Compare Akimbot prices across trusted key stores and find the best deal. Developed by Evil Raptor. Published by PLAION. Released on 8/29/2024. Available on PC, Xbox. Genres: Action, Adventure.

If you grew up wishing Ratchet and Clank ran on a PC, Akimbot scratches that exact itch, rough edges and all. A tight six-to-nine-hour run-and-gun platformer worth checking out.

My first thought booting up Akimbot was that Evil Raptor had either incredible confidence or incredible nerve. This is a small French studio openly billing their game as a love letter to Jak and Daxter and Ratchet and Clank, two franchises that basically defined the PS2 action-platformer peak. The result sits somewhere between admirable homage and frustrating near-miss, but it leans closer to the former than critics gave it credit for at launch. The core loop is genuinely satisfying when it hums. You play as Exe, a mercenary robot whose move set is available right from the jump: double-jump, mid-air spin, air-dash, wall-run, and a grappling hook that unlocks later in the campaign. Chaining those together across well-designed stretches of geometry feels great, and the gunplay holds up its end of the bargain. Four main weapons, assault rifle, bolt-action sniper, minigun, and rocket launcher, each have a cooldown mechanic that forces you to rotate rather than spam, which keeps combat tactical enough to stay interesting. Botcoins collected from smashing crates and the environment can be spent at in-game shops to unlock and upgrade a fifth special weapon slot, giving a light-but-present progression loop across the eight-or-so-hour runtime. The traversal and shooting are the two things Akimbot does genuinely well, and they carry the whole experience. Where things get patchier is everywhere else. The game throws a wild variety of gameplay diversions at you, buggy driving sections, spaceship sequences, turret segments, stealth missions, hacking mini-games, a 2D side-scrolling brawler cameo, and they range from fun to actively annoying. The space combat draws loose comparisons to Star Fox and holds up reasonably well. The driving sections are more divisive, with vehicle controls criticised for being clunky. Some of the hacking puzzles, including a Snake clone, wear out their welcome fast. The level design in the back half pads things out with recycled enemy formations, and the checkpoint system can spike into brutal punish territory, touching water does more damage than most enemies, which is the kind of nostalgic design choice that felt fun in 2002 and feels slightly mean now. Story and characters are functional rather than memorable: Shipset is a Claptrap-adjacent loudmouth sidekick who lands about half his jokes, the villain Evilware is agreeably unhinged, and Exe is earnest but a little flat. None of it is offputting enough to derail the ride, but do not come in expecting characterisation to carry you. Technically, the game runs cleanly on PC, solid 60fps even in chaotic set-pieces, and the Unreal Engine-powered visuals punch above what you'd expect from a studio this size. Bold, colorful biomes span beach planets, war-torn battlefields, sand deserts, and space itself, and the HDR lighting on PC makes the world pop. Steam user sentiment has settled into a strong positive position across nearly 700 reviews, which tells you that the crowd who found this game found it for the right reasons. Critics landed in the 65-75 range, which feels about right: this is a game that does one thing exceptionally (movement plus gunplay) and handles everything else with varying success. If you have any soft spot for the PS2 run-and-gun platformer era and have been starved for a new entry on PC, Akimbot delivers enough of that feeling to be worth your time. Go in expecting a competent, fun-on-its-own-terms debut from a studio that clearly knows what it loves, not a genre reinvention, and you will leave satisfied. Alex, Scout Team

Akimbot

Akimbot

Aug 29, 2024Evil RaptorPLAION
GamerScout Says

If you grew up wishing Ratchet and Clank ran on a PC, Akimbot scratches that exact itch, rough edges and all. A tight six-to-nine-hour run-and-gun platformer worth checking out.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for PS2 platformer nostalgists who want tight movement and gunplay and can forgive a thin story and uneven mini-games.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Akimbot

