Compare Coronavirus Evolution prices across 50+ stores and find the best deal. Developed by Studio Inward. Published by Studio Inward. Released on 5/19/2020. Available on PC. Genres: Action, Indie.

A 3-minute online PvP brawler with 4 characters and 8 weapons where you race to collect antidotes, not kills. Novelty skin over a thin skeleton, but the price matches the ambition.

My first thought when I booted this up was that someone saw the Steam store during peak pandemic chaos and decided to ship whatever they had in the project folder. That is not entirely an insult. Coronavirus Evolution is a 2D side-scrolling PvP brawler built around short, frantic online matches with one objective: collect more antidotes than the other guy. Rounds clock in at three minutes, which is either a tight design choice or a tacit acknowledgement that nobody would stick around longer. The character roster sits at four, and each one has different stats and a preferred weapon loadout, which gives you at least a thin reason to experiment before you settle. Eight weapons are in the pool, and pickups for ammo, health potions, and grenades spawn across four maps. That is the full feature set. There is no ranking system, no progression, no loadout customization outside of character selection, and no lobby browser to speak of in the traditional sense. You join, you fight for three minutes, you get an antidote tally, and you are done. For shooters, that is a brutally shallow loop. Time-to-kill feel and movement responsiveness are the only levers the game has, and the pixel-art 2D format means netcode issues, if any, will show up immediately as jitter on fast movement. The Steam user score sits at 93% positive across a very small sample, which likely reflects a tight circle of players and friends-list testing rather than a broad competitive community. There is no ranked ladder here. There is barely a community. If you come in expecting something to grind past platinum, close the tab. This is closer to a browser-game-era flash brawler than anything you would stack next to current PvP releases. That is not automatically a disqualifier at a sub-five-dollar price point, but it is important context. For anyone who genuinely enjoys the specific chaos of a short-burst competitive platformer and has a friend or two to pull in, the low match timer does create a kind of disposable fun. The pixel art is clean and readable, the map count is thin but not offensive, and the pick-up weapon variety at least stops the loop from going completely stale in the first ten minutes. What is missing is everything that makes online PvP worth returning to: weapon balance transparency, character tier differentiation you can actually feel, and enough of a player base to fill a lobby without coordinating beforehand. I would not fire up this title looking for competitive depth or any real shooter mechanics to refine. But if your bar is a quick chaotic throwdown with a buddy for twenty minutes, it technically does that. Just do not expect the netcode to be stress-tested or the meta to have been tuned past launch. Fred, Scout Team

Coronavirus Evolution
ActionIndie

Coronavirus Evolution

May 19, 2020Studio Inward
GamerScout Says

A 3-minute online PvP brawler with 4 characters and 8 weapons where you race to collect antidotes, not kills. Novelty skin over a thin skeleton, but the price matches the ambition.

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Screenshots & Media

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About Coronavirus Evolution

My first thought when I booted this up was that someone saw the Steam store during peak pandemic chaos and decided to ship whatever they had in the project folder. That is not entirely an insult. Coronavirus Evolution is a 2D side-scrolling PvP brawler built around short, frantic online matches with one objective: collect more antidotes than the other guy. Rounds clock in at three minutes, which is either a tight design choice or a tacit acknowledgement that nobody would stick around longer. The character roster sits at four, and each one has different stats and a preferred weapon loadout, which gives you at least a thin reason to experiment before you settle. Eight weapons are in the pool, and pickups for ammo, health potions, and grenades spawn across four maps. That is the full feature set. There is no ranking system, no progression, no loadout customization outside of character selection, and no lobby browser to speak of in the traditional sense. You join, you fight for three minutes, you get an antidote tally, and you are done. For shooters, that is a brutally shallow loop. Time-to-kill feel and movement responsiveness are the only levers the game has, and the pixel-art 2D format means netcode issues, if any, will show up immediately as jitter on fast movement. The Steam user score sits at 93% positive across a very small sample, which likely reflects a tight circle of players and friends-list testing rather than a broad competitive community. There is no ranked ladder here. There is barely a community. If you come in expecting something to grind past platinum, close the tab. This is closer to a browser-game-era flash brawler than anything you would stack next to current PvP releases. That is not automatically a disqualifier at a sub-five-dollar price point, but it is important context. For anyone who genuinely enjoys the specific chaos of a short-burst competitive platformer and has a friend or two to pull in, the low match timer does create a kind of disposable fun. The pixel art is clean and readable, the map count is thin but not offensive, and the pick-up weapon variety at least stops the loop from going completely stale in the first ten minutes. What is missing is everything that makes online PvP worth returning to: weapon balance transparency, character tier differentiation you can actually feel, and enough of a player base to fill a lobby without coordinating beforehand. I would not fire up this title looking for competitive depth or any real shooter mechanics to refine. But if your bar is a quick chaotic throwdown with a buddy for twenty minutes, it technically does that. Just do not expect the netcode to be stress-tested or the meta to have been tuned past launch. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-53-Minute MatchesAntidote Objective2D PvP BrawlerWeapon PickupsCharacter Stat VariantsFriends-List PvPPandemic Theme

System Requirements

Minimum

OS
Windows 7/8/10 - 64bits
Memory
2 GB RAM
Storage
100 MB available space
Graphics
Intel HD Graphique
Processor
2 GHz Intel Pentium 4 or AMD Athlon or equivalent
Sound Card
All

Reviews & Ratings

No ratings available

Game Info

Developer
Studio Inward
Publisher
Studio Inward
Release Date
May 19, 2020

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