Compare Lost Rift prices across trusted key stores and find the best deal. Developed by People Can Fly. Published by People Can Fly. Released on 9/25/2025. Available on PC. Genres: Action, Adventure, Indie, Massively Multiplayer, Simulation, Early Access.

If you came here hoping for a chill island survival sandbox, turn around now. Lost Rift forces you into contested PvPvE extraction zones to make any real progress, and it will not apologize for that.

I have a short tolerance for games that waste my time with fake choices, so let me get this out of the way fast: Lost Rift is not a survival sandbox with optional PvP bolted on. The PvPvE expedition zones are mandatory for progression. The loot that lets you craft better gear, push further quests, and actually level your base lives out there on contested islands where strangers with better kits are hunting you. People Can Fly built a filter into the core loop, and the Steam reviews are mixed precisely because a lot of players walked in expecting Valheim-with-guns and got Tarkov-with-a-crafting-table instead. Knowing that upfront changes everything. The PvE side of the game - your personal instanced island at Pioneers' Landing - is genuinely solid. You gather resources, lay down modular tile-based structures, recruit up to six NPC survivors who have their own questlines, and build out a camp that no other player can touch. The UE5 world looks clean, closer to a polished Rust than anything cutting-edge, and the dynamic weather does real work: hurricanes actually threaten your structures, and rain swells the rivers. That home island loop takes maybe 10-plus hours of quest content to exhaust in Early Access, and it functions as a decent primer for the loadout and crafting systems before you have to take them into a fight. Weapons available at launch include bows, revolvers, shotguns, and rifles, and the crafting chain for upgrading them is straightforward enough that you won't spend an hour lost in menus. When the main quest tells you to build a boat and sail to the expedition island, the tone shifts hard. Out there, you are facing AI enemy types - snipers called Marksmen, heavy bruisers, Berserkers, plus boss variants - on top of other squads of real players doing the same extraction run. The heavy wound system means a downed teammate cannot be revived a second time in the same expedition, so running in blind with a pickup group is a fast way to lose gear. Squads of up to five are supported, and the game was clearly designed around that number. Solo players are technically allowed in, but reviews and early community feedback are consistent: going in alone is a punishment, not a viable playstyle. If you have four friends who enjoy the Tarkov-style high-stakes loop and are willing to coordinate loadouts before each run, this is where the game becomes genuinely interesting. The Early Access caveats are real. UI is clunky, there is no minimap, quest tracking is rough, and performance on AMD hardware has drawn consistent complaints on the Steam forums - stuttering and crashes show up enough that it is worth checking PCF's patch notes before you commit. The development team has been active post-launch and has stated they plan around 12 months in Early Access, with new biomes, weapons, building materials, and enemy types on the roadmap. The bones are there. People Can Fly built Bulletstorm and Outriders, so the shooting fundamentals are competent, and the dedicated geo-located servers mean netcode is at least a stated priority rather than an afterthought. Whether the studio can patch the jank and grow the content fast enough to hold a playerbase is the real open question in 2025. Fred, Scout Team

Lost Rift

Lost Rift

Sep 25, 2025People Can Fly
GamerScout Says

If you came here hoping for a chill island survival sandbox, turn around now. Lost Rift forces you into contested PvPvE extraction zones to make any real progress, and it will not apologize for that.

PC
Steam Deck Verified
Best Price Available
€4.79-80%
at Steam
Lowest tracked: €4.79
Track this price

GamerScout Verdict

Solid foundation for coordinated squads who want extraction stakes wrapped in a survival loop, but a frustrating dead-end for solo players.

