Compare Pumpkin Jack prices across 50+ stores and find the best deal. Developed by Evil Raptor. Published by Headup. Released on 10/23/2020. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 71/100.

A solo-crafted 3D platformer where you play the villain, carving through Halloween-drenched worlds with surprising polish and old-school charm.

Pumpkin Jack is a 3D action-platformer developed almost entirely by one person, and that fact alone earns it a moment of honest attention. You play as Jack, the Pumpkin Lord, sent by the Devil himself to help Evil stomp out the last of the Good. The premise leans hard into classic Halloween aesthetics: foggy graveyards, twisted forests, crumbling gothic architecture, all rendered in a vibrant, slightly exaggerated art style that recalls the N64 and PS2 era of cartoon action games. If Medievil or Crash Bandicoot ever flickered in your memory as comfort games, Pumpkin Jack is clearly writing a love letter to that lineage. The gameplay is direct and unashamed about what it is. You run, jump, and swing through linear levels, swapping between a small roster of weapons and occasionally switching heads (yes, Jack can swap his pumpkin skull for other abilities mid-level). Combat is light and breezy rather than deep, built for momentum rather than mechanical mastery. The platforming is the real spine of the experience, and it holds up with tighter-than-expected controls and a strong sense of level rhythm. There are also brief genre-switch segments tucked inside certain stages: a rail shooter section, a crow-riding flight sequence, and a few others that break the pacing in a welcome way rather than feeling like padding. Boss encounters are dramatic and well-staged, even if they rarely push back hard. Where Pumpkin Jack earns genuine affection is in its atmosphere and sound design. The soundtrack carries a playful, spooky energy that fits each zone without ever feeling recycled. The hand-crafted quality of the world design shows in the small details: background storytelling in decorations, enemy variety that escalates logically, lighting that actually sets a mood rather than just filling a scene. For a one-developer project, the level of intentionality here is something worth slowing down to notice. It is not a long game, somewhere around four to six hours on a first playthrough, and it respects that runtime by not overstaying its welcome. The honest caveats: the story is thin, existing mainly as a framing device for the level themes. The combat never develops much complexity beyond the early hours, and players wanting a genuine challenge will find the difficulty ceiling low unless they chase collectibles or optional completion goals. The camera occasionally disagrees with you in tighter spaces. These are real limitations, but they feel like the natural tradeoffs of a focused solo project rather than signs of carelessness. Pumpkin Jack is the kind of game that gets overlooked because it does not try to be everything. It commits to a mood, a season, and a lineage, and it earns its Very Positive rating by delivering exactly what it promises with more craft than you might expect. If your catalogue has a gap where a short, stylish, Halloween platformer should be, this one fills it honestly. Kai, Scout Team

Pumpkin Jack
ActionAdventureIndie

Pumpkin Jack

Oct 23, 2020Evil RaptorHeadup
GamerScout Says

A solo-crafted 3D platformer where you play the villain, carving through Halloween-drenched worlds with surprising polish and old-school charm.

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About Pumpkin Jack

Pumpkin Jack is a 3D action-platformer developed almost entirely by one person, and that fact alone earns it a moment of honest attention. You play as Jack, the Pumpkin Lord, sent by the Devil himself to help Evil stomp out the last of the Good. The premise leans hard into classic Halloween aesthetics: foggy graveyards, twisted forests, crumbling gothic architecture, all rendered in a vibrant, slightly exaggerated art style that recalls the N64 and PS2 era of cartoon action games. If Medievil or Crash Bandicoot ever flickered in your memory as comfort games, Pumpkin Jack is clearly writing a love letter to that lineage. The gameplay is direct and unashamed about what it is. You run, jump, and swing through linear levels, swapping between a small roster of weapons and occasionally switching heads (yes, Jack can swap his pumpkin skull for other abilities mid-level). Combat is light and breezy rather than deep, built for momentum rather than mechanical mastery. The platforming is the real spine of the experience, and it holds up with tighter-than-expected controls and a strong sense of level rhythm. There are also brief genre-switch segments tucked inside certain stages: a rail shooter section, a crow-riding flight sequence, and a few others that break the pacing in a welcome way rather than feeling like padding. Boss encounters are dramatic and well-staged, even if they rarely push back hard. Where Pumpkin Jack earns genuine affection is in its atmosphere and sound design. The soundtrack carries a playful, spooky energy that fits each zone without ever feeling recycled. The hand-crafted quality of the world design shows in the small details: background storytelling in decorations, enemy variety that escalates logically, lighting that actually sets a mood rather than just filling a scene. For a one-developer project, the level of intentionality here is something worth slowing down to notice. It is not a long game, somewhere around four to six hours on a first playthrough, and it respects that runtime by not overstaying its welcome. The honest caveats: the story is thin, existing mainly as a framing device for the level themes. The combat never develops much complexity beyond the early hours, and players wanting a genuine challenge will find the difficulty ceiling low unless they chase collectibles or optional completion goals. The camera occasionally disagrees with you in tighter spaces. These are real limitations, but they feel like the natural tradeoffs of a focused solo project rather than signs of carelessness. Pumpkin Jack is the kind of game that gets overlooked because it does not try to be everything. It commits to a mood, a season, and a lineage, and it earns its Very Positive rating by delivering exactly what it promises with more craft than you might expect. If your catalogue has a gap where a short, stylish, Halloween platformer should be, this one fills it honestly. Kai, Scout Team

Tags

steam3D PlatformerSingle DeveloperHalloweenRetro-InspiredBoss FightsLinear LevelsShort PlaytimeVillain Protagonist

System Requirements

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Reviews & Ratings

Metacritic
71
Steam
91%(9,530)

Game Info

Developer
Evil Raptor
Publisher
Headup
Release Date
Oct 23, 2020

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