Compare Far Far West prices across trusted key stores and find the best deal. Developed by Evil Raptor. Published by Fireshine Games. Released on 4/28/2026. Available on PC. Genres: Action, Adventure, Indie, Early Access.

Picture four drunk friends, a robot cowboy each, blasting skeleton gunslingers and slinging fireballs from the sky - that's the pitch, and it holds up across dozens of runs.

My Saturday-night co-op group burned through our first three sessions of Far Far West before anyone stopped to ask what we were actually doing. That's a good sign. This is a 1-4 player online co-op shooter from the eight-person team at Evil Raptor, structured around bounty contracts you grab from the Town Sheriff, drop into hostile frontier zones to complete, and (mostly) extract from alive. Think Helldivers 2's mission rhythm transplanted into a neon-soaked Wild West full of robot cowboys, skeleton gunfighters, charging bulls, and undead liches - then add spellcasting on top of all that gunplay. The combat system is where Far Far West earns its reputation. You are not just pointing revolvers at ghosts. There are five elemental spell trees - fire, electricity, acid, voodoo, and cactus - each starting with basic projectiles and mines but scaling into beam attacks and health-drain abilities. The real hook is that spell combos stack: the order and overlap of abilities cast by multiple players creates entirely new effects, which means a coordinated four-person squad can trigger chain reactions a solo player simply cannot replicate. Each player brings limited spell slots per run, so role distribution actually matters. One person goes heavy on crowd control, another on boss pressure, and suddenly a mission that looked like chaos becomes a story worth retelling the next morning. Alongside spells, the on-foot movement - jump chaining and air dashes that let you glide across maps at speed - feels snappy and responsive in a way that keeps combat from ever going flat. Missions also throw in light minigames, like herding robot cows or memory-style interactions, that give the squad something to argue about beyond just shooting everything. For casual and accessibility-minded players, the approachability bar is low in a good way. Runs scale to your party size, difficulty adjusts for solo play, objectives are clearly signposted, and missions clock in anywhere from ten to thirty minutes depending on how much your group wants to explore. There is no punishing XP lockout on failed runs - you always come away with something. The progression system does front-load some grind in the early hours, and after fifteen or so runs the enemy variety starts to show its Early Access seams. Boss encounters are well-designed and challenging, but several are reused across different missions, which dulls the edge once you have seen them all. Evil Raptor has publicly flagged enemy roster expansion as a priority on the roadmap, which is the right call. Technically, the game is quietly impressive for a team this small. Load times are fast, the frame rate holds steady under normal conditions, and launch week aside (server traffic caused some connection hiccups early on), the experience has been stable. The one hardware caveat worth flagging: in full four-player sessions with stacked spell effects - what the community lovingly calls Yeehaw Chaos - particle density can tax mid-range systems, so lowering visual effects settings is a practical suggestion before you load up a full squad. No split-screen support is present, but online co-op with up to three friends works natively, and Steam Deck players share the same matchmaking pool as PC. The bottom line for my group is simple: this is exactly the kind of game that fills the rotation alongside Deep Rock Galactic and Helldivers 2 rather than replacing either. Solo runs are functional and scaled fairly, but the spell combo system genuinely rewards having three other people to bounce abilities off. If your crew is looking for a co-op shooter that is easy to re-enter on a Friday night, demanding enough to keep experienced players engaged for weeks, and weird enough that nobody gets bored explaining it to a newcomer - Far Far West is a serious contender right now, Early Access caveats and all. Riley, Scout Team

Far Far West

Far Far West

Apr 28, 2026Evil RaptorFireshine Games
GamerScout Says

Picture four drunk friends, a robot cowboy each, blasting skeleton gunslingers and slinging fireballs from the sky - that's the pitch, and it holds up across dozens of runs.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €5.51

GamerScout Verdict

Grab it now if you have two or three friends to run bounties with - solo is fine, but this game is built for squads.

