Rage
id Software's post-apocalyptic shooter does one thing better than almost anything else in the genre: it shoots. If thin story and a need to tweak config files before launch don't scare you off, there's a genuinely great FPS buried in here.
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About Rage
My first honest reaction to Rage was confusion, the kind that comes when a game's marketing promises one thing and the game delivers something narrower but sharper. The wasteland looks enormous, the hub towns feel alive, and the premise screams open-world RPG. It isn't. What you actually get is a tightly wound corridor shooter wearing a Mad Max costume, and once you square with that, it's a lot of fun. The shooting is the unambiguous star. id Software built their reputation on making guns feel physical, and that lineage is visible in every firefight here. Each of the roughly nine weapons carries a distinctive bark and recoil, and most come with multiple ammo types that genuinely change how you play. The pistol fires magnums or salvo bursts, crossbow bolts can deliver explosive payloads or mind-control poison, and the Wingstick - a homing boomerang that lops off limbs and returns to your hand - is one of the more inventive tools in any shooter from that era. Enemy AI is sharp enough to flank, flush you out with grenades, and in the case of mutants, sprint up walls and launch themselves at you through ceiling pipes. The combat arenas are linear, but they are consistently well-designed in the way only id Software tends to manage. A light crafting system adds purpose to looting: scavenged components translate into auto turrets, grenades, bandages, and more Wingsticks than you will ever realistically throw. Vehicle sections connect the three hub towns and break up the shooting in a way that mostly works. You start with a quad bike, unlock faster and heavier rides, and spend racing credits on upgrades. The car combat opens up into wide wasteland basins where rockets and pulse weapons make short work of pursuing bandits. Two multiplayer modes shipped with the game - Road Rage, a four-player vehicle free-for-all, and Wasteland Legends, two-player co-op missions - but both are long dead online. Treat this as a solo experience in 2025 and you won't be disappointed by that reality. The problems are real and worth knowing upfront. The story gives you almost nothing to hold onto: you are a cryo-soldier who woke up, and now vaguely menacing people called the Authority want you dead. Characters come and go without leaving much impression. The overworld between missions is thinly populated and the second half of the campaign involves noticeable mission backtracking. Then there is the PC version's historically rough launch, which still echoes in the Steam review score. Texture streaming issues, frame rate stuttering, and a default FOV so tight it feels like tunnel vision are all fixable with a few launch options and a config tweak, but new players should look up a tweak guide before their first session. On modern hardware the game is mostly stable once configured, but it should not require homework. For shooter fans who prioritize moment-to-moment gunfeel over world-building, Rage lands somewhere above its mixed reputation. It is not trying to be Fallout and it is not trying to be Borderlands, even if it borrows their color palette. It runs about ten to twelve hours, the combat stays satisfying throughout, and the Scorchers DLC adds a Nailgun with three additional ammo types if you want more. Go in expecting a great FPS with a forgettable story wrapped in a beautiful wasteland skin, and that is exactly what you will find. Alex, Scout Team
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Game Info
- Developer
- id Software
- Publisher
- Bethesda Softworks
- Release Date
- Oct 3, 2011
