Compare Planet Alcatraz prices across 50+ stores and find the best deal. Developed by Fulqrum Publishing. Published by Fulqrum Publishing. Released on 4/16/2014. Available on PC. Genres: RPG.

A Slavic-jank isometric RPG that smells like Fallout left in a Russian prison colony - rough around every edge, but weirdly hard to put down if you can tolerate the chaos.

I've put time into some rough Euro-RPGs, but Planet Alcatraz sits in a very specific category: games that feel like they were assembled by people who genuinely loved Fallout and Baldur's Gate, ran out of budget halfway through, and shipped anyway. You play as Boar, an undercover imperial cadet whose drop pod crashes on a prison planet called Sailor's Silence, leaving you alone, surrounded by cleaver-wielding maniacs, and stripped of any gear that might make the first hour forgiving. Your actual mission - find your scattered three-man squad, locate the prisoner-built escape ship, and destroy it - is straightforward enough. The world around that mission is not. The combat is real-time with pause, spacebar to freeze the action, which in theory puts it in the same family as the Infinity Engine games. In practice the early game hands you shovels and brooms against opponents who can stagger you to death with a single critical hit. Positioning near choke points matters, enemy grenades are a genuine threat, and the weapon escalation from improvised melee to sawed-off shotguns to energy weapons is satisfying if slow. Where it starts to fray is in the perk system: there are nominally 39 perks available, but the majority amount to minor skill bumps you could replicate by just spending points elsewhere. Melee builds in particular suffer a nasty scaling problem where hit chance depends on both sides' skill ratings, making fists and blades increasingly unreliable while firearms just get better. The AI is also basic - enemies charge, they don't flank, and once you understand the loop the combat settles into a predictable rhythm that can feel repetitive over long sessions. The worldbuilding is where Planet Alcatraz earns its cult status, and also where it earns its content warnings. The prison planet runs on gang politics: racially segregated towns, factions constantly at war with each other, and a setting steeped in Russian criminal culture that is blunt to the point of being uncomfortable. The game is more or less equally offensive to everyone in it, and the setting has an internal logic that holds together surprisingly well. You will align with one gang against another, do dirty jobs for people you distrust, and the only reliable villains are the neo-Nazi faction building the escape ship. It is dark material handled without any editorial softening, which is either the point or a dealbreaker depending on the player. On top of that, the English localization is notoriously rough - not unplayable, but enough to obscure a lot of the satire and dark humor that reportedly makes the Russian version work better. On the technical side, expect periodic frame stutter, control quirks that may require config file edits (body-part targeting runs through the numpad, which laptop users will need to remap manually), and the general jank of a mid-2000s Russian RPG that received a barebones Western port. The character creation echoes Fallout's SPECIAL stats with Traits, Skills, and Perks, but the build variety does not hold up at the same level - there is a functional path through the game, and deviating from combat-focused stats in the early hours is punishing. Branching choices exist but mostly unlock new areas and quest chains rather than genuinely altering outcomes. For RPG players who have already exhausted Fallout 1 and 2, enjoy party-based isometric combat, and have a high tolerance for unpolished edges and grim material, Planet Alcatraz offers something genuinely unusual. It is not a hidden masterpiece, but it is a functioning, distinctive world that bigger-budget games rarely bother to build. Go in with patience and low graphical expectations, and it occasionally surprises. Monika, Scout Team

Planet Alcatraz
RPG

Planet Alcatraz

Apr 16, 2014Fulqrum Publishing
GamerScout Says

A Slavic-jank isometric RPG that smells like Fallout left in a Russian prison colony - rough around every edge, but weirdly hard to put down if you can tolerate the chaos.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Planet Alcatraz

I've put time into some rough Euro-RPGs, but Planet Alcatraz sits in a very specific category: games that feel like they were assembled by people who genuinely loved Fallout and Baldur's Gate, ran out of budget halfway through, and shipped anyway. You play as Boar, an undercover imperial cadet whose drop pod crashes on a prison planet called Sailor's Silence, leaving you alone, surrounded by cleaver-wielding maniacs, and stripped of any gear that might make the first hour forgiving. Your actual mission - find your scattered three-man squad, locate the prisoner-built escape ship, and destroy it - is straightforward enough. The world around that mission is not. The combat is real-time with pause, spacebar to freeze the action, which in theory puts it in the same family as the Infinity Engine games. In practice the early game hands you shovels and brooms against opponents who can stagger you to death with a single critical hit. Positioning near choke points matters, enemy grenades are a genuine threat, and the weapon escalation from improvised melee to sawed-off shotguns to energy weapons is satisfying if slow. Where it starts to fray is in the perk system: there are nominally 39 perks available, but the majority amount to minor skill bumps you could replicate by just spending points elsewhere. Melee builds in particular suffer a nasty scaling problem where hit chance depends on both sides' skill ratings, making fists and blades increasingly unreliable while firearms just get better. The AI is also basic - enemies charge, they don't flank, and once you understand the loop the combat settles into a predictable rhythm that can feel repetitive over long sessions. The worldbuilding is where Planet Alcatraz earns its cult status, and also where it earns its content warnings. The prison planet runs on gang politics: racially segregated towns, factions constantly at war with each other, and a setting steeped in Russian criminal culture that is blunt to the point of being uncomfortable. The game is more or less equally offensive to everyone in it, and the setting has an internal logic that holds together surprisingly well. You will align with one gang against another, do dirty jobs for people you distrust, and the only reliable villains are the neo-Nazi faction building the escape ship. It is dark material handled without any editorial softening, which is either the point or a dealbreaker depending on the player. On top of that, the English localization is notoriously rough - not unplayable, but enough to obscure a lot of the satire and dark humor that reportedly makes the Russian version work better. On the technical side, expect periodic frame stutter, control quirks that may require config file edits (body-part targeting runs through the numpad, which laptop users will need to remap manually), and the general jank of a mid-2000s Russian RPG that received a barebones Western port. The character creation echoes Fallout's SPECIAL stats with Traits, Skills, and Perks, but the build variety does not hold up at the same level - there is a functional path through the game, and deviating from combat-focused stats in the early hours is punishing. Branching choices exist but mostly unlock new areas and quest chains rather than genuinely altering outcomes. For RPG players who have already exhausted Fallout 1 and 2, enjoy party-based isometric combat, and have a high tolerance for unpolished edges and grim material, Planet Alcatraz offers something genuinely unusual. It is not a hidden masterpiece, but it is a functioning, distinctive world that bigger-budget games rarely bother to build. Go in with patience and low graphical expectations, and it occasionally surprises. Monika, Scout Team

Tags

singleplayertrading-cardscloud-savestier:sub-5Euro-RPGSlavic-JankReal-Time-With-PauseParty-BasedPrison SettingFallout-LikeDark HumorCult ClassicIsometric

System Requirements

Minimum

OS
Windows® XP/Vista/7/8
Memory
1 GB RAM
Storage
5 GB available space
Graphics
nVIDIA GeForce 6600/ATI Radeon X800, 128 MB
Processor
Intel Pentium IV 3 GHz or AMD Athlon 1,4GHz+
Sound Card
DirectX 9-compatible sound card

Reviews & Ratings

No ratings available

Game Info

Developer
Fulqrum Publishing
Publisher
Fulqrum Publishing
Release Date
Apr 16, 2014

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Fulqrum Publishing