Compare Bulletstorm: Full Clip Edition prices across 50+ stores and find the best deal. Developed by People Can Fly. Published by Gearbox Publishing. Released on 4/7/2017. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 76/100.

The most fun you can have killing enemies badly on purpose: Bulletstorm's skillshot system rewards creative carnage in ways most shooters have never bothered to try.

I went in expecting a loud, dumb corridor shooter and came out genuinely surprised by how much thinking Bulletstorm quietly asks of you. On the surface it looks like exactly what the box suggests: a screaming-machismo FPS set on an abandoned resort planet, full of mutated enemies and profanity that would make a sailor blush. Spend thirty minutes with the energy leash and the kick mechanic, though, and something clicks. This is less a shooter and more a score-attack puzzle game wearing a shooter's jacket. The core loop is built around Skillshots, and that system is the whole reason to be here. Rather than aiming at heads, you learn to leash enemies across the arena, boot them into the air, and finish them off mid-flight with a charged quad-barrel shotgun blast - each creative kill earns points you spend upgrading your arsenal. Kick an enemy into a cactus and you get "Pricked." Shoot one in a delicate location, then kick his head off, and the game has a name for that too. The weapons reward the same lateral thinking: the drill launcher pins enemies to walls, the sniper rifle fires manually-guided bullets you can steer mid-flight, and the grenade launcher has uses most players won't discover until their second run. The slide-kick maneuver keeps movement feeling fast, and the brief slow-motion window that triggers on leash pulls gives you just enough time to chain the next move. When it all flows, it really flows. Full Clip Edition brings the original 2011 campaign up to 4K and 60fps, bundles every piece of post-launch DLC, and adds Overkill Mode (the entire campaign with everything unlocked from the start) plus several new Echoes maps. Echoes is the score-challenge mode that isolates campaign sections for leaderboard runs - decent for score chasers, thin for everyone else. The cooperative Anarchy mode, a wave-survival format for up to four players across twelve maps, is the more compelling multiplayer option because it forces the group to hit a combined score threshold each round, meaning lazy play costs the whole team. The Duke Nukem playthrough - the whole campaign voiced by Jon St. John with a fully rewritten script - is exactly as absurd as it sounds and lands better than it has any right to, mostly because the game's tone was already ninety percent Duke before he showed up. The cracks are real, though. Bulletstorm is a 2011 game and the remaster doesn't hide that. Quick-time events show up constantly - climbing, boss fights, switching on machines, all of it gated behind button prompts that feel like relics. There is no jump, no sticky cover, no way to strafe while sprinting. The weapon wheel can be sluggish. The campaign's final chapters lose the creative breathing room that makes the early hours so enjoyable, piling on enemies until the skillshot system starts feeling like an afterthought. The story is a gruff revenge plot that ends on a cliffhanger for a sequel that never arrived, and the script's humor sits somewhere between deliberately juvenile and actually-off-putting depending on your tolerance. Audio issues - voices occasionally mixing oddly left of center - have been flagged by PC players and never fully ironed out. For first-timers, this is the best version of a game that genuinely deserved more attention than it got on release. For returning players, the additions are modest enough that nostalgia is doing most of the heavy lifting. If you like shooters that reward improvisation and don't mind a game that wears its 360-era origins openly, Bulletstorm: Full Clip Edition holds up better than it probably should. Alex, Scout Team

Bulletstorm: Full Clip Edition
ActionAdventure

Bulletstorm: Full Clip Edition

Apr 7, 2017People Can FlyGearbox Publishing
GamerScout Says

The most fun you can have killing enemies badly on purpose: Bulletstorm's skillshot system rewards creative carnage in ways most shooters have never bothered to try.

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About Bulletstorm: Full Clip Edition

I went in expecting a loud, dumb corridor shooter and came out genuinely surprised by how much thinking Bulletstorm quietly asks of you. On the surface it looks like exactly what the box suggests: a screaming-machismo FPS set on an abandoned resort planet, full of mutated enemies and profanity that would make a sailor blush. Spend thirty minutes with the energy leash and the kick mechanic, though, and something clicks. This is less a shooter and more a score-attack puzzle game wearing a shooter's jacket. The core loop is built around Skillshots, and that system is the whole reason to be here. Rather than aiming at heads, you learn to leash enemies across the arena, boot them into the air, and finish them off mid-flight with a charged quad-barrel shotgun blast - each creative kill earns points you spend upgrading your arsenal. Kick an enemy into a cactus and you get "Pricked." Shoot one in a delicate location, then kick his head off, and the game has a name for that too. The weapons reward the same lateral thinking: the drill launcher pins enemies to walls, the sniper rifle fires manually-guided bullets you can steer mid-flight, and the grenade launcher has uses most players won't discover until their second run. The slide-kick maneuver keeps movement feeling fast, and the brief slow-motion window that triggers on leash pulls gives you just enough time to chain the next move. When it all flows, it really flows. Full Clip Edition brings the original 2011 campaign up to 4K and 60fps, bundles every piece of post-launch DLC, and adds Overkill Mode (the entire campaign with everything unlocked from the start) plus several new Echoes maps. Echoes is the score-challenge mode that isolates campaign sections for leaderboard runs - decent for score chasers, thin for everyone else. The cooperative Anarchy mode, a wave-survival format for up to four players across twelve maps, is the more compelling multiplayer option because it forces the group to hit a combined score threshold each round, meaning lazy play costs the whole team. The Duke Nukem playthrough - the whole campaign voiced by Jon St. John with a fully rewritten script - is exactly as absurd as it sounds and lands better than it has any right to, mostly because the game's tone was already ninety percent Duke before he showed up. The cracks are real, though. Bulletstorm is a 2011 game and the remaster doesn't hide that. Quick-time events show up constantly - climbing, boss fights, switching on machines, all of it gated behind button prompts that feel like relics. There is no jump, no sticky cover, no way to strafe while sprinting. The weapon wheel can be sluggish. The campaign's final chapters lose the creative breathing room that makes the early hours so enjoyable, piling on enemies until the skillshot system starts feeling like an afterthought. The story is a gruff revenge plot that ends on a cliffhanger for a sequel that never arrived, and the script's humor sits somewhere between deliberately juvenile and actually-off-putting depending on your tolerance. Audio issues - voices occasionally mixing oddly left of center - have been flagged by PC players and never fully ironed out. For first-timers, this is the best version of a game that genuinely deserved more attention than it got on release. For returning players, the additions are modest enough that nostalgia is doing most of the heavy lifting. If you like shooters that reward improvisation and don't mind a game that wears its 360-era origins openly, Bulletstorm: Full Clip Edition holds up better than it probably should. Alex, Scout Team

Tags

steamSkillshot SystemScore AttackEnergy LeashOverkill ModeAnarchy Co-opLinear CampaignEnvironmental KillsQuick-Time EventsRemaster

System Requirements

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Reviews & Ratings

Metacritic
76
Steam
89%(9,378)

Game Info

Developer
People Can Fly
Publisher
Gearbox Publishing
Release Date
Apr 7, 2017

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