Compare Planet Zoo prices across trusted key stores and find the best deal. Developed by Frontier Developments. Published by Frontier Developments. Released on 11/5/2019. Available on PC, Xbox. Genres: Casual, Simulation, Strategy. Metacritic score: 81/100.

Forget casual zoo-keeping fantasies. Planet Zoo is a systems-heavy management sim that will punish lazy planners and reward the kind of person who reads habitat welfare tooltips for fun.

I've spent enough hours in Planet Zoo to know that its opening hour is a masterclass in false impressions. The adorable animal animations, the lush terrain-painting tools, the satisfying click of a freshly wired fence - all of it suggests a gentle creative sandbox. Then the notifications arrive. Keeper hut placement is upsetting guests. The Himalayan brown bear's humidity is wrong. Your chimpanzee has found a gap in the fence and six visitors are now sprinting for the exit. Suddenly you are less zookeeper and more crisis manager, and the spreadsheet in your head is the only thing standing between you and total chaos. This is a very good thing. At its core, Planet Zoo is a construction and management sim with four distinct modes: Career, Challenge, Sandbox, and Franchise. Career mode drops you into scripted scenarios across the globe, tasking you with expanding exhibits, hitting conservation targets, and breeding endangered species for eventual release into the wild. Franchise mode layers an online animal marketplace on top, letting you buy and trade animals with other players using both standard currency and conservation credits earned through cooperative community challenges. Sandbox strips the financial pressure almost entirely - infinite funds, toggleable animal mortality - and is the correct entry point for anyone who wants to learn the building tools without a gorilla escape burning their zoo to the ground. The sheer depth of enclosure construction is where the game justifies its reputation: you paint terrain biomes, adjust humidity and temperature per habitat, specify fence height, fence strength, anti-climb measures, and one-way glass for species that develop anxiety around visible guests. Every variable feeds into a welfare score, and that score feeds into your conservation rating, which feeds into guest satisfaction and revenue. The loop is dense and genuinely satisfying once the connective tissue clicks. The animal AI is the showpiece. Each species carries individual happiness metrics driven by social needs, enrichment objects, and habitat quality. Watching a group of western lowland gorillas interact with a climbing structure you built, or a pygmy hippo drift along the bottom of a pool you hand-sculpted, earns the game its reputation for visual authenticity. The in-game Zoopedia functions as a proper reference tool, detailing habitat preferences and endangerment status for every species, and the conservation angle - displaying endangered animals, running educator talks, releasing breeding surplus - gives the management loop a moral dimension most tycoons lack. Free anniversary updates over the years have added mechanics like heritable colour variation and first-person camera mode, which means the game you buy today is meaningfully larger than the 2019 launch build. The criticisms are real and worth stating clearly. Performance degrades noticeably at larger guest counts, with stuttering reported even on high-end hardware as zoo attendance climbs past the low thousands. The base game animal roster skews heavily toward African and Asian mammals, leaving large gaps that are filled by a substantial DLC catalogue - over a dozen packs, each priced individually. Community frustration around this model is consistent and fair; some animals that feel like baseline inclusions ended up locked behind paid packs. The building UI has a learning cliff rather than a learning curve: controls feel unintuitive until muscle memory settles in, and the notification system will spam you relentlessly until every welfare metric is green. The time-pause mechanic (think Baldur's Gate-style freeze-frame decision making) is not optional, it is survival equipment. Staff placement has its own set of invisible radius rules that will confuse newcomers until they understand the design philosophy behind clustering keeper huts around enclosure groups. None of these problems are unfixable, and the Steam Workshop mod ecosystem - covering everything from new species to habitat remasters - addresses many of the content gaps the base game leaves open. For strategy and sim players, Planet Zoo sits in a specific niche: deeper than a casual builder, lighter than a pure tycoon, entirely serious about its animal welfare systems. If you are the kind of person who enjoys optimising pathfinding routes for staff, reading welfare breakdowns per animal, and treating terrain sculpting as a puzzle with correct answers, this is built for you. Newcomers should go directly to Career mode for the structured onboarding, then migrate to Franchise once the controls feel natural. Sandbox exists as a pressure-free creative space, but it will not teach you the systems - and the systems are the whole point. Diego, Scout Team

Planet Zoo

Planet Zoo

Nov 5, 2019Frontier Developments
GamerScout Says

Forget casual zoo-keeping fantasies. Planet Zoo is a systems-heavy management sim that will punish lazy planners and reward the kind of person who reads habitat welfare tooltips for fun.

PCXbox
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GamerScout Verdict

Best for management-sim players who want genuine systems depth and can tolerate a steep UI learning curve before the loop clicks.

