Compare Men of War: Condemned Heroes prices across 50+ stores and find the best deal. Developed by Fulqrum Publishing. Published by Fulqrum Publishing. Released on 4/12/2012. Available on PC. Genres: Action, Strategy. Metacritic score: 57/100.

A 57-on-Metacritic Eastern Front tactics game that will test your patience harder than your skill - worth it only if you already own Assault Squad and want more punishment.

I gravitate toward shooters and fast-loop multiplayer, so sitting down with a real-time tactics game about Soviet cannon fodder felt like a working holiday. Two hours in, I had a clear read on what Condemned Heroes is: a stubborn, underdeveloped standalone entry in the Men of War series that asks a lot and gives back less than it should. The historical premise is genuinely interesting. You command a shtrafbat - a Soviet penal battalion operating under Stalin's Order 227, composed of deserters, gulag inmates, and political inconvenients sent ahead of regular forces to absorb German fire and clear the path for tanks. Four campaigns span 1942 to 1945, covering roughly 15 missions across Volyn, Operation Bagration, East Pomerania, and the push into Germany. The unit composition and setting separate this from bog-standard WWII strategy, and the idea of expendable troops with something to prove should make for compelling decision-making. It mostly doesn't deliver on that. The core Men of War loop is still present: individual unit inventories, ammo scavenging, direct vehicle control, destructible scenery, and realistic-ish ballistics that reward flanking and cover use. When it clicks - say, stealing a German tank and turning it on its crew, or landing a mortar round on a machine-gun nest that had been killing your guys for ten minutes - it genuinely satisfies. The GEM engine's physics and destruction remain its strongest asset. The problem is everything surrounding those moments. Friendly AI pathfinding will send infantry directly into German guns instead of around them. Allied backup troops idle until you trigger some undocumented condition to get them moving again, meaning you're doing the work of a whole army with a handful of guys. Worse, troop units have no persistence or experience progression between missions - your men are replaceable numbers, which kills any investment in keeping them alive tactically. The multiplayer situation is grim in 2025. The co-op mode that appeared in Men of War: Vietnam was dropped entirely here, replaced with Capture the Flag variants on just four maps. Even at launch the lobbies were thin; now you need friends willing to coordinate a LAN or private session to get anything out of it. For a shooter-minded player coming in expecting the kind of ongoing PvP that makes RTS tolerable long-term, there is nothing here. The single-player is the only real offering, and its mission design - hold this position, clear that trenchline, silence those AA guns - repeats until the credits. Maps recycle assets heavily and the soundtrack loops the same two tracks across missions that routinely run 45 minutes or more. Condemned Heroes is for a specific type of player: someone who finished Men of War: Assault Squad, wants more Eastern Front missions with identical mechanics, and doesn't mind trial-and-error difficulty that sometimes punishes bad luck as often as bad play. Newcomers to the series should start with Assault Squad instead, which has better mission variety, proper co-op, and a more active multiplayer base. This entry adds nothing mechanically new, and its interesting historical angle - penal battalion redemption arcs, disposable soldiers with criminal backstories - gets buried under repetitive objective design and weak AI. The bones are solid because the base Men of War engine is solid. The build on top of them is undercooked. Fred, Scout Team

Men of War: Condemned Heroes
ActionStrategy

Men of War: Condemned Heroes

Apr 12, 2012Fulqrum Publishing
GamerScout Says

A 57-on-Metacritic Eastern Front tactics game that will test your patience harder than your skill - worth it only if you already own Assault Squad and want more punishment.

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About Men of War: Condemned Heroes

I gravitate toward shooters and fast-loop multiplayer, so sitting down with a real-time tactics game about Soviet cannon fodder felt like a working holiday. Two hours in, I had a clear read on what Condemned Heroes is: a stubborn, underdeveloped standalone entry in the Men of War series that asks a lot and gives back less than it should. The historical premise is genuinely interesting. You command a shtrafbat - a Soviet penal battalion operating under Stalin's Order 227, composed of deserters, gulag inmates, and political inconvenients sent ahead of regular forces to absorb German fire and clear the path for tanks. Four campaigns span 1942 to 1945, covering roughly 15 missions across Volyn, Operation Bagration, East Pomerania, and the push into Germany. The unit composition and setting separate this from bog-standard WWII strategy, and the idea of expendable troops with something to prove should make for compelling decision-making. It mostly doesn't deliver on that. The core Men of War loop is still present: individual unit inventories, ammo scavenging, direct vehicle control, destructible scenery, and realistic-ish ballistics that reward flanking and cover use. When it clicks - say, stealing a German tank and turning it on its crew, or landing a mortar round on a machine-gun nest that had been killing your guys for ten minutes - it genuinely satisfies. The GEM engine's physics and destruction remain its strongest asset. The problem is everything surrounding those moments. Friendly AI pathfinding will send infantry directly into German guns instead of around them. Allied backup troops idle until you trigger some undocumented condition to get them moving again, meaning you're doing the work of a whole army with a handful of guys. Worse, troop units have no persistence or experience progression between missions - your men are replaceable numbers, which kills any investment in keeping them alive tactically. The multiplayer situation is grim in 2025. The co-op mode that appeared in Men of War: Vietnam was dropped entirely here, replaced with Capture the Flag variants on just four maps. Even at launch the lobbies were thin; now you need friends willing to coordinate a LAN or private session to get anything out of it. For a shooter-minded player coming in expecting the kind of ongoing PvP that makes RTS tolerable long-term, there is nothing here. The single-player is the only real offering, and its mission design - hold this position, clear that trenchline, silence those AA guns - repeats until the credits. Maps recycle assets heavily and the soundtrack loops the same two tracks across missions that routinely run 45 minutes or more. Condemned Heroes is for a specific type of player: someone who finished Men of War: Assault Squad, wants more Eastern Front missions with identical mechanics, and doesn't mind trial-and-error difficulty that sometimes punishes bad luck as often as bad play. Newcomers to the series should start with Assault Squad instead, which has better mission variety, proper co-op, and a more active multiplayer base. This entry adds nothing mechanically new, and its interesting historical angle - penal battalion redemption arcs, disposable soldiers with criminal backstories - gets buried under repetitive objective design and weak AI. The bones are solid because the base Men of War engine is solid. The build on top of them is undercooked. Fred, Scout Team

Tags

singleplayermultiplayerpvpcoopachievementscloud-savestier:sub-5Real-Time TacticsEastern FrontHistorical WW2Penal BattalionSquad MicromanagementAmmo ScavengingDirect Unit ControlTrial and ErrorDead MultiplayerHardcore Difficulty

System Requirements

Minimum

OS
Windows XP/Vista/7
Memory
1 GB RAM
Graphics
GeForce FX 8800 (Radeon HD3850) 256Mb
DirectX®
9.0c
Processor
P4 2.6GHz (Athlon 3000+)
Hard Drive
3 GB HD space

Recommended

OS
Windows XP/Vista/7
Memory
2 GB RAM
Graphics
GeForce FX 8800 (Radeon HD3850) 256Mb
DirectX®
9.0c
Processor
Core 2 Duo 2.33GHz (Athlon X2 5000+)
Hard Drive
3 GB HD space
Other Requirements
Broadband Internet connection

Reviews & Ratings

Metacritic
57

Game Info

Developer
Fulqrum Publishing
Publisher
Fulqrum Publishing
Release Date
Apr 12, 2012

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