is not unfair cruelty from a hostile audience. It is an accurate read of a game that shipped with a limited scope and no obvious expansion path.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamArcade DogfighterOn-Rails ShooterShort CampaignShip UpgradesScore AttackSolo OnlySci-Fi Combat

System Requirements

Minimum

Processor
i3 2.6Ghz
Memory
4 GB RAM
Graphics
GTX 570 or equivalent
DirectX
Version 11
Storage
14 GB available space

Recommended

OS
Windows 10
Processor
i5 2.6Ghz
Memory
8 GB RAM
Graphics
GTX 970 or equivalent
DirectX
Version 11
Storage
14 GB available space

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Reviews & Ratings

Metacritic
65
Steam
47%(107)

Game Info

Developer
34BigThings srl
Publisher
34BigThings srl
Release Date
Jan 22, 2021

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Frequently asked questions about Redout: Space Assault

How much does Redout: Space Assault cost?

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What platforms is Redout: Space Assault available on?

Redout: Space Assault is available on PC, Xbox.

When was Redout: Space Assault released?

Redout: Space Assault was released on 22 January 2021.

Who developed Redout: Space Assault?

Redout: Space Assault was developed by 34BigThings srl.

Is Redout: Space Assault worth buying?

Redout: Space Assault holds a Metacritic score of 65/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.