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About Planet Zoo

I've spent enough hours in Planet Zoo to know that its opening hour is a masterclass in false impressions. The adorable animal animations, the lush terrain-painting tools, the satisfying click of a freshly wired fence - all of it suggests a gentle creative sandbox. Then the notifications arrive. Keeper hut placement is upsetting guests. The Himalayan brown bear's humidity is wrong. Your chimpanzee has found a gap in the fence and six visitors are now sprinting for the exit. Suddenly you are less zookeeper and more crisis manager, and the spreadsheet in your head is the only thing standing between you and total chaos. This is a very good thing. At its core, Planet Zoo is a construction and management sim with four distinct modes: Career, Challenge, Sandbox, and Franchise. Career mode drops you into scripted scenarios across the globe, tasking you with expanding exhibits, hitting conservation targets, and breeding endangered species for eventual release into the wild. Franchise mode layers an online animal marketplace on top, letting you buy and trade animals with other players using both standard currency and conservation credits earned through cooperative community challenges. Sandbox strips the financial pressure almost entirely - infinite funds, toggleable animal mortality - and is the correct entry point for anyone who wants to learn the building tools without a gorilla escape burning their zoo to the ground. The sheer depth of enclosure construction is where the game justifies its reputation: you paint terrain biomes, adjust humidity and temperature per habitat, specify fence height, fence strength, anti-climb measures, and one-way glass for species that develop anxiety around visible guests. Every variable feeds into a welfare score, and that score feeds into your conservation rating, which feeds into guest satisfaction and revenue. The loop is dense and genuinely satisfying once the connective tissue clicks. The animal AI is the showpiece. Each species carries individual happiness metrics driven by social needs, enrichment objects, and habitat quality. Watching a group of western lowland gorillas interact with a climbing structure you built, or a pygmy hippo drift along the bottom of a pool you hand-sculpted, earns the game its reputation for visual authenticity. The in-game Zoopedia functions as a proper reference tool, detailing habitat preferences and endangerment status for every species, and the conservation angle - displaying endangered animals, running educator talks, releasing breeding surplus - gives the management loop a moral dimension most tycoons lack. Free anniversary updates over the years have added mechanics like heritable colour variation and first-person camera mode, which means the game you buy today is meaningfully larger than the 2019 launch build. The criticisms are real and worth stating clearly. Performance degrades noticeably at larger guest counts, with stuttering reported even on high-end hardware as zoo attendance climbs past the low thousands. The base game animal roster skews heavily toward African and Asian mammals, leaving large gaps that are filled by a substantial DLC catalogue - over a dozen packs, each priced individually. Community frustration around this model is consistent and fair; some animals that feel like baseline inclusions ended up locked behind paid packs. The building UI has a learning cliff rather than a learning curve: controls feel unintuitive until muscle memory settles in, and the notification system will spam you relentlessly until every welfare metric is green. The time-pause mechanic (think Baldur's Gate-style freeze-frame decision making) is not optional, it is survival equipment. Staff placement has its own set of invisible radius rules that will confuse newcomers until they understand the design philosophy behind clustering keeper huts around enclosure groups. None of these problems are unfixable, and the Steam Workshop mod ecosystem - covering everything from new species to habitat remasters - addresses many of the content gaps the base game leaves open. For strategy and sim players, Planet Zoo sits in a specific niche: deeper than a casual builder, lighter than a pure tycoon, entirely serious about its animal welfare systems. If you are the kind of person who enjoys optimising pathfinding routes for staff, reading welfare breakdowns per animal, and treating terrain sculpting as a puzzle with correct answers, this is built for you. Newcomers should go directly to Career mode for the structured onboarding, then migrate to Franchise once the controls feel natural. Sandbox exists as a pressure-free creative space, but it will not teach you the systems - and the systems are the whole point.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedConservation MechanicsWelfare SystemsTerrain SculptingFranchise ModeAnimal TradingPause-and-PlanWorkshop Mod SupportMulti-Mode ProgressionNotification-Heavy UI

System Requirements

Minimum

Processor
Intel i5-2500 / AMD FX-6350
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 770 (2GB) / AMD Radeon R9 270X (2GB)…

Recommended

OS
Windows 10 64bit
Processor
Intel i7-4770k / AMD Ryzen 5 1600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB) S…

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Reviews & Ratings

Metacritic
81
Steam
91%(96,277)

Game Info

Developer
Frontier Developments
Publisher
Frontier Developments
Release Date
Nov 5, 2019

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudHDR availableFamily Sharing

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Frequently asked questions about Planet Zoo

How much does Planet Zoo cost?

Planet Zoo pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Planet Zoo available on?

Planet Zoo is available on PC, Xbox.

When was Planet Zoo released?

Planet Zoo was released on 5 November 2019.

Who developed Planet Zoo?

Planet Zoo was developed by Frontier Developments.

Is Planet Zoo worth buying?

Planet Zoo holds a Metacritic score of 81/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.