My first thought booting up Akimbot was that Evil Raptor had either incredible confidence or incredible nerve. This is a small French studio openly billing their game as a love letter to Jak and Daxter and Ratchet and Clank, two franchises that basically defined the PS2 action-platformer peak. The result sits somewhere between admirable homage and frustrating near-miss, but it leans closer to the former than critics gave it credit for at launch. The core loop is genuinely satisfying when it hums. You play as Exe, a mercenary robot whose move set is available right from the jump: double-jump, mid-air spin, air-dash, wall-run, and a grappling hook that unlocks later in the campaign. Chaining those together across well-designed stretches of geometry feels great, and the gunplay holds up its end of the bargain. Four main weapons, assault rifle, bolt-action sniper, minigun, and rocket launcher, each have a cooldown mechanic that forces you to rotate rather than spam, which keeps combat tactical enough to stay interesting. Botcoins collected from smashing crates and the environment can be spent at in-game shops to unlock and upgrade a fifth special weapon slot, giving a light-but-present progression loop across the eight-or-so-hour runtime. The traversal and shooting are the two things Akimbot does genuinely well, and they carry the whole experience. Where things get patchier is everywhere else. The game throws a wild variety of gameplay diversions at you, buggy driving sections, spaceship sequences, turret segments, stealth missions, hacking mini-games, a 2D side-scrolling brawler cameo, and they range from fun to actively annoying. The space combat draws loose comparisons to Star Fox and holds up reasonably well. The driving sections are more divisive, with vehicle controls criticised for being clunky. Some of the hacking puzzles, including a Snake clone, wear out their welcome fast. The level design in the back half pads things out with recycled enemy formations, and the checkpoint system can spike into brutal punish territory, touching water does more damage than most enemies, which is the kind of nostalgic design choice that felt fun in 2002 and feels slightly mean now. Story and characters are functional rather than memorable: Shipset is a Claptrap-adjacent loudmouth sidekick who lands about half his jokes, the villain Evilware is agreeably unhinged, and Exe is earnest but a little flat. None of it is offputting enough to derail the ride, but do not come in expecting characterisation to carry you. Technically, the game runs cleanly on PC, solid 60fps even in chaotic set-pieces, and the Unreal Engine-powered visuals punch above what you'd expect from a studio this size. Bold, colorful biomes span beach planets, war-torn battlefields, sand deserts, and space itself, and the HDR lighting on PC makes the world pop. Steam user sentiment has settled into a strong positive position across nearly 700 reviews, which tells you that the crowd who found this game found it for the right reasons. Critics landed in the 65-75 range, which feels about right: this is a game that does one thing exceptionally (movement plus gunplay) and handles everything else with varying success. If you have any soft spot for the PS2 run-and-gun platformer era and have been starved for a new entry on PC, Akimbot delivers enough of that feeling to be worth your time. Go in expecting a competent, fun-on-its-own-terms debut from a studio that clearly knows what it loves, not a genre reinvention, and you will leave satisfied.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaPS2-InspiredRun-and-GunBuddy-DuoWeapon Cooldown SystemGrappling HookVehicle SectionsBotcoin ProgressionLinear Levels

System Requirements

Minimum

OS
Windows 10
Memory
16 GB RAM
Storage
20 GB available space
Graphics
AMD Radeon R9 380 / Equivalent
Processor
AMD Ryzen 5 1500X / Equivalent

Recommended

OS
Windows 10/11
Memory
16 GB RAM
Storage
20 GB available space
Graphics
Nvidia RTX 3060 Ti / Equivalent
Processor
AMD Ryzen 5 5600X / Equivalent

Keep exploring

Community Discussion

Be the first to comment on Akimbot.

Reviews & Ratings

No ratings available

Game Info

Developer
Evil Raptor
Publisher
PLAION
Release Date
Aug 29, 2024

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Evil Raptor

Buy smarter: helpful guides

Looking for more? See games like Akimbot →

Frequently asked questions about Akimbot

How much does Akimbot cost?

Akimbot pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Akimbot cheapest?

Compare Akimbot prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Akimbot available on?

Akimbot is available on PC, Xbox.

When was Akimbot released?

Akimbot was released on 29 August 2024.

Who developed Akimbot?

Akimbot was developed by Evil Raptor and published by PLAION.