Queen's Quest 3: The End of Dawn
If a cozy afternoon with hidden object scenes, potion brewing, and rune puzzles sounds like your idea of a good time, End of Dawn delivers that loop reliably. Just keep the volume low, the voice acting is genuinely rough.
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About Queen's Quest 3: The End of Dawn
I've put enough hours into Artifex Mundi's catalogue to know what you're buying: a point-and-click hidden object adventure that lives or dies by the quality of its puzzles, and Queen's Quest 3: The End of Dawn lands somewhere comfortably in the middle of that range. You play as Eliana, a student alchemist whose graduation day spirals into a kingdom-wide crisis involving a Dragon Lord, gargoyle attacks, and three Dragon Crystal artifacts she has to recover. The story starts with some momentum, but community reviewers consistently note it flattens out and becomes predictable by the midpoint. If you're here for narrative, you will be mildly disappointed. If you're here for puzzles, you'll mostly be fine. The core loop rotates between inventory puzzles, hidden object scenes, and mini-games, and the variety is genuinely the game's strongest card. Hidden object scenes use an interactive format rather than a flat checklist, so you're occasionally combining items or using inventory tools mid-scene to uncover what you need. The mini-games go further: there are rune-matching challenges, pipe-connection sequences, potion-mixing mechanics that lean into the alchemy theme, and a notably creative isometric puzzle involving hot air balloons and cloud navigation that stands out from the pack. Backtracking is heavier here than in comparable Artifex titles, which some players find adds a satisfying non-linear texture and others find genuinely tedious depending on patience level. Art direction is the clearest area where Brave Giant earns its pay. The hand-drawn locations, roughly 50 of them, are detailed and atmospheric, covering everything from alchemy academy interiors to sprawling outdoor vistas across the kingdom. On the other hand, the voice acting is consistently flagged as a low point across multiple reviews, stilted delivery undercuts what could have been a more immersive fantasy atmosphere. Animation quality is also below what the illustrated backgrounds suggest, cutscenes especially feel underbaked next to the static artwork. These are recurring criticisms across Artifex Mundi releases, and End of Dawn does not break the pattern. A bonus chapter unlocks after the main run, and there are collectibles scattered throughout, more of them than in most entries in the series, which extends the runtime if you care about completion. The game is also entry-point friendly: the Queen's Quest titles share a fantasy alchemy theme but are standalone stories, so you do not need to have played the first two. Runtime lands somewhere between a long afternoon and a couple of casual evening sessions, not a marathon commitment, which suits the pace well. The Steam review score sits at Mixed, driven largely by genre fans who find it reliable but a little too familiar, and newcomers who appreciate the accessibility but bump into the voice acting. Alex, Scout Team
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Game Info
- Developer
- Brave Giant LTD
- Publisher
- Artifex Mundi
- Release Date
- Apr 27, 2017