Compare Painkiller: Black Edition prices across trusted key stores and find the best deal. Developed by People Can Fly. Published by Prime Matter. Released on 1/24/2007. Available on PC. Genres: Action.

If you've been craving a shooter that skips the cutscene lectures and just lets you pin demons to walls with a stake gun, this early-2000s classic still delivers. Two games' worth of gothic carnage, bundled and ready.

I went in expecting a dated corridor shooter held together by nostalgia, and came out two sessions later with singed eyebrows and a deep appreciation for what People Can Fly got exactly right back in 2004. This is one of those rare action games that understood its own assignment completely: put the player in purgatory, hand them a small but brilliantly designed arsenal, and throw hundreds of enemies at them until someone blinks. Spoiler: you don't blink. You start shooting. The structure is pure old-school FPS. You move through large, gothic environments ranging from sun-cracked graveyards and medieval catacombs to opera houses and amusement parks warped by hellish logic. Trip a checkpoint, a barrier seals the path behind you, and waves of demons, zombie knights, psychonuns, and worse come pouring in. Kill them all, the seal drops, you move on. That loop never gets complicated. What keeps it compelling is the weapon design. Five weapons in the base game sounds thin, but every single one has a primary and secondary fire that changes its function entirely. The titular Painkiller spins bladed rings in melee range or fires a magnetic warhead that drags enemies toward you. The shuriken launcher pairs throwing stars with chain lightning. A shotgun that also fires cryo rounds. The stake gun pins enemies to walls, which is as satisfying as it sounds, every time. The weapons are so good that the limited number barely registers. Three systems layer on top of the shooting. Souls drop from every kill as green gas clouds; collect them for small health boosts, and every 66 souls triggers a brief demonic morph that slows time and lets you tear things apart bare-handed. The Black Tarot cards unlock via per-level challenges (kill all enemies, collect all ammo) and slot in as passive Silver buffs or one-shot Gold activations. The catch is that Painkiller's difficulty system gates more than just enemy damage. Soul collection, Tarot access, and even which levels are available all change depending on your chosen difficulty, which feels like punishing curiosity rather than rewarding skill. It is one of the rougher design decisions in an otherwise tightly run game. The Havok 2.0 physics, meanwhile, hold up better than expected. Ragdolls still fly satisfyingly, barrels still detonate, and the chaos of a crowded arena still reads clearly. The Black Edition bundles in the Battle Out of Hell expansion, adding ten more levels and a handful of new weapons including a flamethrower. The expansion is honestly the weaker half of the package: its levels feel disconnected rather than building toward anything, and the boss encounters are less memorable than the main game's chapter-capping fights. It is content, and it is free with the base package, so the complaint is relative. The story across both games is functional at best, a grimy purgatory revenge plot for protagonist Daniel Garner, told through cutscenes that reviewers and players alike have largely agreed to ignore. That is the right call. The atmosphere of the levels carries the gothic mood without needing a narrative crutch. Be aware that on modern Windows setups, some community patches (notably the unofficial 1.66 patch and a widescreen HUD fix) are worth applying for a smoother experience. This is not a game that evolves your thinking about the genre. It is a game that executes one idea, wave-based arena combat with creative weapons in strange and varied locations, better than almost anything from its era, and well enough that boomer-shooter fans still hold it up as a benchmark. If you want story, systems depth, or open maps, look elsewhere. If you want to feel like the most dangerous thing in purgatory for eight to ten hours, this still works. Alex, Scout Team

Painkiller: Black Edition

Painkiller: Black Edition

Jan 24, 2007People Can FlyPrime Matter
GamerScout Says

If you've been craving a shooter that skips the cutscene lectures and just lets you pin demons to walls with a stake gun, this early-2000s classic still delivers. Two games' worth of gothic carnage, bundled and ready.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.49

GamerScout Verdict

7/10

Best for players who want pure arena-FPS action with creative weapons and zero interest in hand-holding mechanics or story depth.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€1.4923 Jun 2026
Official stores
€1.37€1.45€1.53€1.6123 Jun29 Jun6 Jul12 Jul18 Jul
Tracking prices since 23 Jun 2026
Create alert

