
Orange Santa
A one-person holiday platformer with 30 levels, a fruit-army antagonist, and zero pretensions, the kind of earnest little oddity the Steam catalogue quietly needs.
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About Orange Santa
My first thought booting up Orange Santa was that nobody greenlit this, nobody committee-approved the lore, and that is precisely what makes it worth a few minutes of your time. Solo developer Anamik Majumdar conceived this as, in his own words, "a weird experimental Platform Action" for Christmas, and that accidental honesty radiates from every pixel of it. There is a mythology here involving an Orange Village, a fearsome Fruitus Army, and a currency called Octa-coins that you must collect to fund gift distribution, and the game commits to all of it with a completely straight face. That commitment is, oddly, charming. Mechanically, this is a side-scrolling action platformer built across 30 levels. You run, jump, and shoot your way through enemy-guarded secret areas, picking up health packs, ammo, and coins as you go. Orange Santa carries a special weapon capable of dealing with the Fruitus Army foot soldiers, and the game offers two different firing modes to give you at least a thin layer of tactical choice. Enemies range from standard guards to a Giant Snow Monster, and the level design peppers in traps and obstacles to keep you from coasting. The developer has done all the graphics, animation, and programming himself, and while the visual craft is firmly in budget-pixel territory, there is a consistency to the cartoony, old-school aesthetic that holds together better than you might expect from a sub-50MB download. The honest limitations are real and worth naming. This is a short game with a low ceiling of complexity. The shooting feels utilitarian rather than satisfying, the story beats are thin even by Christmas-platformer standards, and the absence of any Steam review text outside a small pool of positive user ratings means you are largely going in on faith. Community discussion is sparse. Do not expect Shovel Knight's mechanical depth or a meaningful soundtrack experience. The music exists; it does its seasonal job and then steps politely aside. What Orange Santa does offer is something harder to manufacture: sincerity. Majumdar has shipped over fifty games as a solo developer, each one a small handmade object with its own peculiar premise. Orange Santa fits neatly into that library, a game made because someone wanted to make it, themed around a holiday, priced to match its scope. For the achievement hunter clearing a holiday checklist, the casual player wanting something light and festive, or the indie archivist who finds genuine pleasure in the long tail of one-person Steam releases, this lands exactly where it intends to. Expect a sub-two-hour session, collect your Octa-coins, and appreciate the thing for what it quietly is. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, Vista, 7, 8/8.1, 10
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 50 MB available space
- Graphics
- 128 MB of Video Memory, Capable of Shader Model 2.0+
- Processor
- Dual Core 1 Ghz or higher
- Sound Card
- Any Compatible Sound Card
Recommended
- OS
- Windows 7, 8/8.1, 10
- Memory
- 6 GB RAM
- DirectX
- Version 9.0c
- Storage
- 50 MB available space
- Graphics
- 256 MB of Video Memory, Capable of Shader Model 2.0+
- Processor
- Dual Core 2Ghz or higher
- Sound Card
- Any Compatible Sound Card
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Reviews & Ratings
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Game Info
- Developer
- Anamik Majumdar
- Publisher
- Anamik Majumdar
- Release Date
- Jan 8, 2021







