Compare Pirates of the Caribbean: At Worlds End prices across 50+ stores and find the best deal. Developed by Disney Interactive Studios. Published by Eurocom Entertainment Software. Released on 5/22/2007. Available on PC. Genres: Action, Single Player, Side View, Adventure.

A 2007 movie tie-in action-adventure that puts you in Jack Sparrow's boots across iconic film locations. Nostalgia does a lot of heavy lifting here, the gameplay, less so.

Pirates of the Caribbean: At World's End is a third-person action-adventure developed by Eurocom that covers the storylines of both Dead Man's Chest and At World's End, loosely stitched together into a roughly six-hour single-player campaign. You play mostly as Captain Jack Sparrow, with stretches as Will Turner and Elizabeth Swann, moving through locations pulled straight from the films: the Prison Fortress, Tortuga, Isla Cruces, the Flying Dutchman, Davy Jones' Locker, and Shipwreck City. The premise is a hunt for the Nine Pirate Lords ahead of the Brethren Court Conclave, which gives the level structure a loose mission-to-mission logic, battle a pirate lord, earn their allegiance, move on. The core loop is hack-and-slash with light platforming. Combat revolves around sword dueling against waves of enemies, and the game includes quick-time event sequences where you have to hit prompts in response to on-screen icons. There is a "notoriety" system that tracks Jack's reputation as a pirate, though in practice it has almost no impact on how the game plays out. Optional minigames like Pirate Dice break things up occasionally, and a local competitive duel mode lets you square off against a friend. Unlockables, new moves, characters, hidden levels, and weapons, give completionists something to chase. Here is the honest picture though: the PC version is a port of the PS2 build, which is the weakest of the multiplatform releases. The fixed camera cuts angles without warning, making stealth sections genuinely frustrating, and controllers have no default button bindings, so you will need to set those up manually before doing anything. Combat is simple to the point of being mindless for most of the run, enemy waves spawn around you, you clear them, you walk thirty feet and repeat. One-on-one duels are the clear highlight, the only moments where the swordplay feels like it has any personality. The AI companion system, where you switch between characters and have to manage their health because they cannot contribute meaningful damage themselves, adds friction without adding interest. What the game does do, and this is genuinely the one thing it pulls off, is atmosphere. The locations are recognisable and mostly faithful to the films. Fans who want to walk the decks of the Black Pearl or fight through Shipwreck City will find the geography satisfying even when the gameplay underneath it is thin. The PC version landed at an average critical score in the mid-to-high fifties, and that is about right. It is not broken, it is just undercooked, a movie tie-in that hit its marks without taking a single interesting risk. Alex, Scout Team

Pirates of the Caribbean: At Worlds End
ActionSingle PlayerSide ViewAdventure

Pirates of the Caribbean: At Worlds End

May 22, 2007Disney Interactive StudiosEurocom Entertainment Software
GamerScout Says

A 2007 movie tie-in action-adventure that puts you in Jack Sparrow's boots across iconic film locations. Nostalgia does a lot of heavy lifting here, the gameplay, less so.

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About Pirates of the Caribbean: At Worlds End

Pirates of the Caribbean: At World's End is a third-person action-adventure developed by Eurocom that covers the storylines of both Dead Man's Chest and At World's End, loosely stitched together into a roughly six-hour single-player campaign. You play mostly as Captain Jack Sparrow, with stretches as Will Turner and Elizabeth Swann, moving through locations pulled straight from the films: the Prison Fortress, Tortuga, Isla Cruces, the Flying Dutchman, Davy Jones' Locker, and Shipwreck City. The premise is a hunt for the Nine Pirate Lords ahead of the Brethren Court Conclave, which gives the level structure a loose mission-to-mission logic, battle a pirate lord, earn their allegiance, move on. The core loop is hack-and-slash with light platforming. Combat revolves around sword dueling against waves of enemies, and the game includes quick-time event sequences where you have to hit prompts in response to on-screen icons. There is a "notoriety" system that tracks Jack's reputation as a pirate, though in practice it has almost no impact on how the game plays out. Optional minigames like Pirate Dice break things up occasionally, and a local competitive duel mode lets you square off against a friend. Unlockables, new moves, characters, hidden levels, and weapons, give completionists something to chase. Here is the honest picture though: the PC version is a port of the PS2 build, which is the weakest of the multiplatform releases. The fixed camera cuts angles without warning, making stealth sections genuinely frustrating, and controllers have no default button bindings, so you will need to set those up manually before doing anything. Combat is simple to the point of being mindless for most of the run, enemy waves spawn around you, you clear them, you walk thirty feet and repeat. One-on-one duels are the clear highlight, the only moments where the swordplay feels like it has any personality. The AI companion system, where you switch between characters and have to manage their health because they cannot contribute meaningful damage themselves, adds friction without adding interest. What the game does do, and this is genuinely the one thing it pulls off, is atmosphere. The locations are recognisable and mostly faithful to the films. Fans who want to walk the decks of the Black Pearl or fight through Shipwreck City will find the geography satisfying even when the gameplay underneath it is thin. The PC version landed at an average critical score in the mid-to-high fifties, and that is about right. It is not broken, it is just undercooked, a movie tie-in that hit its marks without taking a single interesting risk. Alex, Scout Team

Tags

steamMovie Tie-inHack-and-SlashFixed CameraQuick-Time EventsLocal Duel ModeNotoriety SystemMulti-Character SwitchingPS2 Port

System Requirements

Minimum

Memory
256 MB RAM
Storage
1434 MB
Graphics
64 MB DirectX 9.0c-/ 3D (NVIDIA GeForce/ ATI Radeon,) Hardware Transm Lighting capability.
Processor
Pentium 4 class / AMD Athlon 1.5 GHz
System requirements
Windows XP, Windows Vista (Windows x64)

Reviews & Ratings

No ratings available

Game Info

Developer
Disney Interactive Studios
Publisher
Eurocom Entertainment Software
Release Date
May 22, 2007

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