Screenshots & Media

Screenshot

About Painkiller: Black Edition

I went in expecting a dated corridor shooter held together by nostalgia, and came out two sessions later with singed eyebrows and a deep appreciation for what People Can Fly got exactly right back in 2004. This is one of those rare action games that understood its own assignment completely: put the player in purgatory, hand them a small but brilliantly designed arsenal, and throw hundreds of enemies at them until someone blinks. Spoiler: you don't blink. You start shooting. The structure is pure old-school FPS. You move through large, gothic environments ranging from sun-cracked graveyards and medieval catacombs to opera houses and amusement parks warped by hellish logic. Trip a checkpoint, a barrier seals the path behind you, and waves of demons, zombie knights, psychonuns, and worse come pouring in. Kill them all, the seal drops, you move on. That loop never gets complicated. What keeps it compelling is the weapon design. Five weapons in the base game sounds thin, but every single one has a primary and secondary fire that changes its function entirely. The titular Painkiller spins bladed rings in melee range or fires a magnetic warhead that drags enemies toward you. The shuriken launcher pairs throwing stars with chain lightning. A shotgun that also fires cryo rounds. The stake gun pins enemies to walls, which is as satisfying as it sounds, every time. The weapons are so good that the limited number barely registers. Three systems layer on top of the shooting. Souls drop from every kill as green gas clouds; collect them for small health boosts, and every 66 souls triggers a brief demonic morph that slows time and lets you tear things apart bare-handed. The Black Tarot cards unlock via per-level challenges (kill all enemies, collect all ammo) and slot in as passive Silver buffs or one-shot Gold activations. The catch is that Painkiller's difficulty system gates more than just enemy damage. Soul collection, Tarot access, and even which levels are available all change depending on your chosen difficulty, which feels like punishing curiosity rather than rewarding skill. It is one of the rougher design decisions in an otherwise tightly run game. The Havok 2.0 physics, meanwhile, hold up better than expected. Ragdolls still fly satisfyingly, barrels still detonate, and the chaos of a crowded arena still reads clearly. The Black Edition bundles in the Battle Out of Hell expansion, adding ten more levels and a handful of new weapons including a flamethrower. The expansion is honestly the weaker half of the package: its levels feel disconnected rather than building toward anything, and the boss encounters are less memorable than the main game's chapter-capping fights. It is content, and it is free with the base package, so the complaint is relative. The story across both games is functional at best, a grimy purgatory revenge plot for protagonist Daniel Garner, told through cutscenes that reviewers and players alike have largely agreed to ignore. That is the right call. The atmosphere of the levels carries the gothic mood without needing a narrative crutch. Be aware that on modern Windows setups, some community patches (notably the unofficial 1.66 patch and a widescreen HUD fix) are worth applying for a smoother experience. This is not a game that evolves your thinking about the genre. It is a game that executes one idea, wave-based arena combat with creative weapons in strange and varied locations, better than almost anything from its era, and well enough that boomer-shooter fans still hold it up as a benchmark. If you want story, systems depth, or open maps, look elsewhere. If you want to feel like the most dangerous thing in purgatory for eight to ten hours, this still works.

Alex
Alex · Scout Team

Catch-all

Tags

Boomer ShooterArena Wave CombatDual-Fire WeaponsBlack Tarot SystemSoul CollectionDemonic MorphGothic AtmosphereOld School FPSHavok PhysicsExpansion Included

System Requirements

System requirements for Painkiller: Black Edition aren't listed yet. Check the store page for the latest specs.

Keep exploring

Community Discussion

Be the first to comment on Painkiller: Black Edition.

Reviews & Ratings

GamerScout
7/10

Game Info

Developer
People Can Fly
Publisher
Prime Matter
Release Date
Jan 24, 2007

Languages

Subtitles (4)
EnglishFrenchGermanSpanish - Spain

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from People Can Fly

Buy smarter: helpful guides

Looking for more? See games like Painkiller: Black Edition →

Frequently asked questions about Painkiller: Black Edition

How much does Painkiller: Black Edition cost?

Painkiller: Black Edition pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Painkiller: Black Edition cheapest?

Compare Painkiller: Black Edition prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Painkiller: Black Edition available on?

Painkiller: Black Edition is available on PC.

When was Painkiller: Black Edition released?

Painkiller: Black Edition was released on 24 January 2007.

Who developed Painkiller: Black Edition?

Painkiller: Black Edition was developed by People Can Fly and published by Prime Matter.