Compare The Chronicles of Narnia: Prince Caspian prices across trusted key stores and find the best deal. Developed by Disney Interactive Studios. Published by Noviy Disk. Released on 5/15/2008. Available on PC. Genres: Action, Adventure.

A 6-8 hour movie tie-in that clears a low bar for the genre but won't hold your attention much past the halfway point, strictly for young Narnia fans or nostalgic parents.

I'll be straight with you: my expectations walking into a 2008 Disney movie tie-in were calibrated very low, and Prince Caspian met roughly half of them. Developed by Traveller's Tales, the studio behind the genuinely clever Lego games, this PC port of the film adaptation is a squad-based action-adventure that takes you through six location chapters covering the key beats of the story: defending Cair Paravel, raiding Miraz's castle, and fighting it out at the Battlefield of Beruna. The film's actual cast voices the characters, and there's even an exclusive scene filmed specifically for the game that didn't make the theatrical cut, which is a genuinely nice touch for C.S. Lewis devotees. The roster is the game's most interesting selling point on paper. You get 20 playable characters, the four Pevensie siblings, Prince Caspian, Reepicheep, Giant Wimbleweather, Glenstorm the centaur, Asterius the Minotaur, Trumpkin, and more, with each character carrying different weapons and abilities. In any given level, four of them are available, and you can swap between them on the fly or combine abilities for cooperative attacks. In theory, that variety should keep combat from going stale. In practice, the hack-and-slash loop is shallow enough that once you understand the basic flow of wading through waves of Telmarine soldiers, you've seen most of what the combat has to offer. Puzzles are similarly light, pulling levers, stepping on platforms, firing arrows at distant targets, pushing over statues to break walls. Nothing here is designed to challenge an adult brain, and that's by design: the game was made for kids, and it plays like it. The structural bones are actually more interesting than the execution. The level layout is technically non-linear, letting you tackle paths in different orders, and a local co-op mode lets a second player drop in and out without interrupting the session. For a parent sitting down with a young Narnia fan, that co-op hook is genuinely the game's strongest argument. The locations, ruined Cair Paravel, Miraz's castle corridors, the ancient Aslan's How, are rendered with decent color and atmosphere for a 2008 title, and the music leans on the film's cinematic score to reasonable effect. It looks and sounds like Narnia, which matters more than it might seem when you're playing this with a nine-year-old. The problems pile up when you're playing solo as an adult. The storytelling is choppy: cutscenes mix animated sequences and actual film clips in a way that loses narrative thread quickly if you haven't already seen the movie. Enemy variety is thin, you fight soldiers, then more soldiers, then soldiers again, with a few trolls and werewolves to break the rhythm. The camera fights you in tight spaces. Controls feel slightly loose for precision tasks like grappling hooks or chest interactions. At roughly 6-8 hours to finish, the game wraps before it truly overstays its welcome, but it also ends before it ever finds a higher gear. The bonus levels unlocked through treasure chests aren't compelling enough rewards for completionists to grind toward. The honest verdict is this: Prince Caspian sits a rung above the worst movie tie-ins because the bones of its squad-based format and character roster give it a mild identity of its own. But it doesn't build on those bones with enough mechanical depth to hold a general audience. It's a nostalgia item now, and its primary use case is playing through it with a child who just finished the book or watched the film. Going in solo as a fan of action-adventure games will leave you wanting something with more weight to it. Alex, Scout Team

The Chronicles of Narnia: Prince Caspian

The Chronicles of Narnia: Prince Caspian

May 15, 2008Disney Interactive StudiosNoviy Disk
GamerScout Says

A 6-8 hour movie tie-in that clears a low bar for the genre but won't hold your attention much past the halfway point, strictly for young Narnia fans or nostalgic parents.

PC
Best Price Available
€0.00
at N/A
Historical low: €31.62

GamerScout Verdict

Best for parents co-opping with young Narnia fans; too shallow and repetitive to hold solo adult players past the halfway point.

