
Police Chase
Collect cash, dodge cop cars, unlock faster rides - Police Chase is a micro-budget arcade runner that delivers maybe 90 minutes of genuine fun before the cracks swallow it whole.
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About Police Chase
I went into Police Chase expecting a dumb, breezy score-attack loop and got exactly that for about the first hour - then the game started showing me all the things it forgot to finish. The core premise is simple: you are the criminal. You drive, you collect money bundles and repair tools scattered around the map, you pick a getaway car tuned to your preferred balance of power, handling, life points, and ramming damage, and you try to stay ahead of the pursuing AI for as long as possible. That vehicle selection screen, thin as it is, represents the closest thing to a decision-making layer the game offers. Different cars do steer and absorb damage differently on paper, even if players and critics alike have noted that most of the roster blurs together in practice. The progression loop is the one thing working in the game's favor. Money collected in runs unlocks more powerful cars and additional maps, which at least creates a reason to push one more session. The score-attack mentality suits a low-pressure 20-minute play window, and the third-person camera holds together well enough to read the road. Controller support is present and feels more natural here than keyboard. For a certain kind of player who just wants something colorful and low-stakes to run in the background of a slow evening, the early game scratches that itch. Beyond the first hour, however, the structural problems mount fast. Collision detection is the biggest offender: cars behave inconsistently, with low-speed lamp-post clips proving fatal while barrier impacts at higher speeds sometimes register nothing. The AI traffic produces regular gridlock that requires manual workarounds rather than clean evasion. The navigation system - a directional arrow on the HUD - fails its basic job of routing you through the maze-like road network, which turns what should be a fluid pursuit into repeated dead-ends against barriers. Memory leakage in extended free-play sessions has been reported, with frame rates degrading the longer you stay in a run. For a game built around sustained speed, that is a meaningful technical failure. The positives really do cap out early. There is no depth to find after unlocking a few cars - no mod ecosystem, no escalating AI aggression worth calling a real threat model, no mechanical wrinkle that changes how you approach a run on hour five versus hour one. The Steam review pool is small but leans positive, which tracks: short sessions on day one, before the technical issues compound, probably feel fine. Whether those 84% positive votes would hold after extended play is a fair question to ask. Bring expectations calibrated to a budget mobile port with a PC storefront listing and you will not be blindsided. Bring expectations calibrated to even a mid-tier arcade racer and you will be. The car roster and money-unlock loop have the skeleton of a satisfying score-chaser; what surrounds that skeleton needed significantly more time in development. Grab it at a significant discount if the score-attack loop sounds appealing, play in 30-minute bursts, and stop before the collision bugs start testing your patience. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/10 - 64bits
- Memory
- 2 GB RAM
- Storage
- 650 MB available space
- Graphics
- Intel HD Graphique
- Processor
- 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
- Sound Card
- All
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Game Info
- Developer
- Studio Inward
- Publisher
- Studio Inward
- Release Date
- Sep 18, 2020

