Compare Quake Live prices across trusted key stores and find the best deal. Developed by id Software. Published by Bethesda Softworks. Released on 9/17/2014. Available on PC. Genres: Action.

Pure arena shooter muscle memory, zero handholding - if getting railgunned mid-air by a veteran sounds fun, Quake Live will deliver that in under five minutes.

I've reinstalled enough arena shooters to know the ones that actually hold up from the ones that just trade on nostalgia, and Quake Live sits firmly in the former camp. This is essentially Quake III Arena with persistent career stats, matchmaking scaffolding, and a Steam wrapper - nothing about the core movement or gunplay has been softened. You still strafe-jump, you still fight for item control, and the railgun still one-taps at any range if your aim is clean. TTK is brutally low compared to anything made in the last decade, and that's the whole point. The mode list covers the basics well: Free-for-All, Duel (1v1 ranked), Team Deathmatch, Clan Arena, Capture the Flag, and Domination, among others, spread across over 100 arenas built by id and the community. Duel is where the real skill expression lives - map control, weapon cycling, and spawn prediction matter more than raw aim, which means the ceiling is very high. Clan Arena strips respawn management entirely and just becomes a raw team mechanical test, which is a different kind of punishing. Both modes are worth learning. The config system is deep by modern standards: FOV, zoom sensitivity, mouse input, and HUD elements are all scriptable, and the community has put together solid baseline configs for players who don't want to spend an hour in the console before their first match. Here's where I have to be straight with you. The player population is small. Quake Live is niche by any honest measure, and the departure of the competitive scene toward Quake Champions thinned things further. Peak hours in Europe and North America will get you games, but off-peak you are looking at whatever servers happen to be running, and the community has a well-earned reputation for being hostile to newcomers. If you walked in expecting matchmaking that gently scales you up, you will get worked and potentially mocked. That's not a design flaw exactly - it's just the cultural reality of a game that has been maintained by the same few thousand hardcore players for years. The engine shows its age visually, but runs on basically anything and holds a locked framerate with ease - if you're on a 144hz monitor this is one of those games that actually benefits from the extra headroom because the movement tech demands precise timing. The railgun, rocket launcher, lightning gun, and plasmagun all have distinct feel and situational uses, so weapon balance is genuinely good even if it hasn't been touched in years. No updates are coming. id is not watching this one. What you see is what you get, and what you get is a remarkably clean, pure arena shooter that modern games keep trying to reinvent without matching. Fred, Scout Team

Quake Live

Quake Live

Sep 17, 2014id SoftwareBethesda Softworks
GamerScout Says

Pure arena shooter muscle memory, zero handholding - if getting railgunned mid-air by a veteran sounds fun, Quake Live will deliver that in under five minutes.

PC
Steam Deck PlayableProtonDB Platinum
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About Quake Live

I've reinstalled enough arena shooters to know the ones that actually hold up from the ones that just trade on nostalgia, and Quake Live sits firmly in the former camp. This is essentially Quake III Arena with persistent career stats, matchmaking scaffolding, and a Steam wrapper - nothing about the core movement or gunplay has been softened. You still strafe-jump, you still fight for item control, and the railgun still one-taps at any range if your aim is clean. TTK is brutally low compared to anything made in the last decade, and that's the whole point. The mode list covers the basics well: Free-for-All, Duel (1v1 ranked), Team Deathmatch, Clan Arena, Capture the Flag, and Domination, among others, spread across over 100 arenas built by id and the community. Duel is where the real skill expression lives - map control, weapon cycling, and spawn prediction matter more than raw aim, which means the ceiling is very high. Clan Arena strips respawn management entirely and just becomes a raw team mechanical test, which is a different kind of punishing. Both modes are worth learning. The config system is deep by modern standards: FOV, zoom sensitivity, mouse input, and HUD elements are all scriptable, and the community has put together solid baseline configs for players who don't want to spend an hour in the console before their first match. Here's where I have to be straight with you. The player population is small. Quake Live is niche by any honest measure, and the departure of the competitive scene toward Quake Champions thinned things further. Peak hours in Europe and North America will get you games, but off-peak you are looking at whatever servers happen to be running, and the community has a well-earned reputation for being hostile to newcomers. If you walked in expecting matchmaking that gently scales you up, you will get worked and potentially mocked. That's not a design flaw exactly - it's just the cultural reality of a game that has been maintained by the same few thousand hardcore players for years. The engine shows its age visually, but runs on basically anything and holds a locked framerate with ease - if you're on a 144hz monitor this is one of those games that actually benefits from the extra headroom because the movement tech demands precise timing. The railgun, rocket launcher, lightning gun, and plasmagun all have distinct feel and situational uses, so weapon balance is genuinely good even if it hasn't been touched in years. No updates are coming. id is not watching this one. What you see is what you get, and what you get is a remarkably clean, pure arena shooter that modern games keep trying to reinvent without matching.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerachievementscloud-savesArena FPSStrafe-JumpingDuel ModeClan ArenaItem ControlHigh Skill CeilingNo UpdatesConfig-Friendly

System Requirements

Minimum

Processor
2GHz Intel Processor or better RAM: 1 GB of RAM Video card: NVIDIA GeForce 4 MX or better, ATI Radeon 8500 or better, Intel i915 chipset or better 1024x600 resolution
DirectX
Version 9.0 N…

Recommended

Processor
2 GHz Intel Quad Core Processor or better
Memory
2 GB RAM
Graphics
NVIDIA GeForce 7 Series or better, ATI Radeon X1800 series or better 1920x1080 resolution DirectX…

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Game Info

Developer
id Software
Publisher
Bethesda Softworks
Release Date
Sep 17, 2014

Game Modes

singleplayer
multiplayer

Languages

Subtitles (1)
English

Features

AchievementsCloud Saves

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Frequently asked questions about Quake Live

How much does Quake Live cost?

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What platforms is Quake Live available on?

Quake Live is available on PC.

When was Quake Live released?

Quake Live was released on 17 September 2014.

Who developed Quake Live?

Quake Live was developed by id Software and published by Bethesda Softworks.