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About The Chronicles of Narnia: Prince Caspian

I'll be straight with you: my expectations walking into a 2008 Disney movie tie-in were calibrated very low, and Prince Caspian met roughly half of them. Developed by Traveller's Tales, the studio behind the genuinely clever Lego games, this PC port of the film adaptation is a squad-based action-adventure that takes you through six location chapters covering the key beats of the story: defending Cair Paravel, raiding Miraz's castle, and fighting it out at the Battlefield of Beruna. The film's actual cast voices the characters, and there's even an exclusive scene filmed specifically for the game that didn't make the theatrical cut, which is a genuinely nice touch for C.S. Lewis devotees. The roster is the game's most interesting selling point on paper. You get 20 playable characters, the four Pevensie siblings, Prince Caspian, Reepicheep, Giant Wimbleweather, Glenstorm the centaur, Asterius the Minotaur, Trumpkin, and more, with each character carrying different weapons and abilities. In any given level, four of them are available, and you can swap between them on the fly or combine abilities for cooperative attacks. In theory, that variety should keep combat from going stale. In practice, the hack-and-slash loop is shallow enough that once you understand the basic flow of wading through waves of Telmarine soldiers, you've seen most of what the combat has to offer. Puzzles are similarly light, pulling levers, stepping on platforms, firing arrows at distant targets, pushing over statues to break walls. Nothing here is designed to challenge an adult brain, and that's by design: the game was made for kids, and it plays like it. The structural bones are actually more interesting than the execution. The level layout is technically non-linear, letting you tackle paths in different orders, and a local co-op mode lets a second player drop in and out without interrupting the session. For a parent sitting down with a young Narnia fan, that co-op hook is genuinely the game's strongest argument. The locations, ruined Cair Paravel, Miraz's castle corridors, the ancient Aslan's How, are rendered with decent color and atmosphere for a 2008 title, and the music leans on the film's cinematic score to reasonable effect. It looks and sounds like Narnia, which matters more than it might seem when you're playing this with a nine-year-old. The problems pile up when you're playing solo as an adult. The storytelling is choppy: cutscenes mix animated sequences and actual film clips in a way that loses narrative thread quickly if you haven't already seen the movie. Enemy variety is thin, you fight soldiers, then more soldiers, then soldiers again, with a few trolls and werewolves to break the rhythm. The camera fights you in tight spaces. Controls feel slightly loose for precision tasks like grappling hooks or chest interactions. At roughly 6-8 hours to finish, the game wraps before it truly overstays its welcome, but it also ends before it ever finds a higher gear. The bonus levels unlocked through treasure chests aren't compelling enough rewards for completionists to grind toward. The honest verdict is this: Prince Caspian sits a rung above the worst movie tie-ins because the bones of its squad-based format and character roster give it a mild identity of its own. But it doesn't build on those bones with enough mechanical depth to hold a general audience. It's a nostalgia item now, and its primary use case is playing through it with a child who just finished the book or watched the film. Going in solo as a fan of action-adventure games will leave you wanting something with more weight to it.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinMovie Tie-InLocal Co-opSquad-Based CombatCharacter SwitchingKid-FriendlyLinear LevelsHack-and-SlashPuzzle-Lite

System Requirements

Minimum

OS
Windows Vista/XP
Processor
Pentium 4 or AMD Sempron 2400+ 1.5GHz Processor
Memory
256 MB RAM
Graphics
64MB Nvidia GeForce 4 3D Video Card Hard Drive: 7680 MB available space
Sound Card
DirectX 9.0c 16-Bit Compat…

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Game Info

Developer
Disney Interactive Studios
Publisher
Noviy Disk
Release Date
May 15, 2008

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The Chronicles of Narnia: Prince Caspian is available on PC.

When was The Chronicles of Narnia: Prince Caspian released?

The Chronicles of Narnia: Prince Caspian was released on 15 May 2008.

Who developed The Chronicles of Narnia: Prince Caspian?

The Chronicles of Narnia: Prince Caspian was developed by Disney Interactive Studios and published by Noviy Disk.