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Price History

Historical low
€5.5122 Jun 2026
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€5.41€5.75€6.08€6.425 Jun15 Jun26 Jun6 Jul16 Jul
5 Jun — 16 Jul
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About Far Far West

My Saturday-night co-op group burned through our first three sessions of Far Far West before anyone stopped to ask what we were actually doing. That's a good sign. This is a 1-4 player online co-op shooter from the eight-person team at Evil Raptor, structured around bounty contracts you grab from the Town Sheriff, drop into hostile frontier zones to complete, and (mostly) extract from alive. Think Helldivers 2's mission rhythm transplanted into a neon-soaked Wild West full of robot cowboys, skeleton gunfighters, charging bulls, and undead liches - then add spellcasting on top of all that gunplay. The combat system is where Far Far West earns its reputation. You are not just pointing revolvers at ghosts. There are five elemental spell trees - fire, electricity, acid, voodoo, and cactus - each starting with basic projectiles and mines but scaling into beam attacks and health-drain abilities. The real hook is that spell combos stack: the order and overlap of abilities cast by multiple players creates entirely new effects, which means a coordinated four-person squad can trigger chain reactions a solo player simply cannot replicate. Each player brings limited spell slots per run, so role distribution actually matters. One person goes heavy on crowd control, another on boss pressure, and suddenly a mission that looked like chaos becomes a story worth retelling the next morning. Alongside spells, the on-foot movement - jump chaining and air dashes that let you glide across maps at speed - feels snappy and responsive in a way that keeps combat from ever going flat. Missions also throw in light minigames, like herding robot cows or memory-style interactions, that give the squad something to argue about beyond just shooting everything. For casual and accessibility-minded players, the approachability bar is low in a good way. Runs scale to your party size, difficulty adjusts for solo play, objectives are clearly signposted, and missions clock in anywhere from ten to thirty minutes depending on how much your group wants to explore. There is no punishing XP lockout on failed runs - you always come away with something. The progression system does front-load some grind in the early hours, and after fifteen or so runs the enemy variety starts to show its Early Access seams. Boss encounters are well-designed and challenging, but several are reused across different missions, which dulls the edge once you have seen them all. Evil Raptor has publicly flagged enemy roster expansion as a priority on the roadmap, which is the right call. Technically, the game is quietly impressive for a team this small. Load times are fast, the frame rate holds steady under normal conditions, and launch week aside (server traffic caused some connection hiccups early on), the experience has been stable. The one hardware caveat worth flagging: in full four-player sessions with stacked spell effects - what the community lovingly calls Yeehaw Chaos - particle density can tax mid-range systems, so lowering visual effects settings is a practical suggestion before you load up a full squad. No split-screen support is present, but online co-op with up to three friends works natively, and Steam Deck players share the same matchmaking pool as PC. The bottom line for my group is simple: this is exactly the kind of game that fills the rotation alongside Deep Rock Galactic and Helldivers 2 rather than replacing either. Solo runs are functional and scaled fairly, but the spell combo system genuinely rewards having three other people to bounce abilities off. If your crew is looking for a co-op shooter that is easy to re-enter on a Friday night, demanding enough to keep experienced players engaged for weeks, and weird enough that nobody gets bored explaining it to a newcomer - Far Far West is a serious contender right now, Early Access caveats and all.

Riley
Riley · Scout Team

Sports & racing

Tags

singleplayermultiplayercooponline-coopcloud-savesExtraction Co-opElemental SpellcastingSpell CombosRoguelite MissionsWeird WestContract-BasedPvE HordeRun-Based ProgressionAir-Dash MovementJoker Card System

System Requirements

Minimum

OS
Windows 10 (64-BIT Required)
Processor
Intel Core i5-7600K or AMD Ryzen 5 1600
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1660 or AMD Radeon RX 590
DirectX
Version 12
Storage
10 GB available space Additional…

Recommended

OS
Windows 11 (64-BIT Required)
Processor
Intel Core i5-10600KF or AMD Ryzen 5 3600X
Memory
16 GB RAM
Graphics
Nvidia GeForce RTX 2060 or AMD Radeon RX 5600XT
DirectX
Version 12
Storage
10 GB a…

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Reviews & Ratings

Steam
96%(33,478)

Game Info

Developer
Evil Raptor
Publisher
Fireshine Games
Release Date
Apr 28, 2026

Game Modes

Online Co-op

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Frequently asked questions about Far Far West

How much does Far Far West cost?

Far Far West pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Far Far West available on?

Far Far West is available on PC.

When was Far Far West released?

Far Far West was released on 28 April 2026.

Who developed Far Far West?

Far Far West was developed by Evil Raptor and published by Fireshine Games.