Compare Prices(3 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€4.79-80%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€5.94-19%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€32.05
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€4.7929 Aug 2026
Current best
€4.79
Lowest since we started tracking
Official storesKeyshops
€2.10€11.36€20.62€29.885 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About Lost Rift

I have a short tolerance for games that waste my time with fake choices, so let me get this out of the way fast: Lost Rift is not a survival sandbox with optional PvP bolted on. The PvPvE expedition zones are mandatory for progression. The loot that lets you craft better gear, push further quests, and actually level your base lives out there on contested islands where strangers with better kits are hunting you. People Can Fly built a filter into the core loop, and the Steam reviews are mixed precisely because a lot of players walked in expecting Valheim-with-guns and got Tarkov-with-a-crafting-table instead. Knowing that upfront changes everything. The PvE side of the game - your personal instanced island at Pioneers' Landing - is genuinely solid. You gather resources, lay down modular tile-based structures, recruit up to six NPC survivors who have their own questlines, and build out a camp that no other player can touch. The UE5 world looks clean, closer to a polished Rust than anything cutting-edge, and the dynamic weather does real work: hurricanes actually threaten your structures, and rain swells the rivers. That home island loop takes maybe 10-plus hours of quest content to exhaust in Early Access, and it functions as a decent primer for the loadout and crafting systems before you have to take them into a fight. Weapons available at launch include bows, revolvers, shotguns, and rifles, and the crafting chain for upgrading them is straightforward enough that you won't spend an hour lost in menus. When the main quest tells you to build a boat and sail to the expedition island, the tone shifts hard. Out there, you are facing AI enemy types - snipers called Marksmen, heavy bruisers, Berserkers, plus boss variants - on top of other squads of real players doing the same extraction run. The heavy wound system means a downed teammate cannot be revived a second time in the same expedition, so running in blind with a pickup group is a fast way to lose gear. Squads of up to five are supported, and the game was clearly designed around that number. Solo players are technically allowed in, but reviews and early community feedback are consistent: going in alone is a punishment, not a viable playstyle. If you have four friends who enjoy the Tarkov-style high-stakes loop and are willing to coordinate loadouts before each run, this is where the game becomes genuinely interesting. The Early Access caveats are real. UI is clunky, there is no minimap, quest tracking is rough, and performance on AMD hardware has drawn consistent complaints on the Steam forums - stuttering and crashes show up enough that it is worth checking PCF's patch notes before you commit. The development team has been active post-launch and has stated they plan around 12 months in Early Access, with new biomes, weapons, building materials, and enemy types on the roadmap. The bones are there. People Can Fly built Bulletstorm and Outriders, so the shooting fundamentals are competent, and the dedicated geo-located servers mean netcode is at least a stated priority rather than an afterthought. Whether the studio can patch the jank and grow the content fast enough to hold a playerbase is the real open question in 2025.

Fred
Fred · Scout Team

Shooters

Tags

multiplayerpvponline-pvpcooponline-cooptier:aaaPvPvE ExtractionMandatory Loot RiskSquad-DependentHeavy Wound MechanicTile-Based Base BuildingDynamic Weather ImpactNPC RecruitmentInstanced PvE IslandModular CraftingDedicated Servers

System Requirements

Minimum

OS
Windows 10 or later 64-bit (latest update)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
NVIDIA GTX 1060 6GB / AMD Radeon 5600-XT 8GB / Intel Arc 5 A580 8GB
Processor
Intel Core i5-8400 / AMD Ryzen 5 1600
Sound Card
Windows Compatible

Recommended

OS
Windows 10 or later 64-bit (latest update)
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
NVIDIA RTX 3070 8GB / AMD Radeon 7700-XT 12GB
Processor
Intel Core i5-10500 / AMD Ryzen 5 3600
Sound Card
Windows Compatible

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Game Info

Developer
People Can Fly
Publisher
People Can Fly
Release Date
Sep 25, 2025

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Frequently asked questions about Lost Rift

How much does Lost Rift cost?

As of 5 September 2026, the cheapest in-stock offer for Lost Rift is €4.79 at Steam, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Lost Rift cheapest?

The lowest in-stock price we track for Lost Rift is €4.79 at Steam (5 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Lost Rift available on?

Lost Rift is available on PC.

When was Lost Rift released?

Lost Rift was released on 25 September 2025.

Who developed Lost Rift?

Lost Rift was developed by People